Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On a side note - I've played around with using head cams but never had it work in any way I found actually useful.
In regards to mods I stripped it down to the core I could get it. You can get a pretty decent SWAT-looking kit with just RHSUSF which, lets be fair, most players already have.
ACE is absolutely required for the zip ties. With the ROE rules I wrote in you need to be able to secure hostages and surrendered hostiles or else it will backfire on you. I know people have written zip tie scripts as well but I prefer the intensity of having to manually find the person's hands on a fast-ticking clock. Also, ACE flashbangs are a massive cornerstone to making this work.
Re: CQC outside of VR
The reasons I use VR are because I can place objects, specifically buildings, freely without regard to terrain which is handy when constructing a very personalized feeling of environment. Also, and more importantly, because that many objects in a zone is murder on framerate in an actual map. VRS2 pushes the limit of objects in scene at a time to the point of some frame drops and VRS3 has had to go through several reworks to keep it at a smooth 60 for my rig.
I want players to be at a smooth 50-60 as much as possible because it helps keep your reflex time up which is important on those tight corners.
It really isn't meant to be stripped down and I'd welcome you to give it a try and see what I mean. If you want inspiration on how to make something similar that'd be the best way to start. I'm also happy to talk about what went into making this, if you (or anyone else reading) needs help!