Total War: WARHAMMER II

Total War: WARHAMMER II

Active Defenders Submod - Occupy Option
25 Comments
Brenbold 3 Feb, 2021 @ 9:48am 
Hopefully someone makes a new version of this, Nakai is kinda terribad to play when the Defenders do nothing.
Anyndel  [author] 21 Sep, 2020 @ 8:42am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
Tabby 27 Jul, 2020 @ 1:53pm 
perhaps this will get a update one day
Phantus 6 Jun, 2020 @ 3:48pm 
needs an update if you can find it in your heart and day
yaoyao1997 9 May, 2020 @ 3:10am 
it doesn‘t work
Sonny Bo BB Gun 28 Feb, 2020 @ 7:26am 
i have used it alot and got to trun 68, and the only thing they have done is run around and look stupid, plz make it work
Sonny Bo BB Gun 28 Feb, 2020 @ 7:25am 
does it even work?
Adenium 6 Feb, 2020 @ 4:12pm 
Seems not working
Bomjus 29 Dec, 2019 @ 10:14pm 
so if they occupy, is the temple automatically built? what type of temple is chosen?
玄霄 19 Dec, 2019 @ 8:58am 
nice work !
but can u make a submod that remove troop cap and like a normal country?
they cant survive when face too many troops
Mokuba Kaiba 15 Dec, 2019 @ 2:45pm 
when using this mod my defenders of the great plan wouldn't occupy a settlement they attacked, they would only sack it
Pollen121 5 Dec, 2019 @ 8:55am 
I want all buildnings.in settelment :( thx anyway!
Pollen121 5 Dec, 2019 @ 8:37am 
WOW! THX!:steamhappy:
Anyndel  [author] 5 Dec, 2019 @ 8:36am 
@Pollen
That mod already exists and it was made some time ago: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1645154928
Pollen121 5 Dec, 2019 @ 7:48am 
took 2h in PackFileManager, to change to Beasmen, LOL did not work!, Man JUST want to play Beastmen non hord!!!!!!!!!!!!!!!!
Pollen121 5 Dec, 2019 @ 5:24am 
oh!!!, is it diff to make Beastmen to occupy settlements too?
TdizzleGod 31 Oct, 2019 @ 9:48pm 
is this submod save game compatible
ωうさぎωニャω 13 Oct, 2019 @ 4:15am 
Hello, Mr. Author, I want to reflect to you a BUG of this module in the game. Did you restrict the servant country to only one Lord in the process of recruiting troops? As a result, the AI servant recruited 20 Manchus and still recruited him. He hasn't moved for more than 100 rounds. Only the special force I gave him 500 divine graces will run on the map.:lunar2019laughingpig::lunar2019crylaughingpig::lunar2019shockedpig::cocochan2::bbtcat:
HashutChampion 5 Oct, 2019 @ 2:03pm 
is there a Mod removes the Defenders of Great Plan because I want Nakai's Faction as Vampire Coast like
Chip 27 Sep, 2019 @ 1:55pm 
@Anyndel, is there any way to update the script?
Because even if you confederate as nakai it gives you temples.
Krimson 27 Sep, 2019 @ 1:15pm 
This will be in SFO at release right?
Anyndel  [author] 25 Sep, 2019 @ 5:39am 
@Acadian
It simply doesnt. Temples only get built when Nakai occupies a settlement through a script, which is one of the reasons they're not allowed to occupy on the main mod.
Acadian 25 Sep, 2019 @ 4:46am 
how does this work with the temple gifts? It it random or when the ai occupies it does not count toward one of the old one gifts?
MINOS 24 Sep, 2019 @ 6:51am 
Thx!
MorglumNecksnapper 23 Sep, 2019 @ 11:48am 
Thanks! Will try it out for sure.