A Hat in Time

A Hat in Time

Farewell
180 Comments
Melody of Mana 27 Jan @ 6:05pm 
I really want to try this map but I can't tell if I just don't know where to go to start this or if I installed it wrong somehow? it isn't showing up in my list of mods despite being installed.
Bastian_Red 22 Nov, 2024 @ 10:45am 
cool
sora's 青かった星 7 Oct, 2024 @ 6:10am 
It felt unbeatable without cheats.
bartb6 1 Oct, 2024 @ 7:48am 
now make a 9d level in a hat in time
AllSeeingAI 4 Jul, 2024 @ 9:31pm 
But... what does that have to do with anything....
Boonki 4 Jul, 2024 @ 3:58pm 
Hat girl is trans canon???
Yannibo 27 Jun, 2024 @ 7:46am 
gg
Kiryu 25 Mar, 2024 @ 3:51pm 
and I thought exams were difficult...
STARWALKER 8 Feb, 2024 @ 1:17pm 
FINALLY GG
Leshy 9 Dec, 2023 @ 8:11am 
Great level and cool mechanics. I really liked this level but I couldn't finish it cuz the optimization of last section was too bad. I was trying to play with 7 fps for 5 straight hours and then I ragequitted. If you have a bad pc like mine I don't recommend this level until they fix the optimization issue.
AceTechno 8 Sep, 2023 @ 12:54pm 
Huh, after playing this mod a couple months ago and just now buying and 100%ing Celeste, I realized why this is SO HARD, it's because this is inspired by Chapter 9 of Celeste, a level that took me 10 FRIGGIN HOURS. NOW I get it.
JOELwindows7 1 Jul, 2023 @ 5:23am 
Your mod is conflict with special case

FarewellMap
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184768289

Please rename this file really really away from anything like FarewellMap .
pushie 8 Feb, 2023 @ 12:21am 
this mod is nice
but, the operation is slowed down by the decoration of the map.
I think this is not a good map to know sdj.
and...please delete the fucking TV, it is very annoying. not funny.
MariofanL1VE 22 Jan, 2023 @ 7:28pm 
This mod was very fun. As someone who speedruns this game I was very excited to see sdj's be required.
🌞kirahari_chi🌸 15 Jan, 2023 @ 1:48am 
absolutely fantastic!! if only not that TV bullshit...
Zamboozle 27 Dec, 2022 @ 2:30pm 
quick question: is there a way to remove the dyes from my inventory afterwards? because when i uninstall the level to free up space, they stay there
Meneluma 22 Sep, 2022 @ 9:47pm 
As great as this level is, unfortunately I have to give it a thumbs down because the final section became pretty much unplayable in a single instant once I got to the final section.
After the fancy cutscene played, the in game FPS dropped to 12 and stayed that way, no amount of tinkering with graphics settings, even dropping to the absolute lowest could fix it.

I'm not normally to complain about framerate, but when it is that low the game starts behaving weirdly, like platforms take way too long to respawn, and the camera controls jump around like crazy not to mention the severe lag

And the rest of the level ran perfectly with no slowdown on the recommended 30 fps
What an unpleasant surprise.
littleguystar 22 Jun, 2022 @ 2:06pm 
Man I sure love being punished for exploring and checking out the TV as my PC slowly breaks down lol

Anyways uh love me a good Celeste reference cool dyes (although it's sad to get a Rift Token only for it to go away to get the Dyes D:)
Deltamon 12 Apr, 2022 @ 7:14pm 
amazing mod had so much fun
tommykazoo 29 Jan, 2022 @ 11:53pm 
As a huge fan of Celeste this when I saw this level I knew I needed to play it and It was as great as I had hoped you truly created something wonderful thank you for blessing us with this.
Segev 19 Dec, 2021 @ 11:36am 
Well that was hard, but fun. I'm sure you already know about the slow down issue, on the other end, it slowing things down makes things easier if you haven't turned down the FPS yourself :P

Would be better if there was a clearer indication when you successfully pull off the hidden technique, at least for this level, part of how Celeste helps you learn its own hidden technique in farewell is an indication (The white speed ring things). Also, being 3D, it suffers quite a bit from camera screw, not sure how much AHiT engine even allows to fine tune the camera, and you can also consider adding binoculars in some spots which Celeste also had on longer screen.
贾贵 16 Dec, 2021 @ 10:56pm 
Nice bro:steamthumbsup:
SERENITY 24 Nov, 2021 @ 6:01am 
two words: pain. and agony

this level took me a while to beat but oh my god it is SO satisfying (also worth it because i love the dyes) theres like... a couple of things i dont like about the level but its still fun

for people complaining about it being too hard: you can keep trying... or dont play the mod? yeah it's hard but that's. kind of the point. if you think it's hard you can always find mods that are less hard or take a break and try again later! ur literally not even obligated to play it if u dont want to

