Rivals of Aether

Rivals of Aether

Paper Mario
22 Comments
Iuk3 26 Dec, 2020 @ 12:49pm 
A very balanced character super fun and easy to play and if you use him correctly he can be a combo god.
flarefighter 14 Dec, 2020 @ 9:13am 
"Folds into battle"
King olly: YES YES YES YES YES YES YES
LeddleDee 26 Mar, 2020 @ 1:08am 
Im not exactly on board with the shading (considering hes never been shaded in) and he looks a little big but besides that its good
Jean Fran᠌çois 5 Jan, 2020 @ 6:46pm 
maybe i dont get it, but hes so weak...
Rykyuby 11 Dec, 2019 @ 1:45pm 
honestly as great as this mario is his taunt should allow him to have a chance of spawning a mushrrom 5hp a super mushroom 10hp and an ultra mushroom 50hp
afam. 2 Oct, 2019 @ 5:02pm 
i love the way he looks but do you think you could make him a little smaller?:steamhappy:
Dyxo Xinoro 1 Oct, 2019 @ 5:19pm 
Sprite should probably be shrinked a bit (as is his head clips into the platform on the practice stage while bouncing) and some of his animations feel off. His up smash, for example, feels like it should go higher than a small hop. The partners also feel unbalanced, with Bow and Kooper feeling more useful than Vivian (who is difficult to land between her long charge time and relatively short range) and Parakarry (who feels like he's only really useful if Mario is already above the opponent at a strict angle).

However I am enjoying the attention to detail with how his special abilities from each game is implemented. Hammer spin as down smash and dash is nice (though dash being the 64 spin would be interesting), spring as up special, and throw as forward special are nice touches.
Craig Prime 28 Sep, 2019 @ 6:37pm 
10/10 this character is better then Sticker Star.
LlKkO 28 Sep, 2019 @ 2:22pm 
i feel his specials really needs a buff, his neutral special(hammer) full charged can't even kill someone who is 100% even though it's difficult to use this is battle, and down special you are better using kooper than vivian because he has a much better range and doesn't take so long to use (thought you would use bombette for the last one, since it would have a good range and good knockback), it's really hard to hit with parakarry, it would be better if he appeared more above to get more range, otherwise this is becoming a really great mod
Phoba  [author] 27 Sep, 2019 @ 2:00pm 
The platform is still getting fixed, the flower ui is just an indicator for the down b. I could make it work like an fp meter, but I feel it would be alittle too gimmicky. It's totally doable though, it's just that I don't want to fit too many gimmicks into the character. Down smash is still getting worked on, sorry, just been putting it off since it's about 30 frames of animations, the most in the whole character. I'll buff d-air, and give dash attack more end lag and up air less.
SAKK 27 Sep, 2019 @ 12:15pm 
Also, down air needs to be buffed, it kills mario more often then it kills the target
and also, is down smash still in development? Or can you not find the sprites?
SAKK 27 Sep, 2019 @ 12:11pm 
I love the new move! But a few issues with the new update

the platform is way off center, so that should be fixed
whats with the new flower UI? Is it gonna be like paper marios badge system?
Conchas 27 Sep, 2019 @ 10:21am 
Really cute and love the moves. Really sucks Marios Parry isn't his Hat Block or even the Perfect Block, would've looked really cool.
Dragozard 26 Sep, 2019 @ 11:43pm 
Dash Attack needs either more end lag or a different launch angle, and Up Air has a lot of recovery frames for how weak and short it is.
Phoba  [author] 26 Sep, 2019 @ 9:21pm 
An update; I really wanted partners as well, and searched for sprited partners made by talented spriters. Special thanks to them,
HyperSonic62
Keatongirl13
Omega
Neopolis

Down B acts as a charge that will send out different partners depending when the player lets go of the special button.
SAKK 25 Sep, 2019 @ 11:52am 
Oof. It's still a nice mod! I really enjoy the timing mechanic!
Phoba  [author] 24 Sep, 2019 @ 5:37pm 
Thank you very much! If I was good at spriting, I would pick up those suggestions. But I don't think I could really stand up to the quality of the sprite sheet, so I'm a bit confined to it. I do wish the Spriter added more partner based smashes. A lot of the moves are just hammer.
SAKK 24 Sep, 2019 @ 2:14pm 
Just some suggestions

Replace Down Smash with Sushi's Tidal Wave
Down Special can be Vivian hiding Mario, popping out with a powerful attack
Rolls can be based off the spin
Side Special could be using Koops as a projectile

Otherwise, huge fan. Love the neutral special, if you need any help with future projects I recomend the offical discord, which can give tons of help as well as the offical website
Ninten 23 Sep, 2019 @ 5:02pm 
I HAVE BEEN WAITING FOR THIS FOR SO LONG! just...thank you! he is looking great!
Ninten 23 Sep, 2019 @ 5:02pm 
YES THANK YOU!
Phoba  [author] 22 Sep, 2019 @ 5:16pm 
lots of work needs to be done, basic movement is finished. There's no special moves, d-air, or smashes yet
Phoba  [author] 22 Sep, 2019 @ 4:50pm 
Credit to HyperSonic62 for the sprites.