Kenshi
More Combat Stance MIA+
74 Comments
a12321321 2 May @ 2:49am 
@Coyotl_D
I found [More Combat Stance MIABC+] already contained bouncing(=BC)
No_4mat 1 Dec, 2024 @ 5:26am 
Is this mod compatible with Driftmetal Remnants skeletons?
John Shepard 28 Sep, 2024 @ 5:13pm 
Man , you know how cool you are? this is dope
Coyotl_D 22 Sep, 2024 @ 9:00pm 
No longer compatible with bouncing bobbs :beeped::beeped::beeped:
MizKai 23 Apr, 2024 @ 10:04pm 
also is there a way to remove some idle animations, movement animation? cuz some idle. i want it to be stand still and no other extra movements
MizKai 9 Apr, 2024 @ 10:13pm 
is the polearm running animation's arm always like that?
if u run when attacking. the arm doesn't looks like it was holding the weapon. can u fix it?
Shark 31 Jan, 2024 @ 2:37pm 
Some of the idle animations seem broken for male humans and shek / skeletons / hive, around the arms area. The idle animations in the MIABC+ version seem to be unbroken though as of right now.
I haven't tested any of the combat ones but I assume the MIABC+ hasn't touched those either so I'll just use that one until this gets fixed.
Still the best animation mod out there :heart:
Pain 10 Jan, 2024 @ 4:07pm 
Heavy jtte, naginata katana and heavy polearm have the movement animation of a saber, do anyone have same problem?
۵camXO۵ 4 Jan, 2024 @ 2:55pm 
I thought NPC's clumping up in cities was normal, what causes this? I've always looked around where they are and just thought it was because the United Cities noble was running around.
Reverum 13 Dec, 2023 @ 8:49am 
Oh Nvm, my bad, it fixed itself after I unsubbed and resubbed from the mod, the problem didnt continue so its all good now :steamthumbsup:
AGO  [author] 12 Dec, 2023 @ 11:55pm 
@Reverum
This is the first bug I have heard of that suddenly stops working. It works fine on my end, but do you have any other mods that change or add any other animations other than the combat animations?
Reverum 12 Dec, 2023 @ 8:24am 
Did something break in the mod? Suddenly there are npcs clumping around inside the towns not moving, removing the mod fixes it.
AGO  [author] 28 Nov, 2023 @ 12:21am 
@DawnSTAR
I think it's fixed.
NEARL 26 Nov, 2023 @ 6:47pm 
AGO  [author] 26 Nov, 2023 @ 12:22am 
@Lucius
ありがとうございます。色々と追加されたモノで分からない事があったので非常に助かりました。各種修正できたと思います。
Lucius 25 Nov, 2023 @ 7:36pm 
SKILL_BOWのアニメーションですが、swimやrun upper stealth等、has weapon RがNO以外のアニメーションは、crossbowをTrueにしないと再生できませんでした。
とりあえずpolearmの設定に合わせてcrossbowをTrueにすれば問題ないと思います。

後、crouch run upper carryingのsynch offsetがそのままになっているので、上半身の動きがずれています。
Anrhaa 25 Nov, 2023 @ 8:59am 
People, that was an incompatibility with Crimpler arms. It's already fixed
mervinorigin 22 Oct, 2023 @ 3:44pm 
thats why i uninstalled all of the mods and re intslall mca. good to know this mod is the problem ill intall other mods again
Holden 21 Oct, 2023 @ 9:26pm 
bug report: DONT USE THIS MOD VERSION IN SPECIFIC, this mod animations is currently broken, after few hours testing, both my greenlander and scorchlander just drift walk when they carry someone, due to acceleration changing frames too fast seems like.
I can make perform run animation by slowly click and move the mouse instead of just clicking very far away, but the animation that plays is very unsatisfying, like the joints arent moving properly .
My characters aren't in fight position even which is weird, just running, but they drift run instead
i just tested this mod by itself and
Both "More Combat MIABC+(v.3)" "More Combat Stance (v. 1)" "More Combat Animations(v.11)" all work together, its this mod in specific, that even by itself doesn't work
hope this helps anyone.
VillbliTårta 28 Sep, 2023 @ 5:57am 
unarmed characters run like they got a sword for me
376410713 29 Aug, 2023 @ 7:36am 
I dont want some Idle selection,I saw the action name S-SS in FCS, but I don't know which action corresponds to the specific name
Leafield 4 Jul, 2022 @ 2:53am 
Most if not all issues surrounding broken idle animations are due to conflicting mods editing character skeletons (the set of "bones" or parts a character is split into that animations use) just as this mod does.
