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And yw, my dude!!
Hopefully this comment helps others be aware of that, I had been trying so far to end sessions next to an Equip dock. :P
But the bonuses look greyed out when placed without perma install..
https://i.imgur.com/q2AcV0q.jpeg
EDIT: Oooooh, it still works even when its greyed out!
Thats great to know, didnt realize it worked like that. Figured non perma install only had the vanilla usage for the gates, and everything else needed to perma. Whoops. :P
Thanks for the feedback!
is it customisable in some way?
I've try this Agent Orange, but I remove this line to make the upgrade functional.
If I put this line, the mod stop to work.
I will find a way to solve this problem. i'm thinking if I can add a module together with the Key-1. When the Key-1 dropps, the module will drop together.
But anyway. Your feedback was bery good. I will try make some changes on this Key-1 and make this mod better. Thanks! :D
I will try to find a way to solve this issue, but now i'm really focus on another mod that i'm building. (High Efficiency Turrets)
But anyway, thank you for your feedback. It's precious.
I hope you only make it require permanency when the isse with it stopping working is solved. :)
if not permanent then return end
This will make sure it doesn't work when not permanently installed, as intended.
To prevent certain compatibility issues with future versions, make sure the variables don't have more tabs/spaces in them than required. e.g.:
addBaseMultiplier(StatsBonuses.ShieldDurability, shields)
addAbsoluteBias(StatsBonuses.HyperspaceReach, hsReach)
addBaseMultiplier(StatsBonuses.Velocity, velocity)
addAbsoluteBias(StatsBonuses.LootCollectionRange, lootRange)
addAbsoluteBias(StatsBonuses.HiddenSectorRadarReach, deepScan)
addAbsoluteBias(StatsBonuses.RadarReach, radar)
but it my mod can work with this mod you have use, stay with them enabled. But remember, they can cause issues on your game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1861373698/
Any problems just tell me.