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btw if this would be D&D, darkelves would need this =) ... and then i would need a 2 handed legenadary lord with a black panther as companion ^^
Is there a way to keep the underway mechanic as is but still make it work if it calculates that the player is in a valid territory and jumps to a valid territory? thus disabling the feature for most regions but still allowing free usage of it in mountain ranges and their surroundings?
2) sounds like a bug!
This mod is due a rewrite from the ground up, just haven't gotten around to it yet with a couple other big projects :)
1. Is Belegar supposed to still have his normal underway stance.
2. Sometimes the normal underway is in the stance menu, and sometimes it isn't.
Any suggestions?
The plan as it stands is to rewrite how underway connections are established, using under empires and buildings and establishing routes that way. UI will remain, though it'll get rebuilt with some help from an artist so it'll be, well, better. Greenskin and skaven support will come at the same time. Will also be resolving those crashes that will occasionally happen when you leap
1. Restore the underway stance. Make the distance a lot longer (maybe twice the possible length of the vanilla implementation. You can also make underway stance add +10% to the upkeep of the army to simulate additional costs.
2. Make underway unavailible on ALL the regions by default.
3. Make the regions with a built underway Gate the only locations where you can use the underway stance.
So this way you can traverse the locations with rebuilt underway Gates very fast and go from one end of your empire to the other in a few turns. However, the AI will be able to use this system as well! And no complicated UI is required.
PS: today I finally tried to use your underway system and the game immidiatly crashed. :(
today I got an alternative idea. I played a bunch of Dwarf campaigns and there is one problem (which is a general problem in Mortal Empires) - you always end up fighting the same enemies. I never managed to get revenge on Malekith for example, because he is just freakin too far away.
Would you be interested in making an alternative version where you are capable of discovering a hidden ancient underway leading to Lustria? For example from Karak Zorn?
I'll have a look soon on the no-travel bug, it's a hard one to pin down, seems to vary from person to person and location to location.
As for the design feedback - I agree, it's not in the best state right now. I wanted to expand the mechanic out shortly; use a tie-in to the Skaven UnderEmpire system, so dwarfs can build underways in other settlements and what not, and make more fluid connections instead of being stuck to predetermined links
I like the idea, but I thought this was going to work more like a "fast travel" ability. The tunnels are a bit expensive to build and they occupy a build slot in my province capital. And without the default underground travel, it seems like a disadvantage for the Dawi.
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Ok, I just build a connection between two of my own provinces, I selected my destination on the map, but nothing happens. My army is still in the same place.