Conan Exiles

Conan Exiles

StraysLivingCaves
50 Comments
maleficer311 11 Jan @ 11:41pm 
OH and, cool mod by the way. I dont expect you to make that for me. But it would be cool if you would!
maleficer311 11 Jan @ 11:41pm 
can you put a cave down at the water level under Telith Isle behind the speaking Rune stone. I would love to have a secret cave exit to my castle. Maybe with an Ivy curtain so you can row out during a siege, or just to have a secret jaunt around my fishing fief.
Darnexx 7 Dec, 2024 @ 8:12am 
Just came across this, shame it's outdated.
nachtschatten72 8 Aug, 2023 @ 3:30am 
some news or updates?
Yan Carter 10 Feb, 2022 @ 6:34am 
If any chance you read : can you update ? Cause your caves seem really nice :)
Gota Blackheart 18 Sep, 2020 @ 4:18pm 
Bummer the new update broke this mod. many people liked using it. If I load it up on my G-Portal server, the server does not come online until I remove it.
Hesruk 16 Aug, 2020 @ 2:06pm 
These are nice. Great job! I'd like to see more caves spread throughout the Exiled Lands, and a bit bigger inside.
Raigh 7 Apr, 2020 @ 1:44am 
I'd like to add an addendum to my previous comment now that I've had a chance to not only look at the caves, but use one of them. I've been playing on my single player and have set myself up in the gorilla cave. That cave has quite a lot of room in it.

I'd also like to add that the wolf cave pleasantly surprised me when I fount it has room for two 1 block high floors!

Thank you greatly for this mod. The caves are wonderful!
Raigh 3 Apr, 2020 @ 3:56am 
Love these caves. My favorites are the Claw Cave and the Gorilla Cave. I like the interesting entryways to both. Would love to see more caves added to this mod. Maybe some out in the jungle biome and more up north. Even a few more around the rivers in the south would be cool.
Ole 15 Mar, 2020 @ 9:38am 
Thank u so mutch :)
StrayGenius  [author] 15 Mar, 2020 @ 8:08am 
id=1871116569
Right click page and choose "Copy page URL"
Paste to comment box so you can see it (but not to make a comment)
It will look like...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871116569&tscn=1584265274
The number after "id=" is the mod ID.
Ole 15 Mar, 2020 @ 2:41am 
Hello. I cant seem to find mod ID
Marabô 25 Feb, 2020 @ 8:15am 
ALGUÉM SABE AS LOCALIZAÇÕES?
Marabô 16 Feb, 2020 @ 10:58am 
Cavernas em servidor pvp, esta sendo bem procuradas, vou instalar seu mod e fazer uma missão para o jogador poder fazer a requisição, quais são os locais das cavernas? Desde de ja grato!
Tyzin the Hutt 24 Dec, 2019 @ 2:26pm 
Love the caves. Thanks strays
- 18 Nov, 2019 @ 3:13pm 
Nice work. I agree with @Neko, about hopefully having some big caves like the size of the Crevice. Maybe in a snowy region or even the volcano.
Neko 17 Nov, 2019 @ 10:30am 
Very good mod !
I like to build in cave and i hope you can make some big caverne in the future ^^
Well job :)
Lavonna 2 Nov, 2019 @ 8:49am 
@Straygenius
do you have any other caves in the works? something under a waterfall like the one H5, below miltras serenity. every play through i went right to that waterfall and built underneath it. stayed there for ever.
now i am living in the claw cave . so nice. just the feeling you get when you swim in and it opens up to this cavern, amazing job !
If you're doing more caves, what about some breakage in the formations so we can kinda see outside? defeats the purpose i am sure, but a little view never hurt anyone ...:)
StrayGenius  [author] 1 Nov, 2019 @ 8:59pm 
@Lovanna (oops, Lav, or love? U know)
I''ve been loving the 'native' cave. It's huge inside. Room? Enough for a top story, with a Map of Kngs. So I'm mobile, well kinda like I'm a king with a map. Location? meh I move around.
Lavonna 1 Nov, 2019 @ 4:21pm 
I have to say , thank you for this mod. I really love swimming into the cave up north ( claw i think ? ) gives it a very reclusive feel. and it is in the perfect spot!!
thank you and hope to see more caves .
xox
StrayGenius  [author] 11 Oct, 2019 @ 7:25pm 
Fixed, see last screenshot.
nessie 11 Oct, 2019 @ 12:08pm 
thank you :)
StrayGenius  [author] 11 Oct, 2019 @ 11:55am 
Confirmed, that lore stone is not accessible. Will fix.
nessie 11 Oct, 2019 @ 10:03am 
I noticed the newest cave, the one up north is blocking a Lemurian Lorestone, unless it moved and im unaware of it... anyone know if it got moved?
StrayGenius  [author] 7 Oct, 2019 @ 5:52pm 
Newest (5th) is cave "claw" in 9F up North, in the pond SE of New Asagarth.
StrayGenius  [author] 2 Oct, 2019 @ 10:52am 
Anyone can't find the cave they want? Note that cave "native" is in an area that is fairly dangerous for lower level characters. However, that cave has the most promise in a large build as the area is one large room with a sandy bottom.
StrayGenius  [author] 2 Oct, 2019 @ 10:27am 
For those having a tough time finding the new cave, you should know it's far enough East that you cannot approach it from the South, it's actually almost right up against the bracelet limit fence. So come by water, and head South to that patch of sand in top middle of 4L. The entrance is also on the *backside* of the rocks, so if you see green death fence and heading South, turn around, you passed it. It will be on your right heading South, but again, you will have to turn around to see it.
Raigh 1 Oct, 2019 @ 3:56pm 
Caves, caves, and more caves! I love caves! Something I've always felt CE needed was more caves. There are so many places that just look like there shouldlhave been a cave there. I'm looking forward to trying this out.
StrayGenius  [author] 1 Oct, 2019 @ 9:04am 
New is a fourth cave in 4L, cave 'native' (see map screenshots for location detail).
StrayGenius  [author] 30 Sep, 2019 @ 7:36pm 
Yep
Last Watcher 30 Sep, 2019 @ 3:15pm 
would you be willing to teach another modder how you did this?
Zaphod4th 30 Sep, 2019 @ 5:55am 
I also would like to have more caves where they make sense ( all the map? lol )


