RimWorld

RimWorld

Craftable Glitterworld Medicine
33 Comments
thorman123456789 4 Jul @ 12:51pm 
1.6 please?
Aziz 17 Mar @ 2:23pm 
Best Glitterworld med mod!
Thank you!

I'm wondering what skill is required to craft the medicine.

I have 19 colonists, but none of them can make it. It says "Under required skill 10," yet some of my colonists have 20 in Intellectual, crafting and Medical.
OrangeQuill 3 Aug, 2024 @ 7:21am 
Your a real one bro
mobilewebsite 18 May, 2024 @ 9:00am 
ty
Vincenty  [author] 13 May, 2024 @ 11:15am 
"glitterworld medicine x4 bill" added. Please update game to 1.5 to use
Vincenty  [author] 13 May, 2024 @ 10:46am 
Updated for 1.5
Ð 15 Apr, 2024 @ 5:35pm 
1.5?
thorman123456789 12 Apr, 2024 @ 6:31pm 
1.5?
_Real_Deal_ 24 Feb, 2024 @ 4:49am 
YEP! Agreed with others! We need x4 craftable bill, or even more! Thanks in advance!
Zyfodeus 31 Jan, 2024 @ 2:17am 
Can you put a x4 craftable bill as well? Thanks
Thanatos8 14 Dec, 2023 @ 12:41pm 
Can you add a x4 craftable glitterworld medicine
Roajx 16 Jul, 2023 @ 9:59pm 
Can you add a x4 craftable bill?
CHI113N 4 May, 2023 @ 7:17am 
legend
Playzr 🐵 6 Nov, 2022 @ 5:18am 
Nice job. Thanks for the update!
Vincenty  [author] 6 Nov, 2022 @ 2:36am 
Updated for 1.4
Playzr 🐵 22 Oct, 2022 @ 5:55am 
1.4 update please. Thanks.
owendky1 13 Aug, 2022 @ 9:18pm 
Suggestion, Craftable Archotech med? Maybe like 5 glitterworld med, 1 lucifeum, and cloth? Idk
Mr_Runner121#0353 4 Jun, 2022 @ 10:22am 
what i need to craft
Glitterworld
The Bard of Hearts 21 Jul, 2021 @ 4:12am 
sweet
Vincenty  [author] 21 Jul, 2021 @ 3:36am 
Updated for 1.3
The Bard of Hearts 20 Jul, 2021 @ 7:00pm 
But thats not soon enough!..... *wide eyed stares* ( :steamlaughcry: )
Tolmet 20 Jul, 2021 @ 4:47pm 
how soon.
Vincenty  [author] 20 Jul, 2021 @ 2:50pm 
Update soon :)
Varthian 20 Jul, 2021 @ 12:02pm 
1.3 maybe? :T
Jippy 15 May, 2021 @ 1:19pm 
Looks very cool:steamthumbsup:
Delta7777777 15 Oct, 2020 @ 4:40am 
Nice. Should be basegame imho tho. Thanks for making this.
Vincenty  [author] 5 Mar, 2020 @ 8:01am 
Tellik thanks for the feedback. At the time I decided to just use the same skills as regular medicine but I tend to agree with you. I won't be able to update directly as it will affect too many others that are using the mod. However I will try to incorporate your suggestion into a settings menu when I do an update in the future. :)
Tellik 4 Mar, 2020 @ 4:07pm 
I'd almost say that having a high skill of doctoring would be better. Glitterworld medicine is a kit of techniques and technology (from the wiki), so it makes sense that they'd need to be smart and good with medicine to be able to recreate these. (Hell, considering these are an item you normally couldn't get otherwise, I'd say having 10+ in all 3 would be valid.)
Vincenty  [author] 1 Mar, 2020 @ 10:29am 
Thanks for the reminder thorman. Mod is now updated to support the 1.1 Update correctly
thorman123456789 29 Feb, 2020 @ 4:02pm 
update for 1.1?
Vincenty  [author] 6 Oct, 2019 @ 1:05am 
Thanks Tiananmen. I've updated the description with this information. The skill requirements are there to stop the mod from being too OP.
JotNyangE 26 Sep, 2019 @ 6:08pm 
Apparently only pawns with 10+ crafting AND 10+ intellectual can craft these
JotNyangE 26 Sep, 2019 @ 5:01am 
Awesome. Will definitely try this out. Thank you.