Empyrion - Galactic Survival

Empyrion - Galactic Survival

Kriel-Overseer-WC
195 Comments
re 2 )
tuk7 1 Mar @ 10:01am 
Your ship is magnificent :steamthumbsup:
Ϯ Цербер в юбке Ϯ ★ 27 Dec, 2024 @ 1:33pm 
re 2?
Seachop 22 Sep, 2024 @ 5:49pm 
also, would it be possible to make a CV that fits INSIDE the overseer???
Seachop 22 Sep, 2024 @ 5:49pm 
im doing creative, and stuffing all sv\hv in the overseer, ITS AWESOME:steamthumbsup::steamthumbsup::steamthumbsup:
БезмолвныйКороль 13 Jul, 2024 @ 11:56am 
plz update for re2 )))its cool ship and beholder too ))its legendary ships))
Commander Kain 30 Dec, 2023 @ 4:26pm 
Why fly a spaceship when you can fly a priceless piece of art instead! :steamthumbsup:
CPT Dude 9 Jan, 2023 @ 4:38pm 
Got this ship and been using it a lot. SUCH a great ship! Thank you!
БезмолвныйКороль 10 Sep, 2021 @ 5:41am 
Cool ship )) can you do it for RE ?
jrandall  [author] 5 Mar, 2021 @ 8:46am 
Thank you all! :) @J'ee, I am pretty sure it could work in RE, but would need some quantum cores and of course the rest of the standard CPU blocks RE uses. It has places to add a few more XL thrusters as well that were cut when vanilla added CPU. Thanks again!
J'ee 25 Feb, 2021 @ 11:08pm 
I... want to Reforge it. :D
Old Stump 28 Jan, 2021 @ 1:17am 
Translit"I was already sad that I had to remove 6 of its original engines to make it work with the new vanilla processor."As I understand it, these 6 engines were located as follows: 2 from the bottom between the OB engines , 2 engines near the side gates of the hangar and 2 engines in the front parts of the "wings" of the ship (the view of the blocks near the gate and in front are the same) But I hope that the "advanced legacy core" will remove this drawback of the CPU limit.
Rhodes.J 11 Jan, 2021 @ 7:18am 
Yeah I made an attempt at it and I felt like a salvager haha. However, it's still amazing and pretty inspirational! :) Keep it up!
jrandall  [author] 11 Jan, 2021 @ 6:27am 
Thank you Akonit and Grimscar! @Grimscar, I believe this ship is just far too big to even think about getting it to work with RE. I was already sad that I had to remove 6 of it's original thrusters to get it to work with the newer vanilla CPU. If it was brought to reforged, I think the cuts would be so severe that the ship would be pretty worthless besides a carrier only, at least with out advanced or quantum cores. I found with RE the the creations that translate the best are usually small. The 2.1 mil CPU allowed in RE is just not enough for something like this. Thanks again all!
Rhodes.J 10 Jan, 2021 @ 5:52pm 
I'm a huge fan of all the work :D Just started playing... I was curious if there was any future plans of adaption over to Reforged Eden?
Akonit 2 Jan, 2021 @ 9:33am 
great work thx jrandall ! cool and beautifull, only pb i see: not gyroscope it s normal? i try to put but just lvl1 x5 cause CPU as so high for lvl2
jrandall  [author] 11 Dec, 2020 @ 3:24pm 
Thank you Kiwi Cométaire :)
Kiwi Cométaire 11 Dec, 2020 @ 6:22am 
I actually really like all your ships because the style and color pallet are very unique. Not only that, they are great creation to use ! Great work out there, thank you !
jrandall  [author] 7 Dec, 2020 @ 1:29pm 
Thank you x0_Maro_0x, Old Stump, and J'ee! :)
J'ee 14 Nov, 2020 @ 6:12pm 
There's something about the Kriel creations that is just plain spooky. :D
Old Stump 5 Nov, 2020 @ 9:52am 
Thank You. You create beautiful ships and bases. When Cyril first saw this ship of the Empire, he thought-how beautiful it is!
(trfnslit)
x0_Maro_0x 2 Nov, 2020 @ 7:36am 
Thanks, our ded server is just for 2 people, we have only one ground base, and plan to make a big ship mobile base, without building other ground bases.
jrandall  [author] 2 Nov, 2020 @ 4:52am 
Thanks x0_Maro_0x!. It would depend on the server. I would say most servers do not allow size class 19, but some do. Each server gets configured to what the server admin wants or what the server can handle. I hope that helps. Thanks again!
x0_Maro_0x 1 Nov, 2020 @ 7:13am 
Can i spawn this awesome thing on a dedicated server?
jrandall  [author] 3 Oct, 2020 @ 1:39pm 
Thank you Jake Aulder! :) lol
Sultan Supreme 3 Oct, 2020 @ 1:06pm 
In my country WC means toilet, which is exactly where you want to run when you see this coming towards you! XD
jrandall  [author] 27 Sep, 2020 @ 6:57am 
Thank you GeneralMuzi and Schitty! I will have to take a look at these issues. I am not sure what happened this time. Thanks again!
Schitty 27 Sep, 2020 @ 2:44am 
@GenaralMuzi
sometimes the control panel is damaged or bugged by changed the language...
Signal 1 works for Drill Lasers but its empty by mine. Go to "signal logic" – "configure signal" and look at the old Drill Lasers. The new one need the same configure (and put the new Lasers into the group harvest). After that it works. After save the blueprint and reload the game the name Drill Lasers (Signal 1) in the control panel should/must be back.

