Rivals of Aether

Rivals of Aether

Daroach
39 Comments
Milky Mike 24 Feb, 2024 @ 1:30pm 
Glue on Daroach, Bro!
AlexEspeon 23 Dec, 2023 @ 7:03am 
i enjoy a good bit of daroach every once in a while
literal dogwater 29 May, 2021 @ 10:37pm 
daroach convertible
Dedf1sh & f8kf1sh 24 Dec, 2020 @ 2:41pm 
i'm gonna go fight daroach with daroach
Squidwidge 23 Nov, 2020 @ 2:59pm 
Overall, the characters is fun to play and feels somewhat balanced, the sprites are, of course, pulled from a different game, although they fit better than a lot of other characters with lifted sprites. I give this character a 2/5
trseur 16 Aug, 2020 @ 9:27pm 
I suggest to make all his sprites flatten with the ground and looks more belong to roa. Make a better potrait for the css and the result screen. Still good somehow. Thx.
Salamender 30 Jul, 2020 @ 1:50pm 
@Marx The Jester Narcissist
𝒫𝑒𝓇 𝒞 𝐸𝓃𝑔 10 Jun, 2020 @ 9:14am 
can u do marx?
MILKMAEN 1 Mar, 2020 @ 7:02pm 
Why is he so slow on the ground also bair is bad
Bombs 16 Nov, 2019 @ 1:11pm 
I was wondering if you could make both hits of f smash easier to hit, most of the time the first hit lands but they tech before the second one has a chance to land due to the time between both hits being too long.
Ghiaman1334 4 Nov, 2019 @ 11:27am 
I love the sweet mouse boi, good job!!
Kobazco  [author] 5 Oct, 2019 @ 5:48pm 
The fabled nerfs are here:

Changes:

If Kirby Inhales Daroach, he will gain Daroaches Neutral B and Forward Air. Forward Tilt will be the same move except using the Triple Star

Up air -
Damage: 11 -> 9
Knockback Growth: 1.4 -> 1.05
Base Hitpause: 9 -> 6
Hitpause Scaling: 0.75 -> 0.85
AlanTalan 4 Oct, 2019 @ 9:21pm 
y si usas de base los movimientos a kirby star alines
Kobazco  [author] 29 Sep, 2019 @ 5:09pm 
I've added colors for each slot, and they work perfectly in game!
Husker 26 Sep, 2019 @ 4:40pm 
Sprites seem a bit off
2Sleepee 24 Sep, 2019 @ 6:55pm 
Please, for the love of god, nerf this.
Desperoni 24 Sep, 2019 @ 6:04pm 
Please add some new colors when you find the time. Everything that's not regular or Dark Daroach is just painful to look at.
Kobazco  [author] 21 Sep, 2019 @ 10:32pm 
v6

Daroach can now cancel his upspecial with a jump or dodge.
burgercat 21 Sep, 2019 @ 4:34pm 
DA ROACH
HooHah 21 Sep, 2019 @ 2:55pm 
Custom fanfare? I likey
Kobazco  [author] 21 Sep, 2019 @ 2:52pm 
Daroach also now has a custom victory fanfare thing!
Kobazco  [author] 21 Sep, 2019 @ 11:42am 
v4 or 3 idk

Neutral b now ACTUALLY functions properly

Completely changed the sprites for the beam on neutral B. It is now animated and slightly smaller than before.

Can no loner move horizontally during the buildup for neutral B
Toxi The Vagrant 21 Sep, 2019 @ 11:40am 
Overall, a very fun experience. Some overall suggestions if you feel like balance regarding the neutral special and up air:

neutral special is VERY powerful as a kill option if opponents can't get in, but sometimes it outright won't launch heavies, would suggest turning it into a multi-hit move as opposed to a long lasting kill hitbox.

Up air's late hitbox is almost uncomfortably powerful.

I think the only real sprite change all that worth the effort would be neutral special, if possible, I think you could use a program like photoshop or Gimp to shrink and grow the beam vertically to add an element of liveliness for the beginning and ending of the attack, this would also help players and users know when the attack is going to end.
Rhyvin 21 Sep, 2019 @ 10:38am 
grounded up light [picing up the chest] feels a little disjointed / lasts a lot longer then it probably should but overall really nice glad somebody actually finshed a character they posted
Kobazco  [author] 21 Sep, 2019 @ 10:35am 
In response to all of those, like I said in the description of this mod (wish people would read that) I did this mod without ANY spriting work. This mod is proof that you don't need to know how to sprite to make a mod, and as a result it won't be in "ROA style", or have smooth animations.

Remember guys, read the description before commenting. I didn't make any sprites, so I was limited in terms of animations
Golden Epsilon 21 Sep, 2019 @ 9:20am 
This is nice, but so you know to make the pixel size the same as the rivals you have to double the scale.
Doctor Flux 21 Sep, 2019 @ 8:49am 
Feedback:
the animations needs alot of work
like that beam is not even animated
Ochus 21 Sep, 2019 @ 8:03am 
Pretty good, but also choppy. Good first character tho.
HunkeyMonkey69 21 Sep, 2019 @ 5:08am 
The janky animations kinda ruin it and it just doesnt fit with rivals but congratulations on making the first fully complete character
CriticalFury 21 Sep, 2019 @ 2:06am 
Sweet character. Good job.
BearWulf 21 Sep, 2019 @ 1:51am 
ITS HERE!
Kobazco  [author] 21 Sep, 2019 @ 1:37am 
ALSO REMINDER: FSTRONG IS A 2 PART ATTACK, THINK LINK FROM SMASH BROS.
Kobazco  [author] 21 Sep, 2019 @ 1:37am 
Thanks for the suggestion. I wasn't sure what to do with up b, my initial idea was to make make it cancellable/not go into free fall, but there was no easy way to do that. I might put a rising hit box on it, although I'm not too sure how that'd work either lol.

Also any future fixes/updates will have to wait like 8ish hours as now I am going to sleep so I hope everyone has fun despite the wonky strong attacks and such! I fixed/changed neutral b and jab and such since then
Jelloriki 21 Sep, 2019 @ 1:32am 
might wanna tweak up b. Since it goes straight up and has no hurtbox, it can get hard ledge guarded by characters like Kragg by putting a bolder down right at the ledge, blocking you from getting back up.
Kobazco  [author] 21 Sep, 2019 @ 1:23am 
Patch notes

v?

Daroach's Neutral B now functions properly.

Jab 2 sends at a 45 degree angle instead of 0

Dtilt does 9% instead of 11%
Spagyeti 21 Sep, 2019 @ 1:14am 
Good work on this
Kobazco  [author] 21 Sep, 2019 @ 1:13am 
Neutral B has an odd issue where the KB stops working past a certain %, I'm not too sure what causes it. I believe it's likely the lingering/trancendent hitobx. I'm gonna try a few fixes tonight
Jinh0 21 Sep, 2019 @ 12:54am 
is neutral-b doing no knockback intentional? (like Ridley side-b?)
SirSling 21 Sep, 2019 @ 12:50am 
its super fun keep up the good work :steamhappy: