Darkest Dungeon®

Darkest Dungeon®

Ultima Icons Happy Camping
15 Comments
Laser Commander Motoko  [author] 17 Jul, 2021 @ 10:10pm 
H:Redgrave: My plan is to release a fully updated version of Ultima Icons with the full release of Darkest Dungeon 2, releasing a version for DD2 as well as an updated version I have been working on for DD OG. I am sure I could fulfill your request shortly after :3

I do appreciate your continued interest in Ultima Icons and I hope you will enjoy the new version in the future.
Helena Redgrave 17 Jul, 2021 @ 2:57pm 
I know this quite an old mod by now, but any chance of a version without the little indicators?
spiritwhale 26 May, 2021 @ 2:20am 
fancy UI GOOD
Laser Commander Motoko  [author] 19 Mar, 2021 @ 3:14am 
@𝔾𝕆𝕃𝔻𝔼ℕℂ𝕆𝕃𝔼𝕐: Your very welcome. If there is any mod support you wish to see, please free to list in the comments.
You're the best MotokoHutt!
Laser Commander Motoko  [author] 11 Oct, 2019 @ 3:11pm 
@jalydnr

Thankyou for the kind words ^_^ I am glad you enjoy using it. If there is any features you would like to see, mod coverage or even changes you would like to see, I am always open for suggestions so feel free to let me know.
fat 9 Oct, 2019 @ 9:01am 
Thanks for the quick response. Just wanted to find out if an update was intended at some point! Trying your UI mods for the first time right now and they are great, makes combat feel more streamlined. Cheers!
Laser Commander Motoko  [author] 9 Oct, 2019 @ 8:56am 
@jalydnr

Hey sorry I have been a little distracted by an event that's on ESO right now which I play with my partner, so I havent had any time to work on the mod. Once I get some free time I will probably flush threw all the mod update support in 1 big go releasing them over the space of a few days. If I was to give you a rough time frame, probably sometime in the first half of November is when I should have more time.
fat 9 Oct, 2019 @ 8:36am 
Any ETA on when this mod will be compatible with "Marvin Seo" class mods? Love your work.
Laser Commander Motoko  [author] 19 Sep, 2019 @ 3:58pm 
@Shades
I completely get what you mean, I am willing to honestly take all input and work with people to make the Ultima Icons Project as good as it can be. So I am honestly happy that people like yourself comment and such ^_^
Shades 17 Sep, 2019 @ 7:15am 
Yes, it makes perfect sense, I already saw that it was your goal, to stay true to the style.
All I can suggest right now is a skull, which may be problematic too due to size limitations, and it may be just as problematic anyway. Like I said, its not a perfect solution, but I believe it works, so its not necessary to change it.
I do not think a different version is necessary with the numerals either, though I do expect IV and so on to confuse people. Its more like "constant improvement, endless learning" type of comment, something to consider in future projects.
Laser Commander Motoko  [author] 17 Sep, 2019 @ 1:19am 
@Shades
Thankyou for the constructive criticism, If people do find stuff like that an issue I am happy to release diferent versions of the mod for better cultural understanding, I am also happy to work with other modder's to figure out what iconology would be best used in such a case.

The icons I made however where more aimed to be theme apropriate to Darkest Dungeons considering its Lovecraftian esc lore it has a western theme to it. I wanted all the Icons in my Ultima Icons Project to appear as if they fin into Darkest Dungeon as a game. I hope that makes sense?
Shades 16 Sep, 2019 @ 10:36pm 
A note: Use of roman numerals beyond 3 may be inadvisable, since not all nationalities are familiar with them. Also the (german) cross and tombstone may be cultural and easily confused to a + sign, depending on screen size and, eyesight of course. I do not expect it to be a big problem design-wise, since a + sign is somewhat easily associated with hit points.
Laser Commander Motoko  [author] 14 Sep, 2019 @ 12:19pm 
@Um estranho sutil

Thankyou very much for the kind words ^_^
rTargaryen 14 Sep, 2019 @ 8:39am 
Whooa that's nice, gj ;)