Space Engineers

Space Engineers

M6C 203mm Heavy Howitzer - AWG
20 Comments
I sawed your boat in half! 17 Aug, 2020 @ 9:12pm 
this doesn't seem to have sound or recoil for me with weapon core. it used to make my artillery gun do a backflip and now it just... nyooms off into the distance, silently
Chaos Uncensored 16 Jul, 2020 @ 10:11pm 
Curious question, are your weapons Weapon Core safe?
Dread262 6 Jan, 2020 @ 11:21am 
This gun is marvelous!!! it fit perfectly on my wh40k basilisk-style SPG
But I have some questions : how the shell path is calculated? And is there a variable or bool for reloading? I'm working on a small artillery program, so i need to know the firing range for the elevation angle (the reloading var is for a light that will change when ready (or not) to fire)
BTW, firing this gun NEED landing gear, cause it's too strong for 40t wheeled vehicle :steamhappy:
⭐ Ava | Combat Medic  [author] 17 Oct, 2019 @ 6:49am 
You load the shells into the /barrel/, I tried to make the breech act like a container but sadly this did not pan out the way I wanted it to. Think of the breech like a big conveyor port for the barrel.
FREEDOM 13 Oct, 2019 @ 9:59pm 
Currently have an issue. I can't load shells into the breech. Says the breech has 0.00 / 0.00 L. I have tried everything to find a way to load the breech. Building up new, grinding down and rewelding. Nothing. I have to manually load into the cannon itself for it to work.
Dark TIE 12 Oct, 2019 @ 4:40pm 
@Lord Ice Ghost

1. Can't help but imagine this sorta thing happening: "comrade, why are our tanks not firing?"
"THEY INSTALLED THE CANNON BACKWARDS!"

2. Perhaps that is the maximum hardcoded range for this gun? Who knows? The description says that the maximum range is 5km, after all.
FREEDOM 4 Oct, 2019 @ 5:03pm 
So only 2 points of concern.
1. You can actually place the barrel backwards on the breech which can cause a hilarious and possibly annoying backfire from it firing into the breech and exploding.

2. On a vanilla earth like planet I set the cannon up to fire at a 45 degree angle (which should give max possible distance correct??) and test fired it to see just how far the cannon can actually reach. Sadly my test stopped at ~8.12km due to the shell detonating mid flight. Is there a cause for this?
Green_Lightning 30 Sep, 2019 @ 9:57am 
My Basilisk thanks you for a gun finally big enough for it. The hit detection issues seem to be a thing with every explosive weapon, not just this. Don't really know what can be done about it though.
The Mole 25 Sep, 2019 @ 7:22pm 
Ah yes the good o'l 8 inch howitzer, now only if we had the ability to make proper nuclear explosion effects so one could per say make a tactical nuclear device that could be fired from such a gun.
MechanizedCheese 23 Sep, 2019 @ 3:18am 
@Noir_Arashi

1.From what I understand SE's explosion radius is not a full circle because of volumetric explosion and if you referring to explosion destroys everything even if they are on edge of explosion radius that's actually a long term bug that have not been fixed with the penetration script, sometimes it works properly but other times explosions just do nothing or destroys everything with even 1 damage. Not sure what cause it.

2. Explosion force is tied dead to explosion damage in the base game, doubt you can do anything about it within the script.
Boat 22 Sep, 2019 @ 2:50pm 
Barrel=L O N K
Lynn·A·Schwarzer 22 Sep, 2019 @ 10:37am 
Hey, I am trying to make an improved version of this gun, but I have two questions that need your help now.
1.Splash attenuation.Obviously, the actual effective range of blast damage is very different from the range I set. I don't know if you have a clue about the relationship between the Explosion Radius of the explosion and the damage attenuation in SE.

2.Impact.The impact generated by direct or indirect hits will push the target of 80 tons to tens or even hundreds of meters.And I just want to cause damage and a slight physical impact on the target in the range, instead of causing a terrible thrust like a catapult.
John Bee 18 Sep, 2019 @ 12:20pm 
nice gun, like the good size and t u b e
PrimoSuperT 18 Sep, 2019 @ 11:52am 
I SHALL USE IT AS LEGS!!!!
Lynn·A·Schwarzer 18 Sep, 2019 @ 5:09am 
I see, I will try to verify more when I have time.
⭐ Ava | Combat Medic  [author] 18 Sep, 2019 @ 4:18am 
The shell explodes again after impact, as is described in the post. This doesn't happen when hitting voxels. I did not hear about that.
Lynn·A·Schwarzer 18 Sep, 2019 @ 3:04am 
Very tough artillery, the size of the gun used to build the artillery looks more natural than the 183 (183 is too long).

Speaking of the 203mm gun, I don't know if you have heard of the recent Russian re-enablement of the Soviet 2S7's 2A44 L59 203mm howitzer.After modernization, its rate of fire can reach 2.5 to 4 rounds per minute.But I am worried that this level of artillery will not become too big in your multi-part guns (in fact, the volume of 183 and L1A1 is much larger than the historical one)

Then I want to ask, what changes have been made to your new HE mechanism when it is not directly hit?It seems that the damage effect when not directly hit seems to be worse.
[PRINCE] Arthuria7998 17 Sep, 2019 @ 7:25pm 
i just done making FV 183 gun MBT now i guess i need to work again...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1865382294
[℘] Sarven 17 Sep, 2019 @ 3:39pm 
Noice
Alpha-5 17 Sep, 2019 @ 12:12pm 
Absolutely love it