RimWorld

RimWorld

Vanilla Fences (Fence Tab)
68 Comments
theigabod 1 Jul, 2021 @ 11:10am 
Please update the tag to say this works for 1.2 so I can quit getting the annoying popup every time I start playing. This mod works fine with 1.2 and I prefer it over the newer one because it doesn't need a framework as well. This mod is simple and that's why I like it.
FallenAngel[GR] 31 Mar, 2021 @ 11:03pm 
@Nif the Architect Expanded - Fences will continue from this mod or will there be problems?
Serotonin 6 Sep, 2020 @ 8:52am 
could you then update it so it doesnt say it's outdated? im sorry im not sure how this works
Nif  [author] 31 Aug, 2020 @ 8:10am 
@Devvo_Time

Architect Expanded - Fences is also mine. Also, this mod will run fine in 1.2. It would simply warn for being outdated.
g3 31 Aug, 2020 @ 7:29am 
its not yours tho
Nif  [author] 31 Aug, 2020 @ 6:55am 
@Devvo_Time

Have you seen the Architect Expanded - Fences:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050680665

I'm not updating this one anymore.
g3 31 Aug, 2020 @ 6:32am 
1.2
Nif  [author] 17 Jul, 2020 @ 6:23am 
@Nesano

The fences should transfer nicely. The gates won't however. I also advice to do a backup just to be safe.
Nesano 16 Jul, 2020 @ 6:55pm 
Is unsubscribing from this and subscribing to the other one gonna break anything?
Nif  [author] 16 Jul, 2020 @ 5:57pm 
:steamfacepalm: I just realized. This mod is the outdated version. Have you guys seen my latest release? It's in the notes section. I'm not updating this mod anymore; it's discontinued.
saviotp 15 Jul, 2020 @ 7:33pm 
Great mod!

A question about fence linking, is that a way for it to be a fence by the side of a wall, not just a pole?
My case: I have a 3 tiles large corridor and want to place a fence gate by the midle and one pole on each side (beyond that, it's regular walls). But the two poles don't link to the wall or the gate, they just remain poles. Is there a way to fix/change that?
Thanks in advance!
Nesano 14 Jul, 2020 @ 7:28pm 
I'm not a modder, but my best guess is Minify Everything doesn't have entries for modded-in items, so if you want to make them compatible you'd probably have to get together with Minify Everything's mod author.
Nif  [author] 14 Jul, 2020 @ 7:27pm 
@Nesano

You should also check the Minify mod if it also had same reports. If so, it's most likely on their side.
Nif  [author] 14 Jul, 2020 @ 7:26pm 
@Nesano

I was about to say Minify, but yea, definitely it. I'll try and look at it on my side once I get home.
Nesano 14 Jul, 2020 @ 7:23pm 
Managed to debug it. I uninstalled Minify Everything and the bugged blueprint went away. I guess we've found a mod conflict.
Nif  [author] 14 Jul, 2020 @ 7:20pm 
Please give me detailed events of what happened. It's not possible for me to guess the conflict from the uncountable amount of possibility. However, it's likely from another mod, but I'm not sure which one.

How long have you been using this mod? And is this a recent occurence?
Nesano 14 Jul, 2020 @ 7:08pm 
Any idea why one of my steel chainlink fence blueprints are broken and undeletable?
Romwy 19 Mar, 2020 @ 10:09am 
@Nif

Ok, I corrected some inaccuracies in the descriptions. Please, check the file (just replace all text)
Romwy 18 Mar, 2020 @ 6:18am 
Ohh, need to make a few corrections. But thanks! :steamhappy:
Nif  [author] 18 Mar, 2020 @ 12:37am 
@Romwald [BY]

About the fence linking, I can't really do much about it since that's how the base game functions. Also, there are texts that I can't place translation on, such as titles or the labels in settings. As for misplacement of translation, please tell me if there is any.
Nif  [author] 18 Mar, 2020 @ 12:32am 
»Minor update (v1.6.0) [03/18/20]
-Added Russian translation made by Romwald [BY].
Nif  [author] 15 Mar, 2020 @ 5:42am 
@Romwald [BY]

