Kenshi
KKO Races [Standalone Version] - NO LONGER MANTAINED
48 Comments
Marrabas  [author] 20 Mar, 2023 @ 11:57pm 
@Dr. Cheese
Another one is located in Black Scratch, the third should be in World's End but it has not been implemented yet.
Dr. Cheese 10 Mar, 2023 @ 9:42pm 
Where are all the unique recruits? I have only found Anzu.
Marrabas  [author] 19 Mar, 2021 @ 11:05am 
@Liran
I would not be surprised since I patched it without testing. Be sure that the other mod is loaded before this one.

I'm going to fix it for good with the big update anyway. Thank you for your report tho :)
Nemek 19 Mar, 2021 @ 3:20am 
@Marrabas
Thanks for the quick respond.
I did some testing on my own and I realized that the mod works just fine even with the message. The real mod that doesn't work for me is the Idle animation mod, but I'm not sure what is the reason for that.
Marrabas  [author] 19 Mar, 2021 @ 12:53am 
@Liran
Probably is due to the patches included inside. Thank you for your feedback, I'm going to fix that immediately.

Anyway even if you get that message you can start your game as always, those missing mods are some animation mods which you don't have installed but taht will not compromise in any way your gameplay. If it finds the animation mods those are applied to the new races, otherwise nothing will happen.

Anyway, a big update is coming with 2 all new faces for males and 2 for females. I've also improved the base eye textures and added new colours.
There will be 7 different faces for each sex in 8 different eye colour each.
Nemek 18 Mar, 2021 @ 4:36am 
Hi, I got a problem with the mod. When I try the launch the game I keep getting a message that says: "One or more mods are missing or in incorrect order". When I checked my mods list I saw that this mods is marked in yellow. It used to work just fine but now even when I try to change the order list it still doesn't work.
I would really appreciate if you can help me because I really love this mod. Thanks.
Marrabas  [author] 10 Mar, 2021 @ 4:24pm 
@Tim
Yeah it's an easy task. The mod now should automatically catch those animation files (which must be loaded before this mod).

BTW for anyone who's handy with FCS (or texturing, modeling, etc) and wants to join the development of this one, I would be glad to share this project with all of you.
In that case write here on comments or DM me and eventually I'll start a dedicated Discord server.
Tin Foil In your pussy 10 Mar, 2021 @ 2:19pm 
@Marrabas
Sick thanks man. I actually ended up just patching it myself but I will go test this quick and see if it worked.
Marrabas  [author] 10 Mar, 2021 @ 1:19pm 
Actually updated with patches included.

If you don't use the mentioned animation mods there will be no issue so those mods are not required. Let me know if it works, I don't have the chance to test it.
Marrabas  [author] 10 Mar, 2021 @ 12:55pm 
@Tin
Probably not, but you know what? I'm going to update this right now.
Tin Foil In your pussy 10 Mar, 2021 @ 12:47pm 
Does this still work with MCA?
Marrabas  [author] 9 Mar, 2021 @ 12:39pm 
@Mr. Stephen
Thank you, I appreciate your support. Actually working on some brand new textures which will be part of a custom lore-friendly race.
Unfortunately the amount of work needed is a lot for just one person, so it takes time.
Marrabas  [author] 9 Mar, 2021 @ 12:33pm 
@Kaioh Dorian
I'm going to use Genesis as "resource" due to the huge amount of stuff I can use (hairs, faces, clothing, etc). I also want to keep it as a standalone, but that version will lack a lot of content and will be updated much more frequently.
I'm going to update this mod with the latest I own, but I have to check out few "personal modifications" I did which may compromise game balance.

I'm glad to know that someone's enjoying my work, feel free to give your feeback and suggestions.
Resistance Band. 8 Mar, 2021 @ 5:47pm 
I'd like to chime in and say thanks for what I feel is the most lore-friendly race mod, and that I'm looking forward to the overhaul of the Overhaul!!
Would love a standalone of this so much, keep up the good work Marrabas :steamhappy:
Kaioh Dorian 8 Mar, 2021 @ 4:47am 
Hello again, Marrabas!
Got it.:steamthumbsup:
I would like to get it separately and would really appreciate it, good luck creating this mod, it is sorely lacking:winter2019coolyul:
Marrabas  [author] 7 Mar, 2021 @ 6:49am 
@Kaioh Dorian
Hello, I'm actually working on this mod to improve it and enhance it and probably I'm going to reupload it since I've lost this precise mod folder. I actually have a copy of it, which is what I use in my gameplay and it has built-in patches for MCA and also other animation mods (no problems if you don't have them installed, races will use those animation modules only if installed).

