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But I have some questions : how the shell path is calculated? And is there a variable or bool for reloading? I'm working on a small artillery program, so i need to know the firing range for the elevation angle (the reloading var is for a light that will change when ready (or not) to fire)
BTW, firing this gun NEED landing gear, cause it's too strong for 40t wheeled vehicle
1. Can't help but imagine this sorta thing happening: "comrade, why are our tanks not firing?"
"THEY INSTALLED THE CANNON BACKWARDS!"
2. Perhaps that is the maximum hardcoded range for this gun? Who knows? The description says that the maximum range is 5km, after all.
1. You can actually place the barrel backwards on the breech which can cause a hilarious and possibly annoying backfire from it firing into the breech and exploding.
2. On a vanilla earth like planet I set the cannon up to fire at a 45 degree angle (which should give max possible distance correct??) and test fired it to see just how far the cannon can actually reach. Sadly my test stopped at ~8.12km due to the shell detonating mid flight. Is there a cause for this?
1.From what I understand SE's explosion radius is not a full circle because of volumetric explosion and if you referring to explosion destroys everything even if they are on edge of explosion radius that's actually a long term bug that have not been fixed with the penetration script, sometimes it works properly but other times explosions just do nothing or destroys everything with even 1 damage. Not sure what cause it.
2. Explosion force is tied dead to explosion damage in the base game, doubt you can do anything about it within the script.
1.Splash attenuation.Obviously, the actual effective range of blast damage is very different from the range I set. I don't know if you have a clue about the relationship between the Explosion Radius of the explosion and the damage attenuation in SE.
2.Impact.The impact generated by direct or indirect hits will push the target of 80 tons to tens or even hundreds of meters.And I just want to cause damage and a slight physical impact on the target in the range, instead of causing a terrible thrust like a catapult.
Speaking of the 203mm gun, I don't know if you have heard of the recent Russian re-enablement of the Soviet 2S7's 2A44 L59 203mm howitzer.After modernization, its rate of fire can reach 2.5 to 4 rounds per minute.But I am worried that this level of artillery will not become too big in your multi-part guns (in fact, the volume of 183 and L1A1 is much larger than the historical one)
Then I want to ask, what changes have been made to your new HE mechanism when it is not directly hit?It seems that the damage effect when not directly hit seems to be worse.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1865382294