Kenshi
Npcs have loot
34 Comments
The Mullet Thing 30 Jul, 2024 @ 6:23am 
@matthewd3911 no look up cats out of bag or pocket change!
matthewturtleman 25 Jan, 2024 @ 4:33pm 
Is this the mod from the -100 Medical video where NPC's had money in their inventories?
Faylein  [author] 13 Mar, 2021 @ 11:48am 
I have created a patch mod that removes loot from NPCs in the crashing areas in an attempt to fix the issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2423768005
Faylein  [author] 13 Mar, 2021 @ 10:58am 
@josenacho360, let's take this to a more detailed discussion. I am not experiencing random crashes in the deadlands or iron valley so it is hard for me to figure out what is causing the bug.
josenacho360 10 Mar, 2021 @ 3:10pm 
I'm going through the same problem as shir blackwater , the same thing happens to me in the foggy sound and in the deadlands and iron valleys area, what happens is that after a minute to 30 seconds it closes the game automatically without leaving a crash or anything, check it out friend, I love the mod because it is immersive but it has this error that frustrates a bit, greetings
Faylein  [author] 23 Jan, 2021 @ 5:14pm 
@Shir
Load Order: I usually place this mod towards the top of my mod list.

Atlas created a very good guide on mod load order called "Proper Load Order & You."
Faylein  [author] 23 Jan, 2021 @ 4:25pm 
@Shir, That seems to be an odd bug. Maybe this mod is conflicting with another mod? Have you tried this mod by itself up north? When I get time, I'll go explore up North and see if it crashes for me. Are you running a bigger mod like Project Genesis? In my experience, bigger mods themselves seem to cause random crashes. If there is not a conflict with another mod, then maybe the cannibals having loot becomes too much information for the game/system to process since there are a large number of cannibals in those areas.

I'll look at swamp ninjas and add some loot to them.

For the cannibals, I did that on purpose so that when the player loots them they die. Sort of like the cannibal heads. Those skins I'm pretending are skins from the cannibals.
Shir Blackwater 20 Jan, 2021 @ 7:19am 
this seems to cause crash to desktop every time I'm in the northern area of the map, particularly the cannibal areas from what I've noticed. I've tried changing the load order several times and compared results with this mod turned off in a fresh game. With this mod disabled I can run around for hours in that area without any crash, when I enable it (with anothe fresh start) I seem to get the crash to desktop within minutes of arriving in the area.

Also I noticed that looting the hides that cannibals carry, seems to instantly kill them like it does with looting that from animals. And Swamp ninjas don't seem to carry any particular loot.

Is there a specific load order maybe that I'm gettign wrong or is it a problem with the mod?
I dont have any other mods that give loot, aside from one or two mods that give some different outfits to NPC's, but otherwise don't change their loot, so I'm not sure what else could possible cause conflict.

I have been enjoying this mod so far though. =)
Scorp 3 Jan, 2020 @ 11:56pm 
@Nemo: Maybe or maybe not. And even if I am, perhaps I'm not the only one missing something here. I'll freely admit fault, as I know my penchant for needlessly chasing rabbits.
@Faylein: Yep, and I'm quite happy you took the time to bring it into existence. It makes the game more fun.
Faylein  [author] 3 Jan, 2020 @ 11:41am 
@Nemo I'm glad you are liking the mod and also what other economic mods do you use? @Scorpomancer "this mod allows bounty hunting and looting to more ably compete with beating a rock" THAT is exactly why I created this mod. I find beating bandits more entertaining than that rock lol.
Nemo 1 Jan, 2020 @ 9:44pm 
Also, Faylein thanks for this mod. :) It's one of five directly economic mods I use along with some other mods and tweaks to make the world of Kenshi feel less like "the weeb layer of hell" and more like a book I can walk around in and interact with. Let people who want "balance" find out on their own that ... in a sandbox, there is no such thing no matter what you do.

