Medieval Engineers

Medieval Engineers

Old West_DLC (.7 Ready)
28 Comments
wolfgar7474  [author] 16 Feb, 2024 @ 11:22am 
@The Ginder. Hi sorry. I am not even sure I am in control of the mods anymore. There are fixes and reworks of many mods including mine by the community. If I were still modding I would also need a lot more information, like what server you using, are you in single player, using the community edition or the vanilla edition. This stuff has a lot to consider and is not easy to do, It can sometimes take hours to track some simple little bug down.
Exis 15 Feb, 2024 @ 2:59pm 
Cowboy hat renders in first person
Kopáč [29th ID] 3 Oct, 2021 @ 8:09am 
DUTCH!!!!
doom_juan 17 Apr, 2020 @ 11:38am 
Was just checking before i downloaded, many thanks!
wolfgar7474  [author] 17 Apr, 2020 @ 8:13am 
huh? what do you mean? This is .7 ready or did last update break this?
doom_juan 17 Apr, 2020 @ 7:16am 
Please update
Kill3rCat [1st FORECON] 17 Dec, 2019 @ 7:26pm 
Bug: Shotgun requires powder and shot to load, but when fired it consumes powder and ball.
wolfgar7474  [author] 31 Oct, 2019 @ 4:52am 
Update-Added a cowboy character to pick from in the Wardrobe.
wolfgar7474  [author] 22 Oct, 2019 @ 8:11pm 
Update- Changed what is required.
wolfgar7474  [author] 22 Oct, 2019 @ 8:07pm 
Of course it is :) we are just modders.
Garrick 22 Oct, 2019 @ 7:57pm 
Is this a free DLC?
Primelock 13 Oct, 2019 @ 12:08pm 
That would be great. Would be great for pulling carts finally instead of by yourself.
wolfgar7474  [author] 12 Oct, 2019 @ 9:13am 
thanks. still working on characters. Havent really tried animals yet. this would need some scripting work more then likely. I will talk with peaceman and see if he is interested in helping with that.
Primelock 12 Oct, 2019 @ 8:50am 
First we went from the middle ages to the industrial age. And now the wild west. Nice!

When can we expect horses from you?
wolfgar7474  [author] 5 Oct, 2019 @ 3:21pm 
Update- increased quality of some textures. Cowboy hat, stove, shotgun, revolver, streetlight.
PapiPadreLeon 27 Sep, 2019 @ 1:31pm 
And now we need horses :D, so annoyed KSH has ignored this game so much.
wolfgar7474  [author] 22 Sep, 2019 @ 6:39am 
Update-Fixed the triangle inner walls.
wolfgar7474  [author] 17 Sep, 2019 @ 9:58am 
Update-fixed some bugs and added spectacles
nutvidzdotcom 16 Sep, 2019 @ 6:49am 
looks pretty epic
wolfgar7474  [author] 15 Sep, 2019 @ 7:00pm 
Thanks Ivan!
Ivan 15 Sep, 2019 @ 6:45pm 
You make it really hard to stay away from the game Wolfgar :D -Ivan
wolfgar7474  [author] 15 Sep, 2019 @ 6:26pm 
Update-Added a shotgun and Black hat. Fixed positioning of rifle.
wolfgar7474  [author] 15 Sep, 2019 @ 7:28am 
well either way it wont break the game.
Johnbeere 15 Sep, 2019 @ 7:22am 
@wolfgar7474 Sorry, I was just clearing up your answer... He said he had the other mods not selected, meaning not installed into a world, which in that case it will add them.
wolfgar7474  [author] 15 Sep, 2019 @ 6:56am 
@JohnBeere I am pretty sure he knew he was being (forced) to get the mods. he already had them so he was curious if it would break them since he had them already. I realize you dont like being forced to take mods you dont. want. (Made very clear in discord) well just dont use them then ;)
Johnbeere 15 Sep, 2019 @ 6:05am 
@Timelord Sheep [SSRB] It will automatically install those mods, the purpose of dependencies is to force whoever uses the mod to automatically have other mods that are necessary for the main mod to function.
wolfgar7474  [author] 14 Sep, 2019 @ 5:35pm 
It will not add them if you have them already.
Timelord Sheep 14 Sep, 2019 @ 5:34pm 
If I use this mod in a game, and also have the rest of the other mods installed, but not selected, will it break or will I be fine.