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great addon, outstanding job
Also, seems you can fire the hunting rifle (and military sniper) as fast as you are able to click, literally to the point it can behave like a machine gun if you click fast enough. I adore the raised firing rates that are more realistic to how I would panic-shoot irl, but it seems certain semi-automatics have no firerate cap like a hunting rifle. I was emptying my sniper mags in about 1.2 seconds on tanks when I discovered this. Still fun, but very broken lol.
Instead of nerfing weapons in any way, I recommend you maybe buff one or two slightly for balancing purposes (such as M60 I mentioned) and then if you want even MORE difficulty, simply raise the common count so there's more to shoot, that way there's more targets and thus more danger but none of your equipment feels less effective in any way.
I can experiment with making the M60 have slower accuracy recovery, though it probably won't be too much or the animations on the model won't line up as well.
For the mutation, I tried to base the amount of carryable ammo a gun can have on how much the real world version of the gun with the same magazine would have. With the M60, it can easily take belts of ammunition that can be 200 rounds or more, but the box magazine on L4D2's M60 only holds 100 rounds, so I based it on that.
As the M60 fires a 7.62x51mm round, it should do a bit more damage than the AK47, and about the same amount of damage as the sniper rilfes. I could definitely make it two shot infected on non-center mass hits to the torso/shoulder.
I wish there were duo and solo versions that adjusted the max weapon ammo accordingly, and solo would have substantially reduced random horde timers/sizes for the player to go slow and shop and strategize carefully out of necessity due to being all alone.
I also did just crash on Stormy No Mercy level 4 after the elevator though, not sure what caused it but if I can help with bug reports somehow, let me know.
Please keep updating this, it's my favorite difficulty-enhancing overhaul mutation I've seen. There was real care put into making sure the player always felt powerful in the weaponry they had but still always vulnerable with how quickly it could go wrong should a bad decision be made with no time left to correct.
Special infected would never exist. Real life doesn't have a HUD. A lot of the weapons in the game are not what you would realistically find.
If you're looking for the most realistic zombie apocalypse this game can be? This aint it.
(Although this is the only mod I've found to realistically tighten shotgun spread)
But...
Is it the most realistic L4D2 apocalypse that you can turn L4D2 into with mods? Yes.
And it's fucking brilliant. Thankyou so much.
Imagine accidentally shooting your teammate
they will get revenge
downed or not