Crusader Kings II

Crusader Kings II

Christian Warrior Society - DISCONTINUED
85 Comments
lydo 14 Apr, 2022 @ 4:10pm 
Hey! So I've had the mod for some time, everything was fine, no problem... Until recently. It works, only partially. I'm Grandmaster of the society (I created it five years ago), but I could never choose a lifestyle by right-cliking on my character: as a matter of fact, not a single decision related to the society appears when I right-click on my character, nor when I go to the Intrigue menu. This is bad, because I wanted to to the Warrior Lodge Legend thing, as I found it quite good when I had done it a few months back. Any idea what the cause of the problem might be?
kurthakon  [author] 5 Jun, 2020 @ 12:15pm 
Well, not much I can do to help you then, I'm afraid.

Often when there are issues like you have described with Christian Warrior Society (and Warrior Societies) it's because they are running with mods that are not compatible with my mods. Any mod that alters the files listed in the mod description will cause issues.
76561198148577520 5 Jun, 2020 @ 11:52am 
No I can't provide savegames, I dont take those very often and I was trying to figure out why I was considered occupied for months so all my autosaves were after I created the society. I even Raised my levies and set myself as a commander of that raised levy and then dispanded the levy and it did nothing. Once I clicked the leave society button, I instantly became available to organize a coronation. I formed the kingdom of England if that helps.
kurthakon  [author] 5 Jun, 2020 @ 11:40am 
I've never experienced that, so I can't reproduce it. Can you provide savegames that are before and after you have formed the society?

Also, Christian Warrior Society has been discontinued in favor of Warrior Societies, which means that I will not update this mod anymore.
76561198148577520 5 Jun, 2020 @ 11:19am 
Apparently if I create the Christian Warrior Society and become it's leader, by just being the leader alone and doing nothing else I am considered to be otherwise occupied preventing me from start the process of being crowned king.
Meat Grinder 3 Apr, 2020 @ 6:11am 
Ah that probably explains it

But yes, I am a christian and have all the requirements
kurthakon  [author] 3 Apr, 2020 @ 5:55am 
I need a bit more information, but unfortunately you are most likely running with a mod that conflicts with Christian Warrior Society. The last time someone had a very similiar issue like what you are having it was because of a mod conflict. It caused the join event to not trigger properly for neither the player nor the AI.

But, still what does the tooltip say when you hover over the join button? Are your character Christian?
Meat Grinder 3 Apr, 2020 @ 5:14am 
I'm unable to join the Champions of Christ? The join button is available and isnt greyed out, but nothing happens when I click it?
kurthakon  [author] 15 Mar, 2020 @ 2:43am 
Yeah, there's a link to a zipped version of it on the Warrior Societies workshop page. I will post it seperately later on.
badonk commends all 14 Mar, 2020 @ 9:05pm 
@author nice work! though, do you have an HIP-compatible version of the new warrior societies?
kurthakon  [author] 14 Mar, 2020 @ 6:50am 
Update: Warrior Societies (WS) has just been released and contains all of the Warrior Lodges that I released teasers yesterday of.

Christian Warrior Society (CWS) has been discontinued in favor of Warrior Societies (WS).

With that there will be no more development on CWS, and if you are not interested in any of the new Warrior Lodges you can just disable them all with the new Game Rule settings in Warrior Societies. :)

In theory it should be possible to "convert" a save game from Christian Warrior Society to Warrior Societies by loading up the save game in my new mod with CWS disabled.
kurthakon  [author] 13 Mar, 2020 @ 11:09am 
Teasers:
Muslim Lodge [1drv.ms]
Aztec Lodge [1drv.ms]
Jewish Lodge [1drv.ms]
Mazdan/Zoroastrian Lodge [1drv.ms]
Eastern Lodge [1drv.ms]
Game Rules [1drv.ms]
kurthakon  [author] 13 Mar, 2020 @ 1:54am 
Not sure when, but Soon™.
Kasmassasamk 13 Mar, 2020 @ 1:40am 
You mentioned doing a Muslim warrior lodge, could you tell us when you might be done with it? Im really looking forward to such a mod.
kurthakon  [author] 11 Mar, 2020 @ 6:23am 
Yep, I’m currently working on a compilation mod which will include a Muslim warrior lodge. :)
WeirdT 11 Mar, 2020 @ 6:18am 
Can you do a muslim one?
Axis1211 15 Jan, 2020 @ 6:22am 
when did it release?
kurthakon  [author] 14 Jan, 2020 @ 10:19pm 
Great. :)

Frosty1 is the latest HIP release.
Axis1211 14 Jan, 2020 @ 6:56pm 
found the forticfactions and it's there I just had difficulty finding it
Axis1211 14 Jan, 2020 @ 6:40pm 
also what is frosty1?
Axis1211 14 Jan, 2020 @ 5:38pm 
Also what does it do is it a new building that can upgraded or something or is it an effect?
Axis1211 14 Jan, 2020 @ 5:37pm 
no submods that alter the building system I'm playing tribal would that affect it at all by chance?
kurthakon  [author] 12 Jan, 2020 @ 9:04am 
I've updated the HIP version to Frosty1.

@MuffinMann42
I've no idea why Fortifications of Christ would not work for you. Just tested the HIP version, and it worked perfectly fine with the testing I did. Also the update to Frosty1 altered nothing related to this feature.

