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The mod menu has a button to export all settings.
Is there any way to change the geotuning element for custom geysers? It seems to default to dirt but I'm not sure how to change it
Hello, could you please add a switch for oil storage rocks? After enabling the mini map module in my asteroid game, I often fail to spawn oil storage rocks
Reset: Custom Default
Reset: All Off
Preset: No Dormancy
Preset: Copy
Preset: Enable All
None of them seem to copy the full range of parameters from the vanilla game.
can i adjust the temperature and delete the line of code like "id": "molten_aluminum", that i dont wanna include when generate?
When using the "Preset: copy" function, the only thing that gets copied to the config file is the ID and element of the geyser. It would be great if all of the parameters (temperature, rate, eruption period, etc) are copied through as well to make editing/testing easier.
For example, when using "Preset: copy" all I see in the config is:
{
"id": "hot_water",
"element": "Water"
},
This is a relatively minor issue but would be nice QoL. Again love your mods and really appreciate the high level of support you provide.
So set all of these values to 1. minIterationPercent, maxIterationPercent, minYearPercent, maxYearPercent
Then there is GenericGeyser, which is a placeholder without any visuals. As soon as this object gets revealed from the fog of war, it will be immediately replaced. I hook into this function and you can change how that works from the settings. Normally all geysers are equally likely and depend on X,Y and the world seed (and the number of possible geysers).
The settings have an RNG table, when enabled it will roll based on the weight. If everything has weight 1, all are equally likely. While a single 2 would be twice as likely. You can also set 0 and it will never be rolled.
My readmes are not clear. Somehow I keep typing long paragraphs on how stuff works, but I am too lazy to write it into a clear manual.
If the number of geysers is greater than normal, obviously the seed outcome will be different. But with these steps you can use the other features, if you like.
What you can do is create a new custom geyser with a new ID (molten_niobuim2 or anything). Then transform whatever you need to that new geyser. It's unintuitive, but the geyser morph feature of this mod adds two buttons to do so.
https://github.com/Truinto/ONI-Modloader-SimpleMods/releases/tag/r11
%userprofile%\documents\Klei\OxygenNotIncluded\mods\Customize Geyser.json
And change the temperature to whatever you like.
PPPPPPPPPPPPPPPPPlease~
You may insert the the 'id' into the 'RNGTable' so it can spawn naturally (higher number equals more likely). But I am not sure how world generation works right now. Might be broken.
Alternatively you can use 'GeyserMorphEnabled'. This will show 2 buttons on existing geysers, which can be used to transform it (this is very unintuitive, but a quick hack from me, sorry).
Perhaps the seed was for a previous version of the game.
You can enable Sandbox Mode, use the mod Sandbox Tools, place your stuff, save, then go into a save editor to re-enable achievements (and disable Sandbox Mode). I think that works.
Is this possible without breaking achievements ?
I am following a guide and even though the seed is the exact same, my map is not.