Tabletop Simulator

Tabletop Simulator

The Quacks of Quedlinburg + The Herb Witches + The Alchemists
30 Comments
Rice 13 Jun, 2024 @ 4:41pm 
Hey @Stampy, great work!

I made some alterations (mainly added more scripting stuff). Essence checker, infinite point scaling, etc.

If you happen to still play TTS after 2 years and you'd like to have a gander let me know!
Stampy  [author] 28 Aug, 2022 @ 5:03am 
Hi Gnaz,

The VP buttons work by reading the current board state, there's no internal store cached or anything. Allowing people to move scores manually and such.

As such, if you double click very quickly, it doesn't have time to get to it's location, it then reads the state of where it is (currently in the transition of moving) and then get it's wrong because of that.

So long as you don't click the buttons too fast, it'll add up correctly!
gnaz 28 Aug, 2022 @ 2:05am 
Hi Stympy,

when using the VP Buttons in the individual player spaces, the numbers don't add up. Happens most frequent when pressing VP button in a row/consecutive [ for example 7 VP ( 5 VP -Button and 2VP-Butto)]. What happens is: at first it is correct i.e. 13+5=18 in the scoreboard. But then it start at the wrong position in the second button press. it doesn't start with 18 but with 17/16 and then goes to 19/18.

Thank you for your great work. Really loving it. :happymeat:
AzureGameUtopia (肥龍) 13 Apr, 2022 @ 3:50am 
Very THX. I use this mod create a game rule video. (chinese)
超級感謝模組作者的分享,讓我可以用來拍教學影片

郎中闖江湖 𝐓𝐡𝐞 𝐐𝐮𝐚𝐜𝐤𝐬 𝐨𝐟 𝐐𝐮𝐞𝐝𝐥𝐢𝐧𝐛𝐮𝐫𝐠 教學
https://youtu.be/r3rhFsun0HQ

郎中闖江湖:煉金術士 𝐓𝐡𝐞 𝐐𝐮𝐚𝐜𝐤𝐬 𝐨𝐟 𝐐𝐮𝐞𝐝𝐥𝐢𝐧𝐛𝐮𝐫𝐠: 𝐓𝐡𝐞 𝐀𝐥𝐜𝐡𝐞𝐦𝐢𝐬𝐭𝐬 教學
https://youtu.be/oOggYiXDl-g
#喜歡記得訂閱喔<3
Stampy  [author] 5 Apr, 2021 @ 8:47am 
Small update to the major update last week. Just a few QoL scripting fixes. Let me know if you run into any issues.

Thanks
Stampy  [author] 8 Sep, 2020 @ 11:02am 
Hey Toaster, it's planned. I've got a bunch of scripting and QOL updates planned. I was about to start working on it, then the Alchemist's expansion was announced, so I'm hanging back for that.
Toaster 7 Sep, 2020 @ 3:36pm 
This mod is wonderful! I'm sure you've heard this enough, but an autoshuffle feature on the player's bags would make this perfect :)
Stampy  [author] 19 Aug, 2020 @ 1:37am 
Hi Pubmaster32. I've got a reference on one side of the table showing the intitiial contents of the bag, but that said, the boards are already reversable. They're on states, so if you hover over and press 1 or 2, it should go to the right state.

That said. I've got plans to script the set up to make that even easier for people but I'm waiting to see what The Alchemists expansion adds when we get more information about that.
Pubmaster32 18 Aug, 2020 @ 9:48pm 
Stampy,

A. this is a very good mod
B. I definitely would like to see this mod updated with a double sided board, or at the very least some kind of card that has the image on the beginner side to have a reference as to what is on that side
PintSizedGamer 7 Jul, 2020 @ 5:32pm 
Agreed with the autoshuffle of the bags at game start and every time an ingredient is added or removed! :)
|Spellman 3 Jun, 2020 @ 8:24pm 
Excellent work.