Most of these possible conflicts are listed in the description here, or in the descriptions of the mods listed (since half of them are two or more skeleton mods merged together). Please be sure you are not using another mod that involves complex character movement (More Combat Stance, More Idle Animation, etc.) since these have edited the vanilla character skeletons to make those movements possible.
Gaylad 14 Apr, 2022 @ 11:06am 
For some reason, most female idle animations are broken, regardless of race for me.
Pherros 10 Dec, 2021 @ 5:25pm 
Does the More Idle Animation portion of this mod affect NPCs? Or only your characters?
Thanks for all the hard work!
摸鱼王 1 Nov, 2021 @ 12:19am 
is there any mod order requirements?
Architeus 20 Apr, 2021 @ 5:46am 
are there any version with extended edition ? or should I just use this one instead ?
AGO  [author] 8 Apr, 2021 @ 1:26am 
It was originally in the MCA but was separated from it.
It was made for the MCA, but is not essential.
If you don't need it, you don't need to install it.
Asneakyfatcat 7 Apr, 2021 @ 8:41am 
Is this intended for use with you More Combat Animation mod? Trying to get my load order optimized.
AGO  [author] 11 Mar, 2021 @ 12:50am 
The two types of "vanilla skeletons" here are male_skeleton.skeleton and female_skeleton.skeleton, where the animations are stored.
The meshes are not changed in any way, so it is not possible to change the race of the skeleton or the appearance of the character.
The_Stick36 20 Mar, 2020 @ 6:39am 
oh ok thank you
AGO  [author] 20 Mar, 2020 @ 2:18am 
No Race patches are required.
Compatible with all races unless special skeleton data is set in the mod race.
The_Stick36 19 Mar, 2020 @ 12:03pm 
how do you make patches for modded races?
Legion 25 Jan, 2020 @ 10:30am 
People blaming specific mods for causing problems when they don't bother learning about incompatibilities. Too many skeleton-altering mods will cause issues.
AGO  [author] 25 Jan, 2020 @ 12:45am 
no problem.
I think you can use it.
Malachi 24 Jan, 2020 @ 8:45pm 
Windows XP 10 Nov, 2019 @ 10:27am 
Oh dang, That sucks. This is a really cool mod and I really want to have it work :/
AGO  [author] 10 Nov, 2019 @ 12:19am 
There is a problem because there are multiple mods that override the vanilla skeleton.
Windows XP 9 Nov, 2019 @ 2:49pm 
Your mod causes all the people (Including mine) to waddle around with their arms against their sides when they run into battle
Slorlax 6 Nov, 2019 @ 7:47pm 
これは素晴らしいです、天中はかつて私のお気に入りのゲームのシッドだった
oiguri3 2 Nov, 2019 @ 7:38am 
thank You!
Haybusa 30 Oct, 2019 @ 9:57pm 
Needs stance for Martial Artist and Ranged Cross Bow
AGO  [author] 25 Oct, 2019 @ 12:58am 
@oiguri3
モアコンバットは含まれません。
互換性の心配もありません。
oiguri3 24 Oct, 2019 @ 7:02am 
同様にバニラのスケルトンを上書きするMODとはモアコンバットも含まれますか?
AGO  [author] 21 Oct, 2019 @ 3:51pm 
This mod does not require a patch.
It can be applied to all races including MOD just by introducing it.
Fully compatible with MCA.
Haybusa 21 Oct, 2019 @ 9:29am 
Will this work with mods that require More Combat Animation Patch?
Legion 16 Oct, 2019 @ 3:19pm 
I would normally enjoy this if not for the Yenchu dash. I don't even keep the Naruto dash around since I modded that out.
SprendiX 1 Oct, 2019 @ 6:15am 
Oh) thank You)
AGO  [author] 30 Sep, 2019 @ 1:29am 
@SprendiX
“Stand 1 sword” is an animation of fighting stance.
If you duplicate “stand 1 sword”, you can set animation for each weapon.

@FreeMovies4KHD
Fully compatible.
Originally it was an animation of MCA, but because there were bugs, it was separated from MCA and the cause of the bug was removed.
So don't worry about competition.
FreeMovies4KHD 29 Sep, 2019 @ 4:08pm 
Is this compatible with More Combat Animation?
SprendiX 29 Sep, 2019 @ 7:13am 
I know how to create new animations and add them to the editor. But how in the editor to set the fighting stance...there's just not