Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Big thanks to you, also big sorry to August Card. Its not that it is only poorly working. its actually not working anymore at all in V1.2 and V1.3.
your (Kaedys) implementation is for sure way more compatible. i try to make it work in 1.2 and 1.3 it seems the defNames have changed.
im working on a solution which will include your input.
I put together an alternative patch you can use instead that specifically tests for and removes just the maxGainX tags from the StatPart_Quality, it'll make your mod play better with other mods that mutate that StatDef.
https://gist.github.com/kaedys/31c41a221b11cbfce29881f65bb43977
Note: I've not tested it with 1.3 (or < 1.2, for that matter), but I don't believe the xpath changed, and the patch tests before it removes it, so it shouldn't cause issues with other mods that also remove those fields.
So if a thing was supposed to be 200% valued, it becomes 200% of 200%, making the final value 400% base price.
Thanks!
im working on an update already so its not an XML overwrite anymore... for better compability...