Rivals of Aether

Rivals of Aether

Kyoko (Kyokomplete Edition)
108 Comments
BetterRain 27 Mar @ 2:59pm 
This is peak, and is my main now
V1 19 Jan, 2024 @ 7:42pm 
oh my god its kyoko from nisiki false love
Yamanj 15 Jan, 2022 @ 6:23pm 
@jabberwok thanks
Cubey3 3 Jan, 2022 @ 11:19pm 
dab on them haters
LunagiIchira 3 Jan, 2022 @ 6:10pm 
I love how, almost every time I've played as this character so far, I unintentionally use the dab as a finishing blow
jabberwok 12 Jun, 2021 @ 6:03pm 
She's from River City Girls.
Yamanj 11 Jun, 2021 @ 7:35pm 
Is this character original or is she from a game/an anime? If she's not original from what does she come from?

And by the way I really like playing this character, you did a great job!
scoob 26 Mar, 2021 @ 10:14am 
@Hinata why
Hinata  [author] 8 Jan, 2021 @ 5:03pm 
@Cubey3 Very true. Clearly, there is demand for this idea.
Cubey3 8 Jan, 2021 @ 4:48pm 
@Hinata smh i suggested this ages ago a couple of pages back

"Just a dumb suggestion, feel free to ignore:
could you bass boost the sound effect for the forward strong? just to make the dab extra obnoxious?" -Cubey3 2020 i think
Hinata  [author] 8 Jan, 2021 @ 1:48pm 
@LazySl0th Just for you, I'll make the dab stronger and bass boost the sound effect so it's even more obnoxious.
scoob 8 Jan, 2021 @ 12:39pm 
please delete the dab god
reysonikc 26 Sep, 2020 @ 2:18pm 
this character is good, but the only problem is that she's so small
crukid =) 13 Aug, 2020 @ 6:22pm 
YAAAAAAS ANOTHER RIVER CITY GIRLS CHARACTER MOD lmao
%Percent 29 Jul, 2020 @ 6:31am 
i love her sprites and the animations are so smooth <3
trseur 16 Jul, 2020 @ 8:54pm 
I suggest to make all her sprites (ingame sprites, character select screen sprite, result screen sprite) looks more belong to roa/have that black outline on the sprites as rest of the chars. Anyway this char seems good. Thanks.
Gesugamoi 5 Jul, 2020 @ 5:52am 
Would you be willing to share where you got the sprites from?
chosennuttso 10 Jun, 2020 @ 1:49pm 
character is super good.
Freya 6 Apr, 2020 @ 3:56am 
Sadly her sprite is too small
Firn 13 Mar, 2020 @ 8:31pm 
I love the fact that side special can cancel into another special. Great for combos
KalemWoof 13 Mar, 2020 @ 7:38pm 
Hey i'll tell you that i love this character in the game but i have only one issue
her sprite is a bit too small especially when you compare to the OG Fighters in RoA. could you make a update to make her sprite Bigger?
Hinata  [author] 4 Mar, 2020 @ 12:56pm 
Added support for Muno's css_draw.gml code. 100% credit to him for making it!
Succ 24 Dec, 2019 @ 1:19pm 
can you label it as finished
Ouroboros  [author] 12 Dec, 2019 @ 12:36am 
(I wrote the codecs, I hope ya'll like it as much as I liked writing it~)
Hinata  [author] 9 Dec, 2019 @ 10:08pm 
To celebrate the release of Muno's Trummel and Alto, Kyoko has been updated with support for said character's codec conversations!
BOKO 26 Oct, 2019 @ 7:47am 
you should upgrade the air control
Succ 22 Oct, 2019 @ 9:10pm 
So I found out kyoko can use side b infinitly in the air to allow her to stay in one place by using the move back and forward, don’t know if it’s broken, you can check it out if you want.
Hinata  [author] 20 Oct, 2019 @ 9:35am 
@Bevmo the Abysmal No, that is not supposed to be there. I'm not entirely sure how that even got there.
Evelyn (rat) 20 Oct, 2019 @ 2:19am 
hey, thanks! by the way, there's a weird yellow dot in kyoko's f-strong's spritesheet. is it supposed to be there, or...?
Hinata  [author] 19 Oct, 2019 @ 10:27pm 
@Bevmo the Abysmal Sure, go nuts.
Evelyn (rat) 19 Oct, 2019 @ 10:04pm 
hey, i'm making a character that uses moves from other characters. is it alright if i use kyoko's forward strong?
HyperNook 19 Oct, 2019 @ 5:36pm 
Godlike mod, but I feel Kyoko is really small compared to the cast (again)
and her up air is really slow for the character... but otherwise, great mod considering what you had to work with (solid 9.5/10)
WorseDoughnut 19 Oct, 2019 @ 8:55am 
Fun to play as, but I wish the art was remade with sprites that actually fit into Rivals, rather than just the RCG ones ripped.
Succ 19 Oct, 2019 @ 7:05am 
I love this mod though, really do
Succ 7 Oct, 2019 @ 5:19pm 
I like the character and find her fun to play, the only issue is that this character lacks a unique attribute (with the exception of neutral b) that makes her stand out compared to the rest of the rivals cast; I have a suggestion (although it maybe hard to program) that you could make her an ice climbers like character by adding the other character form river city girls with moves that differ depending on whether your alone or have the other character with you, and that if the other character dies the corps appears on stage allowing you to revive the character by hitting the corps just like their source game. I know this mechanic may prove to be difficult but if you two can somehow accomplish the task I can say that this character will become more popular.
Hinata  [author] 6 Oct, 2019 @ 4:16pm 
@0002niardneK If someone provided custom sprites for every move Kyoko has, we'd take 'em in a heartbeat. But I don't see that happening anytime soon.
K2niarDneK 6 Oct, 2019 @ 4:14pm 
These are some really nitpick-y questions, but hear me out here.

