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This issue has been addressed many times before here and I really do not know:
- why it still is not fixed by the map creator;
- why Valve doesn't setup a decent quality review before putting this immature map part of the official DZ rotation cycle. It's something I haven't seen in 20 years of CS. I already addressed this several times at Valve's customer feedback team, but Valve does not respond nor act upon my customer feedback.
In my opinion, only maps with correct hitboxes on all objects should be permitted for release. It should be a basic MUST HAVE requirement that has been met before releasing it.
2.Once the red tower crane is occupied, the possibility of eating chicken is too high, and the block where the red tower crane is located often becomes the last safe area.
3.There are too many obstacles in the river to the south of the white tower, so it is easy to get stuck in the process of escaping from the poison area, and with the special effect of black and red, nothing can be seen clearly.
Please forgive me for any mistakes.
(Translated by Google)
Issue examples: https://youtu.be/VWyQM7eiCYg
Workaround example: https://youtu.be/J0x7JVMs4rA