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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2423768005
Load Order: I usually place this mod towards the top of my mod list.
Atlas created a very good guide on mod load order called "Proper Load Order & You."
I'll look at swamp ninjas and add some loot to them.
For the cannibals, I did that on purpose so that when the player loots them they die. Sort of like the cannibal heads. Those skins I'm pretending are skins from the cannibals.
Also I noticed that looting the hides that cannibals carry, seems to instantly kill them like it does with looting that from animals. And Swamp ninjas don't seem to carry any particular loot.
Is there a specific load order maybe that I'm gettign wrong or is it a problem with the mod?
I dont have any other mods that give loot, aside from one or two mods that give some different outfits to NPC's, but otherwise don't change their loot, so I'm not sure what else could possible cause conflict.
I have been enjoying this mod so far though. =)
@Faylein: Yep, and I'm quite happy you took the time to bring it into existence. It makes the game more fun.
To add balance, you'd need to be playing against another intelligence... a peer. It would have to be a competition. Sandboxes aren't that kind of game.
Order comes from chaos. If you do not choose to establish that order, nature does it for you... and nature's order cares only about reproduction. Remove the element of reproduction and replace it with spawners... like Kenshi does... and the only thing left to do is make decisions. This is the perfect basis for a sandbox. The only thing that exists are decisions.
You CAN do anything you want to change the world of Kenshi... and as the Boddhisattva, you are the ONLY one who will.
If the game isn't supposed to care if you live or die, all the more reason to make the means to reliably produce goods hyper expensive and require skilled users. I would argue that as it stands there's no reason why there should be bands of starving people in Kenshi at all. The means to produce food and shelter are at an all time low both in pricing and skill required. All one needs to do is magic a pickaxe from the nether and hit one of the ubiquitous copper or iron veins for a week or so.
The game's own peculiar pricing and low barrier to significant monetary gain has long since killed what difficulty could have been harmed. If anything, this mod allows bounty hunting and looting to more ably compete with beating a rock with a tool that conveniently appears out of thin air.
Building an economy into Kenshi would require a complete overhaul... one in which global variables keep track of trade values and production rates. And let's face it... you couldn't just wander around killing tens of thousands of starving bandits that never seem to starve to death... there's not enough food in the entire world to keep one small group of them alive longer than a few days
But... do you really WANT it to be a realistically functioning economic simulation? How much fun would "Certified Public Accountant: The Video Game" actually be?
Take for example the price difference between a meatwrap and a unit of building supplies. You can finance the building of a house with buying price of four meatwraps and have enough left over to purchase lighting.
As far as balance goes, I maintain that prices and build times need to be significantly inflated for non-consumables in general. Looting 55000 cats should go a long way toward getting the player a single decent but not amazing weapon, not allow him to purchase and reconstruct half of the Hub.
So honestly I wouldn't worry too much about the economy in Kenshi. There isn't one.
Id say best would be to just focus on how you want to do it we got loads of ways to make money and too me seeing a bandit have 2k cats on him when i am selling sake for 400 makes a lot of sense, It only really becomes an issue when you are looting 50+ corpses at the start of a game right outside a base and suddenly you have 100-150k cats on your first day but wouldnt you in most games that drop cash? if you go to high end zones and loot corpses after players who dont loot stuff?
It seems to do the cats thing
I noticed this too after adding this mod that the strings of cats gives an insane amount of money but that was only because i now see the string of cats where as before it was once in a blue moon