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Yeah holy order, that's WAD. I make Mexikha work like State of the Teutonic Order, so player should try hard for escaping to freedom. Not playing as a tame guy protected by offmap power, like China Protectorate.
The bug is you're actually holy order government under a holy order liege, not longer feudal. It's a display bug long unfixed in vanilla game.
For example; the Aztec ruler still marries and has children, but I can't interact with them through the marriage options whatsoever. I can't betroth their children to anybody in my court even if I'm the same faith, etc.
What unplayable? Pagan theocracies can marry normally, it just does not pass down claims to descendants. Not the whole world play game in frankish feudalism. I don't understand what's not functional. It's all theocracy thing under an holy_order gov. empire, as all you can have in a vanilla game.
delete \interface\coat_of_arms\ from the mod zip. That's all.
I can not give you a solid answer since I didn't own the (buggy) converter.
If Paradox finally fix that or somebody buy me that, I'll officially support it.
You can either remove all aztec CoA related files in this mod to use Patrum Scuta, or trying to merge them.
2) Making dynamic invasion target province is possible, however it would be a bit weird(e.g skip whole England but invading Antwerp) so I cancel that function, it was there.
3) Trade route involving map modding, which is harms to compatibility. But without map modding the triangle trade route is crapped. It's hard to take decision and it was removed in last update.
4) The nahuatls have already got Mayan/Inca/Norse/Zoroastrian denmark(fantasy)/China(fantasy) invasion status with Toltec/Aztec/(10+ native tribe uprising) possibilities, try them all!
I'm aware there's some compatibility issues with trade routes...
Where should I start looking to solve the problem? ie. what files are concerned with their initial arrival?
Well that's not happened in Jade Serpent.
BTW I just update this mod, it should be compatible with old savegame.
For non-Aztec followers, what if you could break the Aztec Empire? Using the normal invasion mechanics, you could challenge the Aztecs themselves IF there are no Aztec-owned counties anywhere on the Map. If you succeed, the Aztec Empire is destroyed and a COLONY, with your pretender on the viceroyalty throne, is created with your religion and all else. It has no mechanics or features other than sending you MAD DOSH and providing trade. If possible, the EU4 converter also causes it to become a small colony starting in Mexico.
That said, no one said anything about putting a <I>different</I> Aztec on there. If putting your man on the Aztec throne is your goal, what about making that an option solely if you follow the Aztec religion itself? You and your pretender would have to follow the Aztec religion and, if you succeed, your chosen heir's kids will all be culturally Nahuatl instead of whatever European culture it is.
But sometimes I think: com'on the whole Sunset Invasion is a silly shjt, and I'm stirring this piles of shjt. It doesn't matter be silly once more. And I feel it's cool™
Oh gods....