DayZ
Skeleton Zombies by zisb
37 Comments
danielricketts932 24 Aug, 2023 @ 1:50pm 
can you send me the files for this please
AestheticDrug 31 Jul, 2023 @ 5:53am 
hello! is it possible to use this mod in your server pack?
IronChickenAU 5 Jun, 2023 @ 8:01pm 
Hey Mate, loved this mod for ages. Great work. Any chance you could update it please as it has stopped working after latest update. Please make more content... ;)

Cheers.
pooler324 3 Jun, 2023 @ 6:44pm 
how do you add to server? any files available?
Denis9729 19 May, 2023 @ 3:00am 
Hello, can I use your mod on my server?
ishman 16 Apr, 2023 @ 11:42am 
where do the classnames go?
Elderson McSweeney 21 Jan, 2022 @ 7:02pm 
@dark sure would love to find out mor on this mod. i love those flaming zombies and will work real well with my server. would love the help if you dont mind.
David 2 Jan, 2022 @ 2:19pm 
if anyone wants files to upload to the server i have made files to have these skeletons spawn in military zones message me
gwt123 27 Aug, 2021 @ 5:34am 
I really like this mod. I use it on my server. First time a skeleton came up behind me it scared the heck out of me.
TheOldHunter1970 28 May, 2021 @ 9:37am 
I´m developing my server mod and I´de like to repack and chance a little things.... Can I have your permission? Can I have access to the 3D models? Thank you Very Much !
GuguguBear 3 Dec, 2020 @ 4:38am 
Would you consider making this module into a costume?
I mean, the administrator would like to wear them for some events.
Let players see at a glance that this is an administrator!
☆★ bl3ut3n ☆★ 7 Nov, 2020 @ 4:05pm 
Hello dude, i'm working on an animated model but i got troubles with importing fbx to object builder. How did u properly created your skeleton? thx
Liven 26 Jul, 2020 @ 8:34pm 
Hi, I made the PvZmoD Customisable Zombies but it seems not working with your “mega” skeleman.

I searched why and find something : in your zisb_mega_skeleman.c file you override the EEDelete and EEHitBy fonction but without using “super” fonction.

Here how you should use it :
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
{
super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
//// Your code
}

and

override void EEDelete(EntityAI parent)
{
super.EEDelete(parent);
//// Your code
}
Liven 26 Jul, 2020 @ 8:34pm 
The “super” fonction make that the original code and the code from other mods that are in the EEDelete or EEHitBy fonction are executed. Without it, only your EEDelete and EEHitBy code will be executed (you don't add code in these fonctions you replace all the other existing code).

So Can you please add these two lines (after testing them your side of course) to allow my mod to customise your creatures?

And doing this will prevent your mod conflicting with other mods.
Top4oK 22 May, 2020 @ 4:46am 
Отличный мод! Спасибо! Стало играть красочнее! нужно больше Красок! :steamhappy:
Shika 10 Apr, 2020 @ 8:50am 
How did you get the Zombie to ignite?

I'm working on a mod to laminate chopper crashes and connot find a way
Jay8454 17 Jan, 2020 @ 2:14pm 
I loved the zisb_mega_skeleman - fire skeleton one!
Please keep going on this, it is a great idea wonderful positive direction, no, I have not been drinking yet!
Desert Spectre 5 Jan, 2020 @ 5:52am 
could you add a bit of more flesh? make them a little more decay-like?
ΞWOLVERINEΞ 26 Dec, 2019 @ 2:49pm 
same probs on my side like Serpz, how to install correctly this mod ?? mean where to put in this (zisb_skeleman_base - base class for the skeleton, dont ever use this
zisb_skeleman - default looking skeleton
zisb_mega_skeleman - fire skeleton) spawnabletypes or types ?? example would be nice !! thx 4 u request
🆂🅴🆁🅿🆉 11 Dec, 2019 @ 2:10am 
Can anyone point me in right direction please on how to install this on my server plz? cheers
aussie battler 10 Dec, 2019 @ 12:22am 
@zisb thanks for the update, love this mod :)
zisb  [author] 4 Dec, 2019 @ 8:19pm 
Updated - Fixed crash with 1.06
aussie battler 3 Dec, 2019 @ 11:05pm 
I get an error after the Dayz update & the server wont start:

Compile Error: zisp_skeleton/scripts/4-World/entities\creatures\infected\zisp_mega_skeleton.c
(29) Function "EEHitBy" is marked as overide, but there is no function with the base class.
Desert Spectre 1 Dec, 2019 @ 9:46am 
awesome thanks!
zisb  [author] 30 Nov, 2019 @ 11:04pm 
You can mix :)
Desert Spectre 30 Nov, 2019 @ 6:44pm 
does this replace all zombies? can you make it to where they are mixed in with regular zombies?
Solarcaine 28 Oct, 2019 @ 7:26pm 
Every time I add it to my server. My server will not run 1.05.
aussie battler 16 Oct, 2019 @ 10:49pm 
Works for me, no problems. Thanks for sharing.
zisb  [author] 11 Oct, 2019 @ 3:52am 
Give it a go now, its definitely working for me. What are you using to launch your server, etc?
Solarcaine 11 Oct, 2019 @ 1:22am 
mods broken.. server wont start when added to -mod=
Гарик КалХавал 23 Sep, 2019 @ 5:21am 
spooky
aussie battler 18 Sep, 2019 @ 10:36am 
Great work, love the bones chattering when you shoot them. The fire zombie is a boss.
[Apex] Scenic 17 Sep, 2019 @ 11:07am 
@Zisb thanks! It'd be of great help not just to me but to the whole community I bet :) I'm a visual learner so a lot of what I've discovered about adding new weapons and stuff has come from sampling other peoples work :)
DROX 17 Sep, 2019 @ 9:51am 
Nice man! Gj ill test it out today
zisb  [author] 17 Sep, 2019 @ 8:17am 
@[Apex] Scenic Yeah, can do. Just give me a bit to clean it up in that case. At the moment its a massive mess of like random stuff haha.
Matthew Longtime - YT 17 Sep, 2019 @ 6:33am 
Spooky
[Apex] Scenic 17 Sep, 2019 @ 6:09am 
Hey Zisb, great post! this will be significantly helpful to users who haven't yet experimented with these kinds of things... would it be too much to ask for you to upload the .p3d's without binarizing them? and/or the model configs? :)