I'm not familiar with Russian, but if you're gonna do it, then sure! I'd gladly take any translation requests.
Romwy 15 Mar, 2020 @ 5:15am 
Hey, can you add russian language? I can translate it, if it needed
Nif  [author] 26 Feb, 2020 @ 11:33pm 
Added Github upload
Genaeve 26 Feb, 2020 @ 1:02pm 
Thank you so much for creating both styles of mod! I totally appreciate it! :MysteriaGodOfDeathHappy:
AManImmortal 22 Feb, 2020 @ 1:22am 
All good! It appears to be working again for me as well. Thanks!
Nif  [author] 22 Feb, 2020 @ 12:12am 
@Sixdd, thanks! I'll be updating the original then.
Nif  [author] 22 Feb, 2020 @ 12:11am 
@AManImmortal

Very sorry about that! I'll be more careful on future updates.
AManImmortal 21 Feb, 2020 @ 10:59pm 
Damn. Was wondering what was going on. My permadeath save loads without pawns now. Ah well, guess it's back to the beginning.
#6 21 Feb, 2020 @ 10:49pm 
Works great now, thanks :)
Nif  [author] 21 Feb, 2020 @ 8:11pm 
Please report back if it fixed the problems from before. Thanks you!
Nif  [author] 21 Feb, 2020 @ 7:42pm 
Just updated, this should be compatible for both 1.0 and 1.1
#6 21 Feb, 2020 @ 7:17pm 
Glad to help, I only knew because I had to use it myself :D
Nif  [author] 21 Feb, 2020 @ 6:11pm 
Did a rollback. I'll update to 1.1 once I've fixed the problems. Again, I'm sorry for any problems that it had caused.
Nif  [author] 21 Feb, 2020 @ 6:11pm 
@Sixdd

Thanks for the suggestion!
#6 21 Feb, 2020 @ 4:22pm 
Hey @Nif, just so you know you can undo an update on steam by clicking "view" on the change notes at the right of the images area. Once there you can rolback to any previous version you've released.
Maeyanie 21 Feb, 2020 @ 3:50pm 
@Inanis: These days it's possible for a mod to be compatible with both versions at the same time, so getting mods ready for it before release makes sense. But, accidents do happen and break things sometimes.
Inanis 21 Feb, 2020 @ 3:22pm 
erm.. 1.1 is not live yet..is on beta and tagged as unstable.. people shouldnt be putting updates to 1.1 (unstable beta) to their 1.0 mods.... IIRC 1.1 will still be on beta for like 4 weeks?
Maeyanie 21 Feb, 2020 @ 3:04pm 
Don't suppose you have older versions available for download anywhere, until this bug is resolved?
Nif  [author] 21 Feb, 2020 @ 2:25pm 
Will fix soon, very sorry for the inconvenience.
Elthial 21 Feb, 2020 @ 1:42pm 
Can confirm assembly load error on 1.0
Janowar Nishthur 21 Feb, 2020 @ 10:44am 
same problem here, classes cannot be loaded. I am NOT on 1.1 yet.
Danarchy 21 Feb, 2020 @ 10:29am 
I am having the same issue as sheepswars. I am getting an error in the debug log every time I launch the game.

ReflectionTypeLoadException getting types in assembly VanillaFences: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
sheepswars 21 Feb, 2020 @ 8:43am 
Can not make new maps or load saves in 1.0. Was loving the mod before this update
Nif  [author] 21 Feb, 2020 @ 6:53am 
»Minor update (v1.5.8) [02/21/20]
-Updated to 1.1

Report any bugs you may find, thank you!
Nif  [author] 20 Feb, 2020 @ 5:09am 
@Zipcole

It will likely give errors. I'll try to get this up to 1.1 as soon as my schedule is free.
Zipcole 19 Feb, 2020 @ 10:54am 
1.1 compatible? love this mod for the 𝘢 𝘦 𝘴 𝘵 𝘩 𝘦 𝘵 𝘪 𝘤 𝘴
Nif  [author] 5 Feb, 2020 @ 2:58am 
@Aaronthelemon

Thanks for the note. I'll add that in the desc. for future questions.