You aren't running any submods that alter the buildings system?
badonk commends all 11 Jan, 2020 @ 9:22pm 
@author Update for hip frosty1? Hehe
Axis1211 11 Jan, 2020 @ 6:35pm 
Also I'm using the HIP version and fortifications of Christ don't seem to do anything i use it yet see no buildings or buffs added to my holding but I've lost 150 points Any idea what could be the cause of that?
Axis1211 11 Jan, 2020 @ 5:55pm 
AND = {
religion_group = christian
has_tribal_or_nomadic_government_trigger = yes
AND = {
is_heretic = yes
religion = fraticelli
}
}
}

So I removed the 10 member thing and changed it to this for join requirements do you see anything wrong with this or should this work?
Axis1211 11 Jan, 2020 @ 4:49pm 
Tried what I wrote and So it made it either be Christian or Fraticelli how could I make it so only Fraticelli can join? what should write i the text?
Axis1211 11 Jan, 2020 @ 4:19pm 
OR = {
religion_group = christian
AND = {
is_heretic = yes
OR = {
religion = fraticelli
}
would this work?
kurthakon  [author] 11 Jan, 2020 @ 4:06pm 
If you moves it to the same clause as tribal/nomadic trigger it essentially means that the recruit would have to be both Christian and tribal/nomadic.

If you add a "is_heretic = no" condition in the same clause, you will forbid any heretics from joining the society.
Axis1211 11 Jan, 2020 @ 3:56pm 
So it's either Tribal or Christian then?
Could I restrict it to certain branches of Christianity like one of the Heresies?
kurthakon  [author] 11 Jan, 2020 @ 3:53pm 
You will have to manually edit "00_cws_societies.txt" so that the "religion_group = christian" check is removed or ideally moved to be in the same clause as the "has_tribal_or_nomadic_government_trigger" trigger.
Axis1211 11 Jan, 2020 @ 3:45pm 
Can I restrict it to tribal?
kurthakon  [author] 11 Jan, 2020 @ 3:36pm 
Any Christian regardless of government type is supposed to be able to join the society.

The tribal/nomadic requirement is there to follow the vanilla scheme of tribal rulers being allowed to join the warrior lodge under special circumstances, even when they do not follow the warrior lodge's religion.
Axis1211 11 Jan, 2020 @ 3:23pm 
So The Order says you must be tribal or nomadic to join since I am tribal and founded it but I'm seeing bishops and feudal rulers join in.
badonk commends all 11 Dec, 2019 @ 2:20pm 
@author thank you! Hope you do cool mods again the future! :)
kurthakon  [author] 11 Dec, 2019 @ 7:44am 
Oh shoot, sorry! I finished a HIP version of CWS some time ago, but apparently, I forgot to actual upload it to mod page. There should be now be a separate link to the CWS HIP version under the Mod Compatibility section. :)
badonk commends all 11 Dec, 2019 @ 1:30am 
@author when will this be compatible with HIP? thanks!
kurthakon  [author] 5 Dec, 2019 @ 7:34am 
Not currently compatible with CK2 Plus. But I'm sure I will make a compatibility version for it when the CK2 Plus redesign is finally released. :)
aubonhutchens 4 Dec, 2019 @ 3:40pm 
is this compatible with ck2plus
Tohru Adachi 8 Nov, 2019 @ 5:59am 
Ok. Thanks.
kurthakon  [author] 8 Nov, 2019 @ 5:25am 
I took a quick look at Ancient Religions Reborn, and there are indeed quite a few conflicts. Some of them would render the AI recruitment system non-functional for the Champions of Christ. Unless a compatibility patch is made, I wouldn't run both mods at the same time as further issues will most likely emerge at some point.
Tohru Adachi 8 Nov, 2019 @ 4:54am 
Is Ancient Religions Reborn known to clash with that mod? I think the events for the warrior lodges that mod adds are the same as vanilla but who knows
kurthakon  [author] 8 Nov, 2019 @ 2:13am 
@Kakyoin Donut - There should be AI characters joining the society on a 5 year pulse if there are less than 30 members in the society. In case the society have less members than 30 and the AI still won't join: You aren't using any other mods that might conflict with the recruitment triggers/events?
Tohru Adachi 7 Nov, 2019 @ 7:00pm 
Also considering how much the Roman Empire was idolized in Medieval Europe, and the tendency for Christianity to syncretize with other religions it’s fitting that the society is basically a carbon copy of the Hellenic one, except in honor of Jesus instead of Jupiter/Zeus.
Tohru Adachi 7 Nov, 2019 @ 6:50pm 
I’ve discovered what I think to be a bug. It’s been like 10 years since I formed the society and for whatever reason we haven’t gotten a single new member since formation, despite Catholicism doing pretty well. (We gotta deal with the Vikings and Ummayablob but otherwise we’re very good) Like there isn’t a single member in the society that hasn’t been there since Day 1.
Piss Cakehole 1 Nov, 2019 @ 10:35am 
Any update on the Eastern religion warrior societies?
kurthakon  [author] 31 Oct, 2019 @ 9:01am 
Oh, I’m sorry. I made a mistake when I wrote the requirement list, the society is indeed available in random world settings. You just cannot have random religion names enabled, so you must use historical religion names when you make a random world. This is because the localization wouldn’t really work for the Champions of Christ if the Christian religion group is named something else.

I’ve corrected the requirement section of the mod page so that this is clarified.
☘ Slurri ☘ 31 Oct, 2019 @ 2:49am 
Why make it unavailable in random world?
MASTERHOBO117 25 Oct, 2019 @ 10:44am 
Thanks so much this mod was well needed
k!po 23 Oct, 2019 @ 10:02am 
thats whats missing good wörk thänks