The "new" mod is going to be built for Genesis but I could make a copy without those features to work as a standalone.
Kaioh Dorian 7 Mar, 2021 @ 1:02am 
Hello. Hope you make a patch for the More Combat Animation mod:dustwich:
Trinity 26 May, 2020 @ 8:01am 
woah, what's the guy on the right wearing, some samurai leggings?
Marrabas  [author] 28 Nov, 2019 @ 7:07pm 
@The Maw
You're welcome :)
MAW™ 21 Nov, 2019 @ 8:17am 
Hey Marrabas, just wanted to feedback that the fix definitely improved my experience, Shek still feel badass but balanced now; thanks a bunch!
RandomEdits 19 Oct, 2019 @ 6:25am 
Mudlanders? Well that's an idea! Fill the swamp with Mudlanders! Alright then, change the Islander's description to only inhabit the coasts then make Mudlander swamp exclusive and we're all set!
Marrabas  [author] 17 Oct, 2019 @ 5:51am 
@Gorfail132
They're not exclusive of The Swamp area, moreover I didn't like that name. At the time I was developing the idea I also considered to call them Mudlanders but I ended up calling them Islanders (also considering future plans).
RandomEdits 14 Oct, 2019 @ 2:42pm 
Okay, after reading the Islander's descriptions, you should really just rename them to Swamplanders in all honesty.
RandomEdits 14 Oct, 2019 @ 2:30pm 
There we go, much better.
RandomEdits 14 Oct, 2019 @ 2:29pm 
It literally says Islander's description, Clifflander's description and Stormalnder's description. Unless you've updated this mod and I just didn't see it. I'll try redownload this mod.
Marrabas  [author] 5 Oct, 2019 @ 11:47am 
@Arkhiel
Well, if I put some other's content in a mod at least I should give him credits. You stuff is awsome, I'll add it for sure in some further mod :)

@The Maw
First of all, thank you for your feedback and sorry for being late with the reply. I'm updating this mod right now and I'll include this nerf in the fixes (Clifflanders will also be nerfed to keep them "softer" than Shek).
About splitting up appearence and stats, I prefer to keep this one like this; eventually, I could release a patch to keep vanilla stats like that if the fixes still don't fit your (and probably others) experience.
MAW™ 29 Sep, 2019 @ 4:48am 
After playing a little bit with this mod I've begun to feel like the new shek limb stats (150 up from 125) are too OP, its near impossible for them to die unless they get captured and eaten by cannibals or something

I definitely like the extra faces though, would it be possible to have a separate mod for the extra face customisation without the extra races + stat edits?
Arkhiel 23 Sep, 2019 @ 7:30am 
I didn't remember but no problem it wasn't an accusation ^^. Thanks for the information ;)
Marrabas  [author] 22 Sep, 2019 @ 3:17pm 
@Arkhiel
Yeah, that's from OMOCHI's Patchwork Armour. I asked you permission to use some of your mods in a personal project I was working for, but probably you don't remember it.
I used few mods in these screenshots that I would like to patch to add some new factions (and improve variety as well).
Marrabas  [author] 22 Sep, 2019 @ 3:17pm 
@FreeMovies4KHD
Yes, I released some patches mor most animation mods available and some other stuff as well (textures, hairstyles, etc.)
A list of the avaible patches is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1866218604
Marrabas  [author] 22 Sep, 2019 @ 3:17pm 
@Gorfail132
I already have a background (plus in-game description) for each of those and their spawn areas too are strictly related to that. I'm going to add that content along with the three new unique recruits.
Unfortunately I had some extra work to do, but an update will be out soon.
Marrabas  [author] 22 Sep, 2019 @ 3:17pm 
@Devyndreap
If you load that mod below KKO Races it should work without patches. Give a try and let me know.
Arkhiel 22 Sep, 2019 @ 1:03pm 
I recognize one of my outfits but who's the one with the teeth collar ? (first screen)
Level 1 Goblin 22 Sep, 2019 @ 5:33am 
@FreeMovies4KHD Its not, you need a patch you can find in the [NOTE] section. I have only ever seen 1 race mod that had in built custom animation support
OvercookedMeat 21 Sep, 2019 @ 7:09pm 
FreeMovies4KHD I see no reason why it wouldn't be, unless the creator of the mod says otherwise
FreeMovies4KHD 21 Sep, 2019 @ 7:03pm 
Is this compatible with the more combat animations mod?
RandomEdits 21 Sep, 2019 @ 5:27pm 
So for these three races. What's their backstory?
Devyndreap 21 Sep, 2019 @ 2:32pm 
Make this work with blue skinned scorchlanders
Ostrava 21 Sep, 2019 @ 11:17am 
@Marrabas bless
Marrabas  [author] 21 Sep, 2019 @ 3:17am 
@iOstrava
Nope, the vanilla unique recruits are untouched. As Greenlanders or Scorchlanders they just get the new stats.
The new races spawn only on non-unique NPCs/recruits.

@A Kenshi
It's designed to be as much compatible as possible with other mods, in the worst scenario you could miss some feature on my custom races (animations, hairstyles, etc).
In any case if you find any conflict I will patch that, just let me know.

Magic Nerd 21 Sep, 2019 @ 12:48am 
will this conflict with any mods, gen mod for starters?
Endgunner 20 Sep, 2019 @ 10:22pm 
If they are any of the races changed by the mod then may be,
Ostrava 20 Sep, 2019 @ 2:03pm 
does this override any pre-existing unique followers? Like changing Griffin form a Greenlander to something else?
Marrabas  [author] 20 Sep, 2019 @ 4:56am 
@alternate1921 Of course, I'll add requested details ASAP.
alternate1921 20 Sep, 2019 @ 2:07am 
Can you provide the details of the stat changes and the new race stats, please? I'd rather not have to download the mod to find out.
RandomEdits 19 Sep, 2019 @ 1:45pm 
I've downloaded Humanity Expansion just for this type of thing!
Marrabas  [author] 17 Sep, 2019 @ 4:48pm 
Clothing from Patchwork Armour and Arkhiel's Cloth Pack. Weapons from New Weapon Dissemination Mod and Ika's Various Weapons (and Dark Meitou).
ПΛПО Dragoon 17 Sep, 2019 @ 2:48pm 
what weapons/clothing mods are used in that picture?