Call to Arms

Call to Arms

Baddass Manhunt
13 Comments
Short Person Consumer 8 Jan, 2023 @ 2:48pm 
this stil lwork?
Tjdagger  [author] 16 Feb, 2020 @ 3:25pm 
Hi Ranger, just updated it.
Knight Ranger 14 Feb, 2020 @ 7:52pm 
plz update the mod so we can play it on the most latest version of Call to Arms
Cigarette 16 Dec, 2019 @ 3:01pm 
The gamemode is verry straight and not much to do, The map in verry narrow in looks and is just unapealing to look at, makes me board just looking at the design.
Though, this is a early creation, and i expect the final product to be much better.

Vehicles, Emplacements, and NPC should be added on both sides.

I also dont like running around to collect orbs for money, a conquest style capture point that can slowly generate the currency at the end of each round would work great.

Also, the placing of objects is strange, it would be better to just add a Sandbag to the player instead of spawning it.
Slend 29 Oct, 2019 @ 6:49pm 
If you want voice-acting, I'm interested in trying to assist in that field.
Tjdagger  [author] 15 Sep, 2019 @ 12:31am 
Hi Tekkit, I'm saving some of those mp maps for the tutorial I hope to find time to make. It will demonstrate how to put this mission on any map so that anyone can quickly and easily add this mission to their map. Even if it's just as a little side bonus mission, plus I believe it's a great little format to play test your own map creations. The main reasons I built this little mission was so that I had a working format for a combination of my smaller scripts. I'm slowly working towards a much bigger picture.
Tekkit 14 Sep, 2019 @ 11:34am 
ok, can confirm that it is alot better, even if i liked the old maps better
i find that going solo oprative with SVDK+m60 and ammunition box is quite OP if you block everything but one path
Tekkit 14 Sep, 2019 @ 11:02am 
gonna test the map now
did quite enjoy the original manhunt you posted, even if you could very easily break it by dropping the guns in selection and then have every gun you want
Papa Buffalo 13 Sep, 2019 @ 5:44pm 
totally get it man, no rush at all, i was just wondering because i STILL play to hell out of war machine.

keep up the amazing work man!
Tjdagger  [author] 13 Sep, 2019 @ 3:29pm 
Hi Mr. Buffalo, yes a long term goal is to make a way machine style mod. However, for now I am quite content to explore what i can and can't achieve in this new engine DMS has put together. With development still an ongoing process, I am not going to drive myself insane with potential gameplay breaking elements. As gameplay is an important factor for me. Instead I've been focused on my scripting development, testing reusable concepts and ideas like the ones employed in this mod. I have put some big experimental mods together already. They currently need updating and some work done on them to overcome some gamplay breaking elements, as mentioned above. I've been putting it off, as real life has been trialling my sanity enough. Making these mods is my happy place.
Papa Buffalo 13 Sep, 2019 @ 6:44am 
Do you ever plan on making a war machine mod for this game as well?

I wanna like this game but the AI has no brain and gives up after 2 mins. Its no fun.

Just curious
Tjdagger  [author] 13 Sep, 2019 @ 1:51am 
Good to hear, it's meant to be fun.
Blanklet 12 Sep, 2019 @ 4:58pm 
Pretty fun.