As far as I know, there is a weapon limit of 21 more than 21 fired by random activation. Weapons can be configure at the same way, put a new signal for weapons you don´t want.

I hope i could help you with my bad english to use farther this wonderful ship in your game play.
Siegbert Schnösel 18 Sep, 2020 @ 6:42pm 
Good day everyone, I got a short question. A few game updates came and I returned after a short break to the game. I grinded this wonderful masterpiece but most of the main cals don't work. CPU is still fine even I added a few mining lasers and even if I give it a lot of CPU points free it does not work. Main cals don't shoot at all which decrease the power in fights a lot. I tried a few things in creative, still not working. Could someone tell me why the guns are not working anymore and how to fix this? I don't want to stop using this wonderful ship. MfG Muzi
Fheral 18 Sep, 2020 @ 5:56pm 
Thank you Sir, appreciate it :-) Love this ship a lot !
jrandall  [author] 18 Sep, 2020 @ 8:43am 
Thank you all! So sorry about the slow response. @Allessia, very cool design. I did add it the Kriel collection - Military Suvrival Series - Alien edition. I will check it out in a video soon as well. Thanks again! @Cleyton A. 237, very sorry about my slow response. I have no issues with you publishing it and sorry I did not respond sooner. And thank you all very much! :)
Star Runner 15 Sep, 2020 @ 8:39am 
you do good work. keep it up.
Fheral 5 Sep, 2020 @ 11:15am 
Jeff, I won a contest in my server which allows me to spawn a size class 18 capital ship. I really want to spawn this one, but it is slightly over my limit. I modified it, stripped down a few lights in order to get it to SC18. Per contest rules, the blueprint must come from the workshop, so I published it (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2220455440) . I tried to contact you before publishing, but I could not find a way to DM you. Please, feel free to let me know if you want me to take it down and I will remove it immediately. Thank you man, amazing ship for sure.
Fheral 5 Sep, 2020 @ 8:08am 
jrandall, man this ship is absolutely amazing. I love all your creations, but this one I believe it is the best. So impressed how you are able to have very distinct design languages for the different factions of ships you created. Amazing job man, this is art.
Allessia 14 Aug, 2020 @ 1:41am 
So its finished finaly https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196924529 Hope the overal fits the profile in Form/Color/Name
Allessia 8 Aug, 2020 @ 9:52am 
@jrandall. The Blueprint is shared int the Anvil comunity for trouleshooting.
jrandall  [author] 8 Aug, 2020 @ 8:40am 
Thank you HanlonsRazor and Allessia! @HanlonsRazor, In coloring, not really. I guess I haven't tried but the Kriel does do a different paint layout than the humans. They use more of a color gradient where the humans use different tones, but a different pattern. I mean I am sure it is possible to get them to look more like the humans with just changing colors in the palette, but they still would not look quite the same. @Allessia, sounds very cool! When you get it done, link it here if you want and I can check it out! And thanks again all!
Allessia 7 Aug, 2020 @ 4:38pm 
Sory i ment Procong
Allessia 7 Aug, 2020 @ 1:59pm 
