XCOM 2
(BUGGY DO NOT USE) [WOTC] Scamper For XCOM Scouts
34 Comments
Jhereg 18 Sep, 2021 @ 7:40am 
I think it's a good idea, makes sense as a concealed operative can see the revealing unit approaching. Could this be done via a method like an overwatch interrupt? Would that avoid the issues?
Iridar  [author] 15 Sep, 2021 @ 10:13pm 
@TheDarkerPhantom
Use this mod or just ignore the warning.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127050498

@Drunk N' Deadly
Should be safe to remove while on Avenger.
TheDarkerPhantom 15 Sep, 2021 @ 9:27pm 
I made the mistake of unsubscribing to this content, but now I get a warning saying the content is missing, and I can't seem to download the content again.
That Drunk Fellow 15 Sep, 2021 @ 12:40pm 
I see it can be safely added mid campaign, but can it be safely uninstalled mid playthrough?
Duncan 15 Sep, 2021 @ 6:36am 
@Iridar I just want to thank you for all the wonderful mods you make for us. I use so many of them... an occasional buggy one expected. :steamthumbsup:
Iridar  [author] 15 Sep, 2021 @ 6:08am 
Yes unfortunately this mod has a few bugs that make cause it to either fail to work properly, or even give advantage to enemies. I'm no longer sure the idea behind this mod was a good one, so for now it's easier for me to pretend it doesn't exist rather than try to fix it.
Sкiткj3ll 15 Sep, 2021 @ 5:59am 
@Cylindryk

Just because Odd uses it does not make it flawless.
Cylindryk 15 Sep, 2021 @ 4:01am 
Hey, Odd is using this in his modlist (at least, this is in his collection)... and yet, you are saying do not use this. I'm... confused.
Iridar  [author] 14 Sep, 2021 @ 1:24am 
Yeah sadly this mod seems to be very buggy, and I'm not sure when I will be able to fix it, if at all. I'm going to unlist this mod, and I would recommend to not use it.
Achilles 14 Sep, 2021 @ 12:33am 
Weird things happen against Lost swarms. Specifically:
-swarm spawns, rushes at you and reveals scout
-scout gets their scamper action
-moving or pressing end turn doesn't matter, either way the game then goes to give a turn to the Lost, in which turn the swarm that just spawned gets to act again, including attacks
-this results in a very dead scout

With the mod turned off, the freshly spawned swarm doesn't get to attack until next turn, as it should.
Duncan 3 Sep, 2021 @ 12:20am 
If my scout sets overwatch so that they can shoot if discovered, does this overide that behaviour?
I'm finding my overwatching scout, if discovered, gets the scamper option. Then if I press end (because I'm happy with my placement), the ayys continue on until my turn comes up. No overwatch.
Is this intended behavior?
Or I might be using it wrong or have a different mod conflict....
Iridar  [author] 14 Feb, 2021 @ 11:08am 
@Narlindir
Did you actually use this mod? By default it triggers only for soldiers that have Phantom or a similiar ability.
Iridar  [author] 26 Mar, 2020 @ 6:30pm 
@Doom Gnomem
I tested just now and it worked fine.
minecraft with gadget 26 Mar, 2020 @ 5:48pm 
Still has the problem of using the movement point even if you don't move.
Iridar  [author] 9 Oct, 2019 @ 6:49pm 
@Evil incarnate
This bug is fixed now.
Evil incarnate 4 Oct, 2019 @ 7:57pm 
Gonna have to uninstall the mod as it doesn't work, the "free" movement point still gets used even if you don't move when concealed.
Grimjaw 29 Sep, 2019 @ 11:08pm 
iridar i swear you make the best mos usefull mods
Emperor Mollune Veilis Emouran 27 Sep, 2019 @ 11:57pm 
Thanks iridar
Azure 27 Sep, 2019 @ 7:02pm 
Its been really useful so far.
dmc32 25 Sep, 2019 @ 12:06pm 
Yes, that is an excellent mod to go along with this!
Juravis 25 Sep, 2019 @ 12:21am 
@mynameactually Yes you can use it midcampaign but not midtactical.

Also, this mod works well with Shadow Weakness from RealityMachina, I also recommend it.
Iridar  [author] 24 Sep, 2019 @ 10:18pm 
*save, not sace. Typos beware.
mynameactually 24 Sep, 2019 @ 9:14pm 
@ADVENT Avenger Are Yellow alert mods good to add mid campaign. I usually play with them, but forgot in current game and was too lazy to quit out and start over.
mynameactually 24 Sep, 2019 @ 9:10pm 
Lol to below comment.
Iridar  [author] 24 Sep, 2019 @ 8:13pm 
Congratulations, you just invented sace scumming.
Snip3s 24 Sep, 2019 @ 6:47pm 
fun fact though you can actually plan and figure out the movement of your enemy but playing with where you move your character and see what changes in the lines of code, its facinating, for example i have to pylons for cover with my reaper the first pylon i move to i shoot and miss reload the game and go to the oposite pylon with the same accuracy and flank but instead i mega crit. because i out played the code give it a try you can minipulate the game to do what you want.
Lago 24 Sep, 2019 @ 3:30pm 
It does, especially if you've got Yellow Alert set up the way I do (100% reflex action chance).
Juravis 24 Sep, 2019 @ 2:24pm 
I understand. Still think it makes a wonderful pairing.
Iridar  [author] 24 Sep, 2019 @ 1:57pm 
@ADVENT Avenger
I don't want to stop it completely, just in this scenario.
Juravis 24 Sep, 2019 @ 7:43am 
You can counter the beagle rush tactic by installing a yellow alert action mod. I'm grabbing this to go with it, great job.
Alexandr 24 Sep, 2019 @ 1:11am 
THIIIIIIIIIS is a FANTASTIC mod idea! Thank you for the work, Iridar!
Iridar  [author] 23 Sep, 2019 @ 10:56pm 
@Beagle
Of course you would say so :D
Beagle 23 Sep, 2019 @ 10:23pm 
Great idea!
dmc32 23 Sep, 2019 @ 9:53pm 
Yes, and you had the foresight to make it configurable as well, very cool!