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If you have any of the mods mentioned in the description, remove them.
If that doesn't fix it, move the mod locally.
If it still doesn't work properly, remove the subscribe.
Did you looks where combat mode triggers(scripts may be)? Looks like sometimes when characters are in assist mode they stay in combat stance after the battle ends but without weapon and with this mod makes is more noticeable
Stealth runs are still vanilla.
But,how can I remove Naruto and Tenchu run?
Fully compatible with Combat Animation.
↓
Introduced “More Combat Stance MIA +”
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Not subscribed to “More Idle Animation”
↓
Introduced “More Combat Stance”
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You have not subscribed to “More Idle Animation”.
↓
Introduced “More Combat Stance MIA +”
↑ No problem
Sorry for my poor English.
The difference between "More Combat Stance" and "More Combat Stance MIA +" is the difference between whether or not the data of "More Idle Animation" that I had previously published is included.
Both MCS and MIA overwrite the vanilla skeleton, so if you introduce both, the skeletons will compete and erase the added data from each other, so this was done to prevent it.
In other words, there is no compatibility.
When a person who has introduced “More Idle Animation” introduces “More Combat Stance”, the idle continues to change to search for strange convulsions or unreferenced data. In addition, there is a problem that convulsions with confirmation when the injured person is carried.
So, those who have already introduced “More Idle Animation” recommend to introduce “More Combat Stance MIA +” to prevent bugs.
The latter states in the description that it would not work with MIA, but was it a typo and it is in fact suppose to work as a compatibility patch?
「More Combat Stance」と「More Combat Stance MIA +」の違いは何ですか?
後者の説明では、MIAでは機能しないが、それはタイプミスであり、実際には互換性パッチとして機能すると想定されていますか?————google translate