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I've rearranged the interior, so the captain's chair faces in the right direction.
We put some glass upfront so it would be easier to park.
Added an elevator and docking space up top for a small SV. Added a repair station.
Removed one of the 3 constructors, one of the 3 ammo containers, 2 of the miniguns, and the passenger chairs. Removed the Drills but kept the Ore container.
I've posted the BP under MakBox.
But I'd like to know why I'm suffering from Hypothermia every time I make a jump and I'm using epic armor with insulation. This isn't going to get much use if we can't find a solution to that problem.
Also, it would have helped if the Core weren't in backwards...
Anyway, it needed some editing and I put in an elevator so it was easier to work up top.
I ran the math, and this thing should be fine with 100% promethium up to about 1.2G. But as soon as you start storing blocks or devices (which have much higher densities), things get a lot less forgiving. So I guess it depends on what sort of "precious cargo" you need to haul into orbit.
The Ammo Boxes were to not confict with the cargo extensions
and was tested capable to like full promethium with W/v Activated on basic G planet
I'm also a little curious, why 3 of those scrawny ammo bins, when even the base ammo controller would give more ammo storage and fewer containers to search through? Feels like a deliberate design decision, since I'm pretty sure you weren't just trying to save a couple bars of cobalt :)