@Jinxxed, the is a mod that gives you wood building blocks.
Nomad 30 Sep, 2019 @ 4:37am 
Hi. I have tried to load the mod on several occasions but I keep getting "Mod not found" on startup. Any suggestions?
Nariopolus 29 Sep, 2019 @ 8:48pm 
this is a great mod, and i'd really love to see more content like this in the future. In fact, I tried creating my own cave mod, but it didnt work out...

it would be really cool if you made some more caves around the map, maybe even some bigger ones, a i would love to live in a huge cave base, and im sure other people would too
Jinxxed 29 Sep, 2019 @ 5:45pm 
great mod. Living in a game at the start makes a lot more sense than having a giant stone house.

I kind of wish the started building set was wood. That seems like it'd make more sense than stone, but the caves are just as good. thanks for sharing
nebozhatko 29 Sep, 2019 @ 2:09pm 
крутяк:steamhappy:
StrayGenius  [author] 29 Sep, 2019 @ 10:15am 
BTW the different looking map is from StraysFixes...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874108595
TwoJay 28 Sep, 2019 @ 7:50am 
Thanks @StrayGenius
I just tested it in SP. When I load the Rivermod afterwards I have both in the game. The caves and the content of the rivermod.
StrayGenius  [author] 28 Sep, 2019 @ 5:54am 
I do not recall if there are any ports in 3G. However, good point, if there are and this mod is used (as in effective, after River Boats) I assume that square will not have the River boats stuff in it.
See the map screenshot - 3G has the player marker, and the three caves marked.
TwoJay 28 Sep, 2019 @ 4:43am 
@StrayGenius - like this idea very much - I am playing with thr Rivermod of snowhunter. Is your Mod compatible with it, because its probably changing the same heightmaps?
StrayGenius  [author] 26 Sep, 2019 @ 4:09pm 
Welcome. The map screenshot should help in finding the caves, they are close together, but only only cave 'wolf' is at the base elevation of the S. river. The others are up.
E-Zekiel 26 Sep, 2019 @ 4:04pm 
Very cool mod concept. Thanks for this!
StrayGenius  [author] 26 Sep, 2019 @ 11:09am 
@freualt
Adding a living space was the purpose of the mod, so if used as intended it would be fleshed out with foundation and walls, along with other craftables. With that happening, a resource node like brimstone will cease to be useful as it won't respawn.
StrayGenius  [author] 25 Sep, 2019 @ 7:11pm 
@freualt
Yes, the screenshots are from single player mode.
It'sMatt 24 Sep, 2019 @ 5:36pm 
the gorilla cave is amazing for a large base that's impossible to raid, i love it
StrayGenius  [author] 24 Sep, 2019 @ 4:42pm 
@Jo_Blow thanks, this was not something I could resist, as the mod went from zero to done and tested in like a couple hours (as you said it's not that much work in the devkit).
Jo_Blow 24 Sep, 2019 @ 4:26pm 
Love your caves, like to see them in different places around the map like a safe haven, maybe add a story like a book there or note, who lived there once, or cave paintings maybe:) If i could work the kit myself, like you would have all sorts of possible stories to be told in this map:) Many thanks for making the game a much better place to play in StrayGenius:)
StrayGenius  [author] 24 Sep, 2019 @ 9:41am 
@Vattende
Thanks! Perhaps later a couple more caves in different map squares, one outside Sepermeru and one just inside the North Jungle. These two would be more elaborate and have a branch or two in passages (to draw mid or higher level players). A set of glyphs you can put on the walls of your cave would be nice along the lines of a "me' glyph and other glyphs to add which tell your story, or part of it - great idea. Like the lone 'me' and many enemy with spear in a great battle...
Vattende 24 Sep, 2019 @ 6:21am 
I love the idea !
Still nice having more caves, and i like the cave-feeling lot.
What about some petroglyphes ? :campfireTLD:
StrayGenius  [author] 23 Sep, 2019 @ 9:46pm 
Map screenshot shows location of the three - each a rock map marker - in map square 3G. I made sure the cave area is an area you can build in so foundations, walls, decor etc. can be added by the player.