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Changes:
If Kirby Inhales Daroach, he will gain Daroaches Neutral B and Forward Air. Forward Tilt will be the same move except using the Triple Star
Up air -
Damage: 11 -> 9
Knockback Growth: 1.4 -> 1.05
Base Hitpause: 9 -> 6
Hitpause Scaling: 0.75 -> 0.85
Daroach can now cancel his upspecial with a jump or dodge.
Neutral b now ACTUALLY functions properly
Completely changed the sprites for the beam on neutral B. It is now animated and slightly smaller than before.
Can no loner move horizontally during the buildup for neutral B
neutral special is VERY powerful as a kill option if opponents can't get in, but sometimes it outright won't launch heavies, would suggest turning it into a multi-hit move as opposed to a long lasting kill hitbox.
Up air's late hitbox is almost uncomfortably powerful.
I think the only real sprite change all that worth the effort would be neutral special, if possible, I think you could use a program like photoshop or Gimp to shrink and grow the beam vertically to add an element of liveliness for the beginning and ending of the attack, this would also help players and users know when the attack is going to end.
Remember guys, read the description before commenting. I didn't make any sprites, so I was limited in terms of animations
the animations needs alot of work
like that beam is not even animated
Also any future fixes/updates will have to wait like 8ish hours as now I am going to sleep so I hope everyone has fun despite the wonky strong attacks and such! I fixed/changed neutral b and jab and such since then
v?
Daroach's Neutral B now functions properly.
Jab 2 sends at a 45 degree angle instead of 0
Dtilt does 9% instead of 11%