To add balance, you'd need to be playing against another intelligence... a peer. It would have to be a competition. Sandboxes aren't that kind of game.
Nemo 1 Jan, 2020 @ 9:28pm 
Scorpomancer I understand your position.... intimately. The points you bring up are all perfectly valid... buut there is something you are missing. Kenshi is a world designed very carefully to teach you how Buddhism came to exist and why it's so difficult for people in the modern world to understand.

Order comes from chaos. If you do not choose to establish that order, nature does it for you... and nature's order cares only about reproduction. Remove the element of reproduction and replace it with spawners... like Kenshi does... and the only thing left to do is make decisions. This is the perfect basis for a sandbox. The only thing that exists are decisions.

You CAN do anything you want to change the world of Kenshi... and as the Boddhisattva, you are the ONLY one who will.
Scorp 31 Dec, 2019 @ 3:06pm 
I wouldn't dare go so far as to demand real economic simulation, that's a lot of work. Though it has been done in other games and it is fun to think about. Mine is a gripe about current pricing.

If the game isn't supposed to care if you live or die, all the more reason to make the means to reliably produce goods hyper expensive and require skilled users. I would argue that as it stands there's no reason why there should be bands of starving people in Kenshi at all. The means to produce food and shelter are at an all time low both in pricing and skill required. All one needs to do is magic a pickaxe from the nether and hit one of the ubiquitous copper or iron veins for a week or so.

The game's own peculiar pricing and low barrier to significant monetary gain has long since killed what difficulty could have been harmed. If anything, this mod allows bounty hunting and looting to more ably compete with beating a rock with a tool that conveniently appears out of thin air.
Faylein  [author] 31 Dec, 2019 @ 8:46am 
I don't know if Kenshi would be fun to play if it did have real world economics. I can see the prices of food items getting drastically more inflated than they already are depending on how many food items are actually for sale at a given time. That could be real bad news for a weak, new character who cannot feed himself yet. As it is now, he can at least go mine some ore to buy some dried meat.
Nemo 29 Dec, 2019 @ 2:09pm 
This: "You can finance the building of a house with buying price of four meatwraps and have enough left over to purchase lighting." <---- Exactly this. When you can trade four Taco Bell Chalupas for half a village, a wagon full of iron rebar, and a dumptruck full of bricks... something isn't quite right. The economy in Kenshi is (in the lore) not a real thing anyone deals with.

Building an economy into Kenshi would require a complete overhaul... one in which global variables keep track of trade values and production rates. And let's face it... you couldn't just wander around killing tens of thousands of starving bandits that never seem to starve to death... there's not enough food in the entire world to keep one small group of them alive longer than a few days

But... do you really WANT it to be a realistically functioning economic simulation? How much fun would "Certified Public Accountant: The Video Game" actually be?
Scorp 27 Dec, 2019 @ 11:57pm 
The real issue is that the monetary system itself is all out of whack. There are ridiculously valuable things that are relatively cheap and simple stuff that's comparatively expensive.

Take for example the price difference between a meatwrap and a unit of building supplies. You can finance the building of a house with buying price of four meatwraps and have enough left over to purchase lighting.

As far as balance goes, I maintain that prices and build times need to be significantly inflated for non-consumables in general. Looting 55000 cats should go a long way toward getting the player a single decent but not amazing weapon, not allow him to purchase and reconstruct half of the Hub.

So honestly I wouldn't worry too much about the economy in Kenshi. There isn't one.
There are actually a few rather unknown loot/drop mods out there but most are simple "add cats to body" mods like the one i listed and heck even some mods that do a lot of things yet also do that 1 thing

Id say best would be to just focus on how you want to do it we got loads of ways to make money and too me seeing a bandit have 2k cats on him when i am selling sake for 400 makes a lot of sense, It only really becomes an issue when you are looting 50+ corpses at the start of a game right outside a base and suddenly you have 100-150k cats on your first day but wouldnt you in most games that drop cash? if you go to high end zones and loot corpses after players who dont loot stuff?