First of all, can it just be renamed to Kyoko? The Kyokomplete part of the name makes the results screen kinda messy. Besides, the other Kyoko also renamed it so everyone knows its strictly archival.

Second, if someone were to provide sprites that fits more with the Rivals aesthetic, would you accept them? Because as it is, she stands out quite a bit from the rest of the cast. It's nothing detrimental to the actual quality of the character, but its something to make note of.

Lastly, I'd really like to hear unique victory music a-la Shovel Knight and Ori/Sen. Just a little thing (I think, not entirely sure) that makes the crossover seem all that more genuine.

Overall, really... REALLY good mod. This is one of the best characters on the workshop right now, right up there with Mollo, Guadua and Kris.
kkneesockks 6 Oct, 2019 @ 1:14pm 
thank you both for this mod!
Niche 6 Oct, 2019 @ 1:58am 
I love this mod, but who the hell is kyoko? lmfao
jinx ♥ 3 Oct, 2019 @ 3:07pm 
Hey, could we possibly get a crouching animation/sprite?
Cubey3 3 Oct, 2019 @ 1:11am 
Just a dumb suggestion, feel free to ignore:
could you bass boost the sound effect for the forward strong? just to make the dab extra obnoxious?
Mew808 1 Oct, 2019 @ 9:34pm 
Hey! Me and my brother recently kinda finished a Misako and we gave her a meter that is pretty much copied from the Kris project

init.gml:


tp_gauge = 0;
tp_gauge_used = false;

nspecial_cost = 20;
etc...

draw_hub.gml

var temp_color = c_white;
draw_sprite(sprite_get("gauge"), (floor(tp_gauge/1)), temp_x - 5, temp_y - 21);
draw_debug_text(temp_x + 195, temp_y - 13, string(tp_gauge) + "%");

I'd take the meter image and draw_hud from kris project


bad values for no meter in the if and the good values when meter in the else if

hold B to use meter...:

in attack_update.gml

if attack == AT_USPECIAL {
if window <= 2 {
if (window == 1 && window_timer == 6 && special_down && tp_gauge >= uspecial_cost) {
attack = AT_USPECIAL_2;
tp_gauge -= uspecial_cost;
}
}
}

lose meter:

got_hit.gml:
tp_gauge -= HG_DAMAGE;


Death.gml

tp_gauge = 0;


update.gml

if (tp_gauge < 0) {
tp_gauge = 0;
}
if (tp_gauge > 100) {
tp_gauge = 100;
}
Shred VII 1 Oct, 2019 @ 8:02pm 
I would highly advise porting over the Charselect Portrait and Dab animation from the other version, as they respectively have correctly resized images, and smoother animations during the active and endlag windows.
Succ 1 Oct, 2019 @ 6:44pm 
The size is perfect, the character has a projectile and finally has an up tilt that hits the top platform, this is the best
nuts 1 Oct, 2019 @ 6:22pm 
Love the character, though it seems like the recent downsize was a little too much. She feels a tad too small, maybe she could be ~10% bigger. Other than that really fun.
VIVI 30 Sep, 2019 @ 8:30pm 
After grinding this character for a solid 6 hours straight, i can say you did a great job with her design, only cons i have is that Down B is kinda useless when fighting, its too slow and has so much lag so it never hits anyone doing any sort of proper movement.
K2niarDneK 30 Sep, 2019 @ 5:19pm 
Her Idle seems to be a little bit jank-y. Otherwise she seems to be pretty good.
Succ 27 Sep, 2019 @ 9:44pm 
I appreciate the size change but she's way too big, right now she's taller than elliana, Maybe you should tone down the size and give her a projectile or some disjoint to help her catch up with the cast
Buckmouth 27 Sep, 2019 @ 9:12pm 
FStrong seems kinda overpowered to me, too fast for what it does
jack 27 Sep, 2019 @ 9:09pm 
The drop kick looks laggy because it uses the same frame twice