Rusted Warfare - RTS

Rusted Warfare - RTS

Bronze Age 1.1.5 (UPDATE)
53 Comments
KryptK420 22 Mar @ 5:44pm 
how i be after some stupid barbarians came and wrecked the place idk it wasnt that major
blayt_man 4 Aug, 2024 @ 6:55pm 
Whats the music?
jose 16 Apr, 2024 @ 9:35am 
Hello, it is a very fun mod but it has not had recent updates
josef40 17 Feb, 2024 @ 12:31pm 
this goes hard
SUSHIMAKI  [author] 8 Sep, 2023 @ 12:03am 
Sorry for late reply, as always, this particular mod page don't notify me when i get comments for some strange reason. At the end of the Bronze Age, the civilisations of Greece are as a whole referred to as Mycenaean. But this mod is an oddity, i called it Bronze Age but it is really about the Dark age and rebirth of Antique Greek civilisation.

I strongly suggest you try out my other mod "RISE" for a more accurate representation of the Bronze Age which include other civilisations like Egyptians and Assyrians. Only issue is that each factions are actually having traits of multiple factions of their regions. Assyrians are including Babylonian and Hittite features for example.
Doomed World 29 Aug, 2023 @ 7:29pm 
So wait if its the Bronze Age why is it just the Mycenaean? If it just proto greeks why not call it Hellenic or something
Kurts94 30 Apr, 2023 @ 12:51am 
I dont understand how to keep aproval up. please help
GreenOracle 2 Jan, 2022 @ 11:16am 
Played a few games with this mod and it's really great! Managing approval took a few tries to get right but your guide was very helpful.
SUSHIMAKI  [author] 26 Sep, 2021 @ 4:11pm 
Sorry, i dont know why, i dont get notifications for this mod. Farms give a permanent amount of food that you get back when units die. So you dont really need extra income over time.
GameLandMaster 14 Sep, 2021 @ 2:55pm 
Mines give some 300 bronze but it takes a good while to get that, what if farms worked so that once you place it down you would get 1 food immediately and then you would get something like 5 food every once in a while, or maybe you reclaim the farm, you keep your food, and than you must manually place them back. Because in it's recent state, eventually you will run out of food, which doesn't happen in games, bronze makes sense that you would have it at a low level as their is only so much, but wheat? You should have an infinite number of wheat, it should just be hard to mass produce. In short, I ask that you redo the farms to act more like the mines where you have a slow but constant rate of food.
GameLandMaster 14 Sep, 2021 @ 2:54pm 
I have, of course, only one issue. The farms seem a bit difficult to use. I hate the fact that you only get 6 food when you place it down and you don't get a production of it. This ultimately means that 10 minutes in the game I have to build 10 farms just to get 60 food. Is it possible for farms to work like mines?
GameLandMaster 14 Sep, 2021 @ 2:53pm 
This going to broken into parts because I reached the 1000 character threshold. This is THE best ancient mod on Rusted, I enjoy the approval system with revolts and I love how powerful the temple is.
Kurama Kitsune 4 Jan, 2021 @ 9:21am 
And thus, did the bronze age collapse. If you haven't, check out the Bronze Age Collapse videos from Extra History on youtube. People always focus more on Rome's fall, but the Bronze Age Collapse is no less impactful, while also being a much more rapid type of collapse.
SUSHIMAKI  [author] 14 Aug, 2020 @ 4:58pm 
No problem
Possibly Him 14 Aug, 2020 @ 4:50pm 
Thanks Man it worked love all your mods
SUSHIMAKI  [author] 14 Aug, 2020 @ 4:47pm 
You need a temple and choose an alignment to deal with fear of the gods. Do temple actions.
Possibly Him 14 Aug, 2020 @ 4:35pm 
yeah i just started a new game after writing the comment and i kinda realized that i was just putting stuff in the wrong places and its not as hard as i thought it is but i do keep getting a pop up saying citizens are fearing god and i don't know how to stop it
SUSHIMAKI  [author] 14 Aug, 2020 @ 4:22pm 
The approval system is kind of the flavour of this mod. If it is really too hard to manage, you can check out my lord of the rings mod which have the same gameplay but without approval mechanics. It also have 8 different factions to play.
