Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And that's what happens to all non robots. They start to consume minerals instead of food.
I didn't buy a lithoid DLC
I found a very serious problem after using your mod. My organic pop does not consume food, but minerals and consumer goods. This is the result of the mod test after I ruled out you. It should be the problem caused by this mod
What's more, does the current version work
So this may be asking too much, but I was wondering if it'd be possible to have two additional traits that combine these three. As in one that allows the species to be Rulers & Specialists but not Workers or Slaves, and another that allows the species to be Specialists & Workers/Slaves but not Rulers. The main reason is the bio empire I just ran with this, it requires a lot of moving pops around due to shortages in workers or rulers. Just a thought, tis all. Thanks for the mod.
And there isn't a robot version, as far as I know. If you do make one, please add it to non-Machine Empire robots/droids/synths. Would make this even better, since I'd like to be able to let one group of machines work as rulers without seeing them just become workers all the time.
If you find another mod that doesn't work, please let me know and I'll see what I can do.