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Even though I don't subscribe to this mod because I don't need it, AQD might depend on it, and the blocks still appear as if they are modded by this mod.
this is a problem since... idk how long but apparently sometime after the straight tube had this problem fixed
Any chance you'll be adding pipe conveyor versions? They're so much prettier is all. :)
I have the industry dlc so I can use that one, but searching for "sorter" in the G menu comes up empty other than the Industrial Sorter, which is fine but the arrows are harder to read on that one.
Also, is it possible to do a 2x1x1 connector base/tip combo? Not asking for it specifically if its a pain, but if its possible it could be a good one to add for those niche cases
you are on the version that doesnt replacer vanilla blocks, though it does resort the blockgroups.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
If so, this mod distributes the different types of conveyor tubes onto different scroll groups, so this is normal.
But anyway, perhaps its something you can add to the list of things to do the next time you go adding new things to this mod?
Any chance you could do the slanted conveyor at all? If so, maybe a long one too?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2364016183
I too, would like to see this type of of conveyor integrated into the mod, as well as a 5 long slant which is more complicated to do I know.
I remember another mod way back that had more shapes too. You have added the T and the All Sides conveyor, but not the 3 opening corner or the Corner T (4 holes).
Also I don't get why there's an end cap that also uses the conveyor grid processing since it can't actually do anything when you have the flat end cap that doesn't do that. Why make an end cap that can't be interacted with that also costs extra processing power?