SUSHIMAKI  [author] 14 Aug, 2020 @ 4:16pm 
Vine yards are a quick and easy fix for approval but it is not a permanent one. Adding acomodations near houses like shops and temples and such negates disaproval. I got a list of tips here in the forum to help you. I understand the mod is hard to learn because i tried to add mechanics that are not in the base game. You will want to get an allignement from the temple as soon as you can to deal with disaproval from religion. And a government type to issue edicts.
Possibly Him 14 Aug, 2020 @ 3:47pm 
yo guy i love the mod but the approval thing is really hard to control and i feel like you could have it so that house and generate distrust but can be counter acted by other thing like vine yards and it kinda works like this but it just constantly goes down and down and down and then u build more vine yards and then it goes down again and you have to continue building more and more vine yards and it just doesn't work. i feel it could just be like a house give -1 and a vine yard gives +4 or something so you could actually do stuff and stop worrying constantly that the approval is about to hit 0 and that you need more and more vineyards its just needs a constant +1 or -1 that you can make a stable city that doesn't need to be constantly building fucking vineyards like come on man its to much.
SUSHIMAKI  [author] 18 Mar, 2020 @ 5:39am 
UPDATE 1.1.5 is a small QOL update that also fix some errors. It also improves the AI which will expand faster and be more aggressive. It adds a ballista to ships and removed unit collision on farms.
MISSINGNO_106 10 Feb, 2020 @ 12:50pm 
so i forgot to put this in my last message but will there be a "silver age" and so on.
MISSINGNO_106 10 Feb, 2020 @ 12:48pm 
can you make the trader a.i. frenidly
LolTape 4 Jan, 2020 @ 6:17am 
thank you
SUSHIMAKI  [author] 3 Jan, 2020 @ 3:54pm 
BTW, LolTape, there is a WWII pacific war mod out. At least on the official discord, it is called Battlefront Pacific.
SUSHIMAKI  [author] 3 Jan, 2020 @ 3:53pm 
Sorry, i didnt remember your message. Of course it is fine.
thenasa42 23 Dec, 2019 @ 10:45am 
Is it okay if I use the code for the resources? Nothing else is used, not even the textures or colors of the resources. I will credit you in the description of the mod.
LolTape 18 Nov, 2019 @ 5:23am 
Hey, I really like your mods! If it is not too much to ask for... could you perhaps make a mod with the theme of second world war? there does exist mods for this already, but I am sure that you wil make one much better:) if you decide to do so, could you include Japan in the axis faction?
SUSHIMAKI  [author] 3 Nov, 2019 @ 4:21pm 
UPDATE 1.1.4 is a small update that apply some balance changes as well as fix some errors. It also improves the Servitude edict by adding passive prisoners generation. And units lost in combat will no longer bring approval down under 0.
SUSHIMAKI  [author] 30 Oct, 2019 @ 10:13am 
In the forums, the official discord server is pinned.
zeadrien13 29 Oct, 2019 @ 11:26pm 
Hey dude, where Can I find this mod's file? Looking forward to have it on my phone
Mr Gold 30 Sep, 2019 @ 2:35pm 
howdy gold here:cozyskyrimvr:
SUSHIMAKI  [author] 27 Sep, 2019 @ 9:53am 
UPDATE 1.1.3 is a small update that adds the much requested trader. The trader is a unit that allows players to give resources to allies in multiplayer . It also improves ships slightly by making them thougher and more easy to move on water.
Alpha 25 Sep, 2019 @ 6:49pm 
Ok and thanks!
SUSHIMAKI  [author] 25 Sep, 2019 @ 6:47pm 
It is pinned in the forum.
Alpha 25 Sep, 2019 @ 6:06pm 
What's the discord?