Ah and after replacing the one of the top Artilary Turret i can park even the Beholder on top of it :-). Going there is a thing but the Spores come in handy there. Not only to push through POI's.
I'm workin on a SV Minning Version of the Kriel Prolong. Same size to fit in the same parking place and can go out mining with 32k Harvestbay.
Allessia 7 Aug, 2020 @ 12:38pm 
Awsom Ship. I use it in my Survival series now. Only the Detector was missing, but thats a minor detail.
HanlonsRazor 10 Jul, 2020 @ 4:25pm 
I know it's a crazy question, but If I wanted to apply your MERC build color set to the interior is there a simple way to do that Or would it just be done by hand. I like the bright interior for myself it makes it easier to see, plus it shows more of the detail on your work
jrandall  [author] 7 Jul, 2020 @ 8:26am 
Thank you Willow Occult and BlackAngel! @BlackAngel, I did make a couple videos on blocks and block sets especially dealing with angles and what blocks work with other blocks with examples. Basically starting one angle and having it flow to other angles to make more complex shapes even a sphere. I think once you know the base angle sets a lot can be done. Really in nutshell, there is 45 degrees, 22.5 degrees (2 different angle block sets) and all the transition blocks to make them all fit together nicely. I will say thou, it takes practice even at that. But once you know them, building becomes both easier and so much more can be done in regards to shaping. Someday I will make some new block tutorials thou. And thanks again all!
BlackAngel 7 Jul, 2020 @ 3:11am 
@jrandall - Was completely my fault. Seems when I spawned it, the ship was 'touching' and underground base component. I re-spawned it further out and it worked great.

Absolutely love your work mate!

Offtopic but - Have you ever though of publishing an excel sheet with the blocks available and the angles they are? I know I struggle with finding which blocks are in the same "family" and I think something like that may help.
Eevee 6 Jul, 2020 @ 9:24am 
i meant players and thank you
jrandall  [author] 6 Jul, 2020 @ 8:56am 
Thanks Willow Occult and BlackAngel! @Willow Occult, Well, being an in game ship, really you don't need any crew and can be fully controlled by 1 person. However the ship is large and I would say better suited for a coop team. If you are referring to AI crew, that is totally optional. I never place them in creations on the workshop and tend to leave that up to the player if they like AI crew or not. It does not need them for any reason to operate the ship thou. @BlackAngel, the only thing I can think of, is maybe the shield is on? Anything that parks in the hangar with landing gear should just dock and not have any issue unless something else is docked to what you are trying to dock. Like a SV that has a HV mounted to it is not allowed to dock onto another thing until the HV is un-docked from it. I hope that helps. Thanks again all!
BlackAngel 5 Jul, 2020 @ 8:07pm 
Anyone had an issue when docking SVs/HVs : when I try to pilot the CV it says "no ship docked"
Eevee 5 Jul, 2020 @ 2:02pm 
how many people are needed to crew it.
jrandall  [author] 2 Jul, 2020 @ 7:20pm 
Thank you Hoss! :)
Hoss 2 Jul, 2020 @ 5:32pm 
My god. Just... wow... Absolutely amazing. The first time i saw the inside of this my jaw dropped and I was giggling like a schoolgirl.
jrandall  [author] 2 Jul, 2020 @ 11:32am 
Thank you very much Tarsis! :)