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Error in expression <illery_Accomplished", BIS_SUPP_channels select ([WEST, EAST, RESISTANCE] find si>
Error position: <select ([WEST, EAST, RESISTANCE] find si>
Error Zero divisor
I like the the way the battle starts at dusk and goes into the night, the ammotruck coming to resupply after the first big battle and the squad reinforcements if you happen to take some losses.
For me, the AI busted the tires on one of the striders on the way to the last objective as well, but it didn't matter much any more at that point.
Things I can think of for improvement is to put a backpack in the starting APC for the player to grab if he wants to and add another AA launcher and more missiles to the AAF base crate to give to an AI squadmate (also a backpack around there would be nice). There's also a few typo's and some grammatical errors, but those are pretty minor.
Voted up.
looking forward to your future stuff!
Only things that bothered me:
- I had to go hunt down the remaining counter-attack forces. (Maybe it's possible to make it so that if they've suffered significant casualties, they'll retreat to town?)
- You're pretty much fucked (unless you wanna load last save) if the tires on the AAF vehicles get blown down south. I had to leave half my squad behind because they got blown on one of them.