Stellaris

Stellaris

Influence to Admin Capacity
11 Comments
CowabungaDude85 1 Apr, 2024 @ 8:14pm 
No vanilla files were changed so should be compatible with everything.
Diablo1099 23 Mar, 2020 @ 1:51pm 
Can we get a version for this with the new DLC or does it work with that?
ScorpionBurner 19 Nov, 2019 @ 5:37pm 
My bad I was thinking of my current save of 1000 stars. 500 is okay just gotta to be patient. 400 or maybe 350 could be more balanced so that mid game you can still expand on smaller maps. Once you start building megastructures it eats up influence faster.
Ermedo  [author] 19 Nov, 2019 @ 1:39pm 
I was a bit unsure of the cost myself, perhaps 400 would be better? I usually play on small maps so I might have overestimated the average influence gain in a game
ScorpionBurner 18 Nov, 2019 @ 4:03pm 
Works with 2.5. Any chance to decrease the required amount? 500 takes a few years and you can't really use other edicts while waiting for the build up, or increase the capacity a little? Otherwise great mod.
Ermedo  [author] 18 Nov, 2019 @ 7:53am 
I've updated the mod to 2.5 now, let me know if it works
Kordarion 17 Nov, 2019 @ 8:22pm 
Its also not showing for me. It isn't a mod conflict when its the only mod enabled and it wont work. Its simply out of date as the launcher says the mod is for version 2.3.3 and the current game version is 2.5.1.
Sen'val 9 Nov, 2019 @ 4:33pm 
Probably a conflict with another mod.
Ermedo  [author] 8 Nov, 2019 @ 10:37am 
@Antony The only condition is for you not to be a Gestalt Consciousness and the mod still works on my end so I don't think it's a bug. I don't really know what's causing the issue I'm afraid
Sen'val 7 Nov, 2019 @ 7:03pm 
Brilliant idea but for some reason not appearing in my edicts, is there a requirement to get it to spawn?
TurtleShroom 25 Sep, 2019 @ 9:49am 
> Influence is too common

AH HA HA HA HA HA HA!!

This is a really good idea, though.