(also for people who were once complaining about this mod being on challenge road because it was too hard... yeah. thats the point. challenge road is supposed to be challenging. there's a level i don't like either that was on challenge road because it was too hard for me. does that mean i have to come over and complain in the reviews "UGH TOO HARD!!! I CANT BEAT CHALLENGE ROAD!!!!" no! the point of it is to be hard!)
bwuh 23 Nov, 2021 @ 4:43am 
UGH this level is TOO HARD. It's ok tho, i can quit anytime and nobody will judge me because this level was meant to be hard :)
Bola 10 Nov, 2021 @ 12:45pm 
This is the first mod I played in the game, just awesome :)
Cometcat64 28 Sep, 2021 @ 3:19pm 
thank you for creating a great map and reawakening my Farewell PTSD
AllSeeingAI 24 Sep, 2021 @ 12:26am 
and since I can't seem to edit my comment, why is this considered a language pack?
AllSeeingAI 24 Sep, 2021 @ 12:24am 
Old memes are old and do not age well.
But in seriousness, I am very much not a fan of celeste for reasons completely unrelated to its difficulty, so maybe I just didn't "get" this level, but even without liking the inspiration this is pretty good. Assuming the required mechanic works in the base game that might explain how i get past some jumps other mods want me to make that seem impossible.
Bonicle  [author] 13 Sep, 2021 @ 8:17am 
thanks everyone for their kind comments, it really means a lot to me that you all enjoyed it <3
aztrofem 13 Sep, 2021 @ 8:05am 
i love you so incredibly much i dont have words
Nook 4 Aug, 2021 @ 3:54pm 
This map is so much fun! It was really challenging and extremely well made. I loved the new mechanic and I can't believe you tuned it so well, combining holding your jumps, diving on the jellyfish and that so well!

People that are talking about "this frame perfect behavior" being a bad thing is the BEST thing about the map. It's a celebration of Celeste, the game that turns into exactly that once you're doing the b sides.

You really nailed it with this one, great job! :)
Emirei 4 Aug, 2021 @ 2:00pm 
thanks for the 30 fps hint, for me it was extremely inconsistent without it
bRed.txt 30 Jul, 2021 @ 7:04am 
Making someone learn a technique in order to pass a level, is not fun.
FluffyXai 27 Jul, 2021 @ 11:53am 
some of the jumps here seem literally impossible. I'm wondering if I'm missing anything or there are some sort of techniques I have never learned?
Unless you're supposed to use mod items but then that would just be cheating
Retronyaical :3 26 Jul, 2021 @ 9:11am 
the steam icon is 30x better than the level itself.
Vixxii 25 Jul, 2021 @ 11:39am 
The dyes and the map look amazing. I enjoyed playing through it a lot :)
Jollepoker 14 Jul, 2021 @ 8:09am 
Loved this level, will treasure the paints forever. Please make more, good sir.
But next time, skip the haha funni TV.
HollowTraitor 17 Jun, 2021 @ 8:59am 
REEE
It's a good level for the most part but that really rustled my jimmies.
Bonicle  [author] 16 Jun, 2021 @ 11:09am 
i did :)
HollowTraitor 16 Jun, 2021 @ 10:50am 
Who had the wise idea to make a frame-perfect glitch mandatory, especially in the VERY FINAL stretch of the level? I'm sorry, this one gets a dislike.
Bonicle  [author] 12 Jun, 2021 @ 6:49am 
thank you for the kind words sir
PlusVera 17 May, 2021 @ 2:55am 
Honestly unfun. Got this as part of the Modder's Choice Level Compilation, with it being the 4th of 6 difficult levels.

Beating this singular level took more time than the others. Mostly due to the C Side. It was also the level I enjoyed the least. The others had good quirks, this was almost akin to a Kaizo Level. It basically is a HiT Kaizo Level.

Asking the player to input frame-perfect strings is not good level design. Having several Super Jumps in a row on falling/moving platforms is not good design, nor is it in any way practical. I had to change my camera spin speed after a certain point because it became impossible to orient myself on a lower camera spin speed.

The line in the description of "The Celeste Devs" inspiring this says a lot -- clearly the devs here liked Celeste but didn't understand why it could pull off "Kaizo"-like levels in a fun way, and why they don't translate well to a 3D Environment.
Eurie 5 May, 2021 @ 6:23am 
Almost tore my hair out at the cogwheels preceding the final SDJ. Insanely good level, sick paints, and I even got uh-oh stinky'd.:HatHealth:
Freezorg 14 Apr, 2021 @ 11:05am 
Completed it in around 30 minutes. I couldn't get through the very first set of thorns, but I didn't know that if you only jump once before doing a wallclimb, you can double jump after jumping off the wall. That's not something the game ever teaches you.

For the later parts; learning SDJ and then doing SDJ consistently takes practice but it's really satisfying. My only complaint in the end is how my FPS, normally 60, dropped to ~24 at the very last bit (I guess people would call it part C)
thunderwolf 28 Feb, 2021 @ 11:37am 
had a lot of fun in this, esp once i thought to turn on first-person mod, so i was replaying it today and accidentally dove in between some spikes... i honestly don't know what else i was expecting
ToxicBoo 23 Feb, 2021 @ 3:30pm 
This was pretty fun, wasn't nearly as soul crushing as I thought it would be, and I even learned a few new tricks. Also, those dyes are sick.
Radon 16 Feb, 2021 @ 8:59am 
Phew... Now that's an experience.
I love how you dug out some obscure bug-like mechanic used only by hardcore speedrunners and presented it as a feature. Just like in Celeste's Farewell, I mean!

The additional mechanics you used in an unexpected way are so great too. Interpreting Celeste's space jelly as infinite climb is so clever on your part. As the use of momentum with bouncy objects you did there - it captures the feel of movement from the original game just so perfect.

Imo it wasn't as hard as Celeste's Farewell was, but it still is a considerable challenge. The most cursed thing were SDJs off the falling platforms. Like, my brain can't keep up with all the things happening, and 30 fps lock doesn't help either!

Timepiece animations were janky, camera wasn't the most helpful thing during the wallclimb sections, physics of cogs was half-broken, but except for that it's an amazing level. My honest thanks for that experience.
A Mermaid IRL 14 Feb, 2021 @ 4:59am 
Poor Nyakuza Cats stuck in Farewell.
Shiyo 12 Feb, 2021 @ 2:20pm 
Really great level, but it becomes insanely laggy to the point of unplayability near the end