Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cheers.
I mean, the administrator would like to wear them for some events.
Let players see at a glance that this is an administrator!
I searched why and find something : in your zisb_mega_skeleman.c file you override the EEDelete and EEHitBy fonction but without using “super” fonction.
Here how you should use it :
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
{
super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
//// Your code
}
and
override void EEDelete(EntityAI parent)
{
super.EEDelete(parent);
//// Your code
}
So Can you please add these two lines (after testing them your side of course) to allow my mod to customise your creatures?
And doing this will prevent your mod conflicting with other mods.
I'm working on a mod to laminate chopper crashes and connot find a way
Please keep going on this, it is a great idea wonderful positive direction, no, I have not been drinking yet!
zisb_skeleman - default looking skeleton
zisb_mega_skeleman - fire skeleton) spawnabletypes or types ?? example would be nice !! thx 4 u request
Compile Error: zisp_skeleton/scripts/4-World/entities\creatures\infected\zisp_mega_skeleton.c
(29) Function "EEHitBy" is marked as overide, but there is no function with the base class.