Arma 3
Goose Green
18 Comments
cuzer 13 Jul, 2014 @ 11:59am 
No no mod but I managed to shoot them down, just from the shoreline with the tank and Launcher, should definitely come more in land though, not quite sure what happened? Cheers for reply
bardosy[HUN]  [author] 5 Jul, 2014 @ 11:18pm 
Sorry, green flare. So you did it well. The choppers didn't go for other reason... Probably a mod, but i have no clue.
bardosy[HUN]  [author] 5 Jul, 2014 @ 11:15pm 
Just shoot a red flare. Did you use any AI modifier MOD?
cuzer 5 Jul, 2014 @ 11:27am 
On my playthrough I let off the green flare but the two choppers stay 1.5km away from the island and then I get a message saying objective not complete move onto next objective, how can I get the choppers to fly towards my ambush?
sloguerilla90 18 Jun, 2014 @ 4:48pm 
I like your campaign, its feel like a old OFP, where player is only one soldier in large scale conflict. I hope you will also improve voice acting.
MustaOksennus 17 May, 2014 @ 6:34am 
Keeps getting better over 2 hours of great gameplay.
zimms 3 Feb, 2014 @ 11:19am 
Awesome mission! Worked flawlessly.
Tonci87 24 Dec, 2013 @ 1:27pm 
I think the Artillery Attack on Pyrgos doesn`t work for me. I get this Error spamed in the RPT
Error in expression <illery_Accomplished", BIS_SUPP_channels select ([WEST, EAST, RESISTANCE] find si>
Error position: <select ([WEST, EAST, RESISTANCE] find si>
Error Zero divisor
Ahmadi 15 Nov, 2013 @ 8:22am 
that was best mission I played thanks mate, but I just found something was like issue after taking town prygos I just returned back to the previous position which was for repel counter attack to take some gear from that APC at mission begining and I just saw a large enemy squad which was never fought with us at that counter attack and our forces never did encounter with them
bardosy[HUN]  [author] 9 Nov, 2013 @ 2:23am 
Thank you guys for the comments! I'm glad if you enjoy this mission.
Lobstris 8 Nov, 2013 @ 4:09pm 
Amazing mission. Worked flawlessly and pretty much sets the gold standard. Better than any of the official campaign missions. Well done!
Dicilion 7 Nov, 2013 @ 9:44pm 
This campaign your making here really is the best. Good luck to you in all you do!
bardosy[HUN]  [author] 31 Oct, 2013 @ 12:34am 
Thanks L3TUC3! I'll add backpacks to the vehicles. Good suggestion.
L3TUC3 30 Oct, 2013 @ 8:32pm 
A very good varied mission that throws a few curveballs. The city fighting can get pretty intense.

I like the the way the battle starts at dusk and goes into the night, the ammotruck coming to resupply after the first big battle and the squad reinforcements if you happen to take some losses.

For me, the AI busted the tires on one of the striders on the way to the last objective as well, but it didn't matter much any more at that point.

Things I can think of for improvement is to put a backpack in the starting APC for the player to grab if he wants to and add another AA launcher and more missiles to the AAF base crate to give to an AI squadmate (also a backpack around there would be nice). There's also a few typo's and some grammatical errors, but those are pretty minor.


Voted up.
Skunk 29 Oct, 2013 @ 10:55pm 
fantastic mission! probably my favourite of the three. this mini campaign is some of the best work the community has to offer. thanks a lot :-)

looking forward to your future stuff!
H.o.p 25 Oct, 2013 @ 8:54am 
During my playthrough I had no technical issues at all! That's pretty impressive for mission of such scale. It's massive, it's fun, it deserves a rate up! Thank you, bardosy.
bardosy[HUN]  [author] 25 Oct, 2013 @ 2:09am 
Thanks for the feedback. I put civilian vehicles in the small village, so if AAF vehicles is damaged, you can use these. It's not easy to solve your first issue, because new AI deny the orders, but I try hard in the nex update.
Runekn 20 Oct, 2013 @ 5:31am 
Very nice mission, really fits with the other parts of the campaign.
Only things that bothered me:
- I had to go hunt down the remaining counter-attack forces. (Maybe it's possible to make it so that if they've suffered significant casualties, they'll retreat to town?)
- You're pretty much fucked (unless you wanna load last save) if the tires on the AAF vehicles get blown down south. I had to leave half my squad behind because they got blown on one of them.