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boi
but does he have the z o o m wavedash
https://cdn.discordapp.com/attachments/545262212353228811/643267504826744832/Rivals_of_Aether_2019-11-10_20-46-05.mp4
As a reminder, I can't do art and had a single sprite sheet to work off of, so I can't create moves that require new art. As a result, Luigi's moveset was obviously limited. That being said, I'm happy with his moveset for the most part, and have no plans to change his Down Special. If you aren't sure how to use it, keep practicing! It's by far his best move for setting up kills, and mixing up your movement in neutral! Check out Slap City's Ittle Dew for more ideas on how to use it.
1. A lot of moves are pretty unbalanced, for example, his side special is insane and his up special and down special are pretty mediocre.
2. His victory/loss screen sprite doesn't quite match with his sprite.
Like I said, very good mod. 8/10 would recommend. As a Luigi main I approve.
1. His damage output is a little high when compared to average rivals characters (the mario is ready mod is a good example of having rivals damage output).
2. His sprite is a little big when standing next to vanilla characters, maybe shrink him a little to make him fit better.
TOO SLIPPERY? - Yeah probably. I just wanted to make him slide a LOT so I doubled/halved a bunch of Sandbert's values LOL. I didn't really tune it at all yet!
More Hitboxes on Some Moves - I was struggling early on to make multiple hitboxes work in a single move / window. There was a bug I didn't catch until much later, so expect all the aerials to get the extra hitboxes they need. The only exception is upair, which happened to work first try when I wanted to give it the spike hitbox at the end!
Upsmash / UpB are too weak - Already fixed, will be in next version
Luigi can climb walls using Side B - Oops. Made it bounce you higher for combat-reasons, and forgot it'd impact his recovery. Will add more end-frames when you hit the wall!
People complimenting me/my work/Luigi in general - Thank you!