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This means Kerbals in pressurized cabin won't be able to go EVA anymore.
At the moment I have no good solution without significant change of design. For surface operations, have some Kerbals sit on the command chairs before departure.
@山楂树 感谢指出!测试了几次确实如此,似乎是KSP 1.8修改了整流罩的遮挡判定,那个着陆舱算是被整流罩包住了。挺棘手,只能在起飞之前把打算下地活动的小绿人安排在座椅上,舱内的小绿人没法出舱了,除非大改货舱里的设计
While the original looks rather exclusive, Johnny II looks like it’s ready for serial production in my opinion. Nice work (as always lol)
-@Lennon, its detailed DeltaV stats are listed in the Key Features section. Roughly 4000m/s.
-@musicmandan13, if you see the 3rd picture or the first line of the descriptions, it should be clear that this ship doesn't lift off the landing pad on itself...I've provided the version with boosters.
"Just read the instructions." -Elon Musk
Cheers :)
- 100% stock means no mod and no DLC.
- The size is actually determined by the Mk3 cargo bay, so it would be difficult to make bigger. I think the only way to shorten burn time while keeping enough dV for interplanetary travel would be adding more nuclear engines, you can have a try.
Btw, I use MechJeb to plan optimal transfer to Duna with a burn time of 10min (~1100m/s dV), I find it acceptable and normal. 15min burn could have taken it to Jool. I usually leave my desk and take a break while it burns.
- Yeah the concept is similar with BFS. I also tried using 3 tail fins and a pair of frontal aero surfaces like the BFS, but I still prefer this retro style. Wish you enjoy!
- HLSA300, I'm afraid this is not that kind of go-everywhere-and-go-home ship you're looking for, and it won't be one without significant change of design. That would be a very different thing. The current design is based on those 1950s slick rocket ships with apparently no reentry in mind.
As for the nuclear engines, I don't have any better idea for interplanetary travel. You can simply change them if you have other ideas. Maybe interplanetary travel ITSELF is just not that fun...
If you could change the nuclear engines for something faster, I change my assessment
rip my spelling im kinda rushing this
If you use it on farther locations, it may be possible to return, but after that it won't have enough fuel to go anywhere else and requires orbital refueling, so it may not be a good idea considering time, effort and cost. It's better to have it standby around the destination for future use, just launch simple interplanetary spaceplanes or spaceships to return the crew and science.
If you mean reenter Kerbin atmosphere and land...I don't know, it's not designed to do so, but you can have a try XD
- that ring station is the Rhône
- I put the link to the version with lifter on the very first line, and again in the Mission Instructions, and yet again in the screenshots, you just ignore all of them and say that it „no fly“...I don‘t know what ahould I do...
yes papa?