Arma 3
Invaders
39 Comments
Stich 30 Dec, 2024 @ 7:50pm 
@Adrian Shephard Hey comrade. that a calling a core
Crusader 18 Nov, 2024 @ 4:32am 
how do i spawn the orange glowing alien eggs?
matsgudmunds 31 Jul, 2024 @ 1:18am 
will this work with zeus
A. Ares 29 Oct, 2023 @ 4:23am 
@Charged Gamer, from my experience, you can "kill" them only by script or Zeus! I haven't managed to destroy them. Although I have not done any extended testing or something!
Zeta 28 Oct, 2023 @ 5:48am 
can you even kill those drones or is that impossible
nan 15 Sep, 2022 @ 2:06am 
It doesn't seem to work now. When I used it a year ago, these alien little guys would launch lasers to fight. Now I don't know why they are all fools.
A. Ares 25 Dec, 2021 @ 4:49pm 
Ahhh... Just another wonderful mod by Haleks. Really appreciate the work here mate. It does take some time to set up some aliens by scripting and you just made the whole process way easier. Is it too much to ask more options for the alien entities? For example non-combat behaviours and destructable entities (I know that this is a vanilla (or DLC) thing but it would be really great if you could add an eventHandler to multipie the damage the alien takes) or more options on how many drones and what kind of drones each alien entity will have! Again mate, thank you for this! It is really nice! Cheers!
starch 30 Aug, 2021 @ 6:53pm 
is it usable in zeus?
Reign 19 Dec, 2020 @ 10:24am 
I'd have to echo MAD KING's request - while it is really nice to have a boss fight, and an epic last stand scenario, there's absolutely no way to take one down currently.
Epsilon 12 Nov, 2020 @ 12:32pm 
@Haleks do you have any plan on fixing the drone's invulnerability?
Epsilon 8 Nov, 2020 @ 6:38am 
I placed all the defenses on the ground and still none of aliens die XD
Georwald 12 Jul, 2020 @ 12:44am 
Cant play multiplayer scenarios when Contact DLC is loaded. No multiplayer tab. Mod is only good for singleplayer?
gaul 23 May, 2020 @ 11:09am 
@Haleks Hi, I am trying to get the bin_fnc_attachChemlight; to function in a Mp mission. However is it correct that I can use it only with Contact (not just Contact - platform) (and this mod) active? When I have Contact Active I am not able to access MP at all.
hénri 28 Apr, 2020 @ 1:17pm 
is it possible to hide from them? i was hiding in a building and apparently they knew my exact location and blew me up.
BaTcAt 15 Apr, 2020 @ 4:40am 
@Neoncreeper1 Download the X-66 Mammoth tank from the workshop and fire two 155mm cannons at the alien entity. That alien motherfricker will go back into it's Mama's vaqina and will never show it's face again.
Neoncreeper1 6 Mar, 2020 @ 12:46pm 
The drone seems to be invulnerable, is it supposed to be that way?
Haleks  [author] 4 Jan, 2020 @ 4:52pm 
@Lyra Hamstrings : Yes, that is what I mean. Aliens, unlike gear and terrain, are not part of the base platform, so you have to load the DLC, just like you would to play the Contact campaign.
Lyra Hamstrings 4 Jan, 2020 @ 2:40pm 
Do you have to start the game with Contact loaded through the launcher? It seems weird to me, since it's not normally loaded as DLC even though I still have access to the Livonia map and all the Contact equipment and stuff, but you can apparently load it as "optional". Is this what you mean?
Haleks  [author] 3 Jan, 2020 @ 9:08am 
Just tried the mod with Contact loaded : no errors on my end, and aliens are spawning as intended.
Zendren 2 Jan, 2020 @ 9:33pm 
Ya I get the same error too.
Lyra Hamstrings 17 Nov, 2019 @ 2:25pm 
I get the same error as Stefan, even though I also have Contact bought and installed
Stefan 14 Oct, 2019 @ 5:26am 
I have all DLCs bought and loaded.
Haleks  [author] 13 Oct, 2019 @ 4:43am 
@Stefan : That error means the Contact DLC isn't loaded.
Stefan 13 Oct, 2019 @ 2:58am 
Addon Invaders required addion A3_Air_f_Contact_alienDrone_01. Error, doesnt work.
Michael0712 25 Sep, 2019 @ 12:31pm 
can i set those aliens to neutral?
Bunny Rabid 20 Sep, 2019 @ 6:58am 
Glad someone made a mod, I'm too stupid to figure out how to use the aliens.
Jack Oniell 19 Sep, 2019 @ 11:40am 
Aliens seem not to be able to be destroyed? Thats the only problem i see.
About 37 hobos 16 Sep, 2019 @ 10:12pm 
The aliens dont seem to be firing on anything, dont know why
Con 16 Sep, 2019 @ 9:24pm 
thank you for entirely salvaging the godawful aliens that came with contact
CommieCrusher 16 Sep, 2019 @ 4:40pm 
How much damage can the aliens take? I never have taken one down.
Basurman 16 Sep, 2019 @ 3:38pm 
)))
Haleks  [author] 16 Sep, 2019 @ 6:45am 
@KPOT : That would create a dependency on the DLC. But the module is compatible with Ravage. ;)
Ave Omnissiah 15 Sep, 2019 @ 12:29pm 
Fantastic! Would love it if the Zeus module works out, too
Basurman 15 Sep, 2019 @ 9:43am 
@Haleks.please add this module to the mod ravage, translated through Google .:lunar2019grinningpig:
Haleks  [author] 15 Sep, 2019 @ 5:32am 
@Help. : The mother ship has no AI scripted for it, and no weaponry either.
I might do something similar to what I did for my Contact Mod, but that's not high priority for now.

Regarding Zeus, I'll take a look, but keep in mind that BIS didn't design the Alien Drones to be controlled by players.
Discount 14 Sep, 2019 @ 10:38am 
Any plans for the Mother Ship?
Gears 14 Sep, 2019 @ 8:59am 
YES Haleks! The creativity, originality and utility you bring to this community is unparalleled. Thank you for all you do!
deeznuts99525 14 Sep, 2019 @ 8:36am 
This mod has great potential
It will be really awesome if we can use it in zues
Nice job
Clackers 13 Sep, 2019 @ 3:05pm 
You are the most amazing human being to walk this earth. Also is it possible to make it zeus compatible?