Faylein  [author] 7 Dec, 2019 @ 10:57am 
Ty LoneWolf for the compliment :) and ty Tigar for figuring out what mod might be conflicting with mine. The cats mod, from what I read about it, seems to add loot to npc's too but in the form of cats or food. For now it would probably be better if players choose one or the other to run rather than both at the same time. I could possibly change my mod and remove the cats altogether and revert the string of cats back to its vanilla value but in my view that wouldn't make much sense for soldiers and slavers not to be carrying around money from their professions. Bandits would have money from looting travelers and doing raids. I didn't know that cats mod existed when I created mine.
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 4 Dec, 2019 @ 11:41pm 
My guess its this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943661153

It seems to do the cats thing
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 4 Dec, 2019 @ 11:36pm 
What scarecrow is having an issue with isnt that your mod adds too much money its that your mod makes npcs have strings of cats in a higher abundance and a other mod making strings of cats give an insane amount and due to the "rarity" of string of cats so when the 2 are combined suddenly 1 npc can give 15-200k of cats

I noticed this too after adding this mod that the strings of cats gives an insane amount of money but that was only because i now see the string of cats where as before it was once in a blue moon
Faylein  [author] 3 Oct, 2019 @ 12:29pm 
I did not add any cats or loot to animal characters in this mod other than iron spiders. If any single npc is carrying that many cats please let me know which one and I'll look at it. To make this mod, I went into each character I chose to edit in the FCS and simply added inventory to the them for the "loot." I did modify a few of the loot items like human teeth and string of cats. @HADES you could create your own loot mod that way and balance it however you like. For me, making money in Kenshi was never a problem. I created this mod because I find fighting and looting bandits to be more exciting than the other money making methods. i do suggest however to not do game starts that give your starting characters strong stats if you use this mod. Make them work for it and earn that ability to defeat hordes of bandits. Then all those cats and loots will be much more rewarding :)
Evil turkey Dingo 1 Oct, 2019 @ 9:20am 
to much money!!! i like these mods but eveytime one of them adds any cash that game gets to easy. had a new start and killed a dog right away and it had 55,000 cats on it thats crazy
Faylein  [author] 26 Sep, 2019 @ 9:33am 
I double checked the black dragon ninjas and they just have teeth and tools. No strings of cats.
Paul 25 Sep, 2019 @ 7:13pm 
it's their black dragon ninja clan which are bugged it might not be your might it might be somebody else's mod is doing it.
Paul 25 Sep, 2019 @ 4:19pm 
ok thx
Faylein  [author] 25 Sep, 2019 @ 6:44am 
I removed the string of cats from cloud ninjas and replaced that with human teeth. The other ninjas just had tools and human teeth. Hopefully that works :) One thing that could have caused the bug is another mod that adjusted the amount of money a string of cats is worth. I did change that for this mod.
Paul 24 Sep, 2019 @ 5:06pm 
it is ninjas how i got the money bug
Faylein  [author] 24 Sep, 2019 @ 10:47am 
Yeah gold teeth would be cool but that requires creating a new thing in Blender and adding that to Kenshi. I don't know how to do blender yet. Maybe someday :)
Faylein  [author] 24 Sep, 2019 @ 10:43am 
@Lucifer Verone, I'm not sure if this mod would conflict with anything. It might conflict with other mods that add loot to npcs. I run with a lot of mods myself and have not had any issues with my play-throughs
Faylein  [author] 24 Sep, 2019 @ 10:41am 
@Paul that's a strange bug. Do you know what npc it was that you got 20k from? I may have to go into that one specifically and see if I messed up when adding its loot. To do this mod I had to add loot to individual types of npcs.
Paul 19 Sep, 2019 @ 10:11pm 
there's a bug when I pick up money I get 20k
Paul 17 Sep, 2019 @ 5:01pm 
gold teeth from Nobles and inquisitions would be good loot :cozyspaceengineersc:
Lucifer Verone 17 Sep, 2019 @ 10:11am 
Looks good, ill try it out and see how it works. Does this mod conflict with anything?
JSFderProfi 17 Sep, 2019 @ 9:32am 
danke für diesen mod Faylein