My only additions would be for each bag to have autoshuffle via:
-- Autoshuffle Bag on token entry
function onObjectEnterContainer()
self.shuffle()

end

-- Autoshuffle at game start
function onLoad()
self.shuffle()
end

Similarly, for the Fortune Deck, the autoshuffle onLoad()

I also recommend renaming the bags to "Chips Left in <color>'s Bag" so that it flows with the token counter. Just minor polish
Knaughx 11 May, 2020 @ 6:54pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Stampy  [author] 18 Apr, 2020 @ 11:27am 
Thyrfa: That's correct. The game's designed to have a finite number of tokens, so if any run out, you're unable to get any. The herb witches expansion, adds a 5th player, but also more tokens.
Thyrfa 18 Apr, 2020 @ 10:37am 
So just to be clear, you add in the 5 player tokens to the bags on the table if you're playing with 5 players?
Stampy  [author] 10 Apr, 2020 @ 10:26am 
Zane: Check out the my reply to Wisper. The advanced side has all the functionality of both.

If enough people are interested though, I could certainly scan in the other side, just not at the moment. My physical copy of the game is at someone else's house, and with the lockdown and all, it'll have to wait.
Zane Thanatos 1 Apr, 2020 @ 8:58pm 
Hey - is the other side (without test tubes) in the game (and if so, how do you flip to it)? Thanks!
Doglike Sparky 1 Apr, 2020 @ 4:11pm 
Hi Stampy. Great mod of a great game, thanks!

Just to say, I've read the "triple shuffle" script gets around some potential issues where the first shuffle fires before the item has been added to the bag for the game. :LIS_flower:
timmontana 31 Mar, 2020 @ 9:58am 
Just wanted to say thanks for the great job with this game. It is the game I'm currently teaching new players how to work TTS with. Plus the game is just great fun. :steamhappy:
Stampy  [author] 30 Mar, 2020 @ 6:15am 
Heya BoggyMammal.

That's not the worst idea! I plan to add a tiny amount of scripting to this at some point, so perhaps I'll incorporate self shuffling bags.

Also the triple shuffle is slightly redundant, but perhaps a bit more satisfying as you're shuffling it three times, (which in computer randomisation is no less randomised than one shuffle).
BoggyMammal 29 Mar, 2020 @ 3:35pm 
Hi Stampy,

Great job with this game. I noticed you added a note to shuffle each time a token is added back to a player's bag. I was able to automate this (see https://steamhost.cn/steamcommunity_com/app/286160/discussions/0/135507855755894140/) .

I added:

function onCollisionExit(ignore)
self.shuffle()
self.shuffle()
self.shuffle()
end

to the lua script of each bag, and it works like a charm.

Cheers!
Stampy  [author] 23 Mar, 2020 @ 11:46am 
Hi Wisper, I haven't scanned those in (at least not yet. I may make improvements to this as time goes on). But the mechanics are exactly the same on the "advanced" side of the board.

The only difference between the two sides is the advanced section has the "test tube" section of the board, which you can choose to ignore if you wish, this then plays exactly the same as the basic side.
WisperGherkin 22 Mar, 2020 @ 2:52pm 
How do you use the basic player board?
Nightbringer 20 Mar, 2020 @ 12:15pm 
Thanks Stampy.
I will try again and ones more thank you so much for this game. It is great fun
Stampy  [author] 15 Mar, 2020 @ 2:43pm 
Not sure why it's doing that Nightbringer. I've tried updated the package after re-uploading them. Let me know if that fixes things for you.
Nightbringer 15 Mar, 2020 @ 4:30am 
Hi Stampy.
I love what you have done with Quacks and it is one of the games I have used here on TTS.
But now I get a error that the import for the rubies are failed to load.
Am I doing something wrong?
It used to work perfect in the past.
videochallenge999 15 Jan, 2020 @ 6:57am 
It's great, thanks!
Stampy  [author] 12 Jan, 2020 @ 6:00am 
Its fine, i'll model them up for you. Linked things are weird too.
videochallenge999 11 Jan, 2020 @ 7:02am 
Ah, now I see the reasoning. I guess for now I can just joint 2 copies with different sides together and flip that way, only works when picked up though.
Stampy  [author] 10 Jan, 2020 @ 9:22am 
Hey VideoChallenge999. Tokens only allow one texture. So you can't have double sided in that sense. Tiles have to be regularly shaped, so that wouldn't work either.

Only thing I could do is actually model the shape in blender and UV map them, to get them working that way. Which I may do at some point, as I've done that in some of the other games I've set up.
videochallenge999 10 Jan, 2020 @ 4:50am 
Flasks should probably have different sides when flipped instead of the need to change states.