SUSHIMAKI  [author] 25 Sep, 2019 @ 3:15pm 
I started to make tutorial games with users on discord. If you want to learn how to play, you can ask for a tutorial here or join the official rusted warfare discord.
SUSHIMAKI  [author] 23 Sep, 2019 @ 11:06am 
UPDATE 1.1.2 balances approval mechanics, have some minor changes to some approval boost buildings and adds new graphics to walls. For people who used to spam Palestras for approval, they now must be near houses or estates to work.
Same for monuments. Copper deposites also now contain more copper and the mint cost now 1500 copper. This should allow people to play on maps with only one mine per bases.
SUSHIMAKI  [author] 21 Sep, 2019 @ 10:08am 
UPDATE 1.1.1 reduces the overall difficulty of the mod and brings many small balance changes.
SUSHIMAKI  [author] 20 Sep, 2019 @ 5:46am 
Version 1.1 brings a slave overhaul, prisoners, Religion overhaul, New units and building sprites, a new ship "the Galley" and new buildings.
SUSHIMAKI  [author] 16 Sep, 2019 @ 9:21pm 
I think oligarchy is the hardest government to play and can be very situational but having walled forts is a really big advantage when used well.
SUSHIMAKI  [author] 16 Sep, 2019 @ 9:19pm 
Look in House, the Psiloi can build outposts. Outposts are extension of your base and are very useful as siege camps or foward bases. Oligarchy upgrade outposts to forts which can build walls.
Tadhg 16 Sep, 2019 @ 9:13pm 
also 2 other things and i think this shows how much a guide could help. 1 i didnt know until today that you could garrison walls with archers. 2 i didnt know you could garrison vigils with archers. so my defense was really weak. i only found out when i missclicked on a wall with my archer and it went in.
Tadhg 16 Sep, 2019 @ 9:07pm 
sure, i played quite a bit of the mod with my friend over the past few days. and there are still some aspects that im not familiar with. for me i always go democracy with free trade and military state. then make 20 pottery houses. not sure if this is the best strat or even intended. also one more thing im not sure if this is a bug or not but the ai seems REALLY strong. and always seems to have mines where it shoulden be able to have. no idea if its a feature the ai is using or some kind of bug. thanks again. check my recent screenshots to see my most recent base.
SUSHIMAKI  [author] 16 Sep, 2019 @ 8:53pm 
Should i write a guide with tips how to play this mod?
Tadhg 15 Sep, 2019 @ 6:07pm 
love how active the modding community is for rusted warfare. the best thing about this game is the amount of units that can be used with 0 lag, the game is so simple it makes for very fun multiplayer. majority of the mods me and my friend use are from u. just wanted to say thanks for making some really interesting mods
Possibly Him 15 Sep, 2019 @ 8:39am 
Guy dude you are the best modder for rusted warfare and I think it you had a mod like the alien mod where you could chose factions but they could be like fallout factions like raiders, the brotherhood of steel {BOS}, the new California republic {NCR}, ceaser's legion, maybe even super mutants, I would play that for hours, and the legion could have melee weapons and the NCR could have like rangers and the standard NCR rifle men and they could have like sniper tower and maybe you could a ranger station that spawns rangers and can upgrade them like riot gear rangers that have like a higher health and have a shorter range but higher damage or like a shot gun kinda thing, and the BOS could have vertabirds, power armor guys, maybe tesla cannons, bunkers, the Pyrdwen from fallout 4, liberty prime!!, the raiders could have like scrap bike and cars like Mad Max style. Any ways I have sent like 20 min on this so all Im saying is it would be a really good mod. Repost really want this to be seen.
Mr. DS 14 Sep, 2019 @ 7:00pm 
so how does the approval thing work, the game im running i currently have -7
Nautilus24 14 Sep, 2019 @ 6:15pm 
owo
SUSHIMAKI  [author] 14 Sep, 2019 @ 2:43pm 
Update 1.0 is out!