RimWorld

RimWorld

[1.1][1.0] UN-Colony Addon
14 Comments
Ry0___X 4 Jun, 2022 @ 3:43pm 
1.3?
willheath144 5 Mar, 2022 @ 5:23pm 
Has this been abandoned? and does it work with 1.3?
OptimusPrimordial 27 Jul, 2020 @ 3:25am 
How is a tribal meant to use this mod? I can't build the workbench to manufacture any UN materials yet the research bench requires them. I also question the overzealous implementation of these materials, while looking through the files I saw the fermenting barrel of all things requires multiple UN materials.
Lotus Elise 7 Jun, 2020 @ 2:28am 
I so like this mod... !!! Thx you very much!
Saves our Ship 2 has a lot of new stuff... can you update the mod for SOS2 new stuff?
Primal_DLove 5 Jun, 2020 @ 4:22pm 
is this more than just a resource update? if it changes the visuals as well id love a version for the vanilla resource version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097583669
tomtomsharrock 6 May, 2020 @ 10:26am 
Would you possibly mind making the metal working bench available from the start? The problem is most of the hygiene stuff (and perhaps most critically, the research bench) is locked behind the electricity tech the way it is configured now.

I absolutely love this add-on. I keep finding myself drawn back to it. Thanks for the work you've put into it.
Lotus Elise 12 Nov, 2019 @ 1:28am 
I tried to do this long ago. UN-Colony is a good mod, but it's impossible to play it. The problem is that without patches for other mods, it's less than twenty percent of what is needed to make the mod feel in the game. In addition, as always in mods, in UN-Colony there are a lot of duplicate objects with cheat stats - walls, doors, which have to be removed or nerfed.
Dreamer 6 Oct, 2019 @ 3:53am 
Shouldn't buildings be made cheaper to make up for how long it takes to craft the parts for them? Like this everything is a lot more difficult
deathbyego 24 Sep, 2019 @ 12:30pm 
Thats funny. I've been working on revision of the UN mods. Bit by bit. Adding a few things, changing a few things. Fixing certain gripes like how walls are handled. I just finished adding vanilla recipes to the main buildings so they have more use than just making the mods materials. Like the construction machinery also acting like a faster stonecutting bench as well. Word of warning with your conversions. Armored Plates are overly expensive in the base UN mod. Its a 1:1 ratio to convert plasteel to armored plates plus it also costs some steel bits as well. So needless to say, those amounts you have on the HiTech bench are pretty pricey for an essential item like that. Did you do anything else to that mod? Like plasteel veins are not armored plate veins? If not, then you won't be able to get a hitech research bench until you research microelectronics and either get a trader who sells armored plates or wait until you go through the UN tree enough to make armored plates
MattFright 24 Sep, 2019 @ 10:02am 
this is probably too much to ask, but is there any chance you could make an add-on like this for other industrial mods like rimefeller and rimatomics?
Darkequation 22 Sep, 2019 @ 6:58am 
This, this is what I want from UN colony when I first download it.
FantasyFan  [author] 22 Sep, 2019 @ 1:33am 
@Ranger Dimitri it changes the building costs of the workbenches, ship parts, etc. from steel, components,... to the UN-Colony resources (steel plate, grid, tube,...)
Ranger Dimitri 21 Sep, 2019 @ 8:42pm 
So what does this add-on do? I'm guessing it changes the walls to be more along the lines of normal walls then?
Parker Posey's Mouth 21 Sep, 2019 @ 3:58pm 
You beautiful wizard!