Space Engineers

Space Engineers

Deep Reach Miner mk3
25 Comments
Spaceman Spiff  [author] 26 Sep, 2021 @ 2:23pm 
Yeah, that's why I went to the mk4 version. Many more gyros and much better use. Consider upgrading.
Nimizz 26 Sep, 2021 @ 5:09am 
This ship is amazing, I'm playing with the deep ores +Uranium mod and this ship is an absolute dream for getting deposits over 1km below the surface, the auto level works like a dream, my only issue is I had to add a few more gyros, the ship is very hard to yaw when loaded with ore, otherwise absolute dream to use, thanks :D
Spaceman Spiff  [author] 4 Jan, 2021 @ 9:21am 
That's the wonderful thing about Space Engineers...each player can choose how they want to play. This design works for some, but certainly not everyone. Besides, there's an updated version (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1951091497) that works even better than this version. To each their own.
R4z3® 4 Jan, 2021 @ 8:04am 
If you want to follow the playstyle you described this miner could be a useful option . . . but its not the most efficient option out there . . . luckily the game has so many playstyles to offer ;-)
Spaceman Spiff  [author] 27 Dec, 2020 @ 10:56am 
If you want uranium early-on in your game, then I suggest you load some NPC mods that have enemy ships that use reactors for power; shoot them down or wait for them to crash and go gather the leftover uranium ingots and reactors components for your own use.
Spaceman Spiff  [author] 27 Dec, 2020 @ 10:56am 
Sigh. This miner is not intended for use as an early-game ship, but rather only after some work has been done to start building base infrastructure. I have other miners that are early-game and mid-level that serve well before uranium becomes available to the player. I usually get going early-on with my Popcorn miner, then move to one of my Claw miners until I've gathered enough ore, and processed enough ingots and subsequent parts to build a small interplanetary ship (such as my Uranium Express or, better yet, my Pathfinder Utility Vehicle) that I can use to carry sufficient parts from the planet's surface to an asteroid so I can build an off-world refinery station. I use the off-world station to refine uranium and platinum and, typically, gold, then carry the refined ingots back to my planetary base for use. Space Engineers, the game, is about solving problems, not having everything available to use from the very beginning.
R4z3® 27 Dec, 2020 @ 9:22am 
And where should a player get the uranium for that? If your are allready in space to get the uranium needed for this the miner is allready too small for you!
Spaceman Spiff  [author] 17 Dec, 2020 @ 5:00pm 
Thank you for you unbiased and utterly helpful opinion. Perhaps because of its massive payload an numerous large atmospheric thrusters? Duh.
R4z3® 17 Dec, 2020 @ 4:26pm 
Why using 4 reactors burning uranium for 1 miner? This is useless!
Spaceman Spiff  [author] 2 Jan, 2020 @ 9:46am 
(I've recently built both the Claw XL and the Deep Reach on several occasions, and it's always worked correctly for me.)
Spaceman Spiff  [author] 2 Jan, 2020 @ 9:45am 
They've always worked for me. Sometimes a new build via projector keeps everything from working correctly. I always try exiting completely out of SE, then reloading it; the problem(s) are usually solved that way.
MajorSpray 2 Jan, 2020 @ 9:12am 
good designs though
MajorSpray 2 Jan, 2020 @ 9:07am 
your sorters do not work I have use this and your claw xl and both I have had to fix your sorters
Spaceman Spiff  [author] 18 Oct, 2019 @ 10:55am 
Nope. But you can add it.
Niebieski 18 Oct, 2019 @ 8:53am 
this project got stabilization like this?
Spaceman Spiff  [author] 18 Oct, 2019 @ 8:07am 
For horizontal tunneling, not mining, I built a simple rig called the Skipjack Tunnel Master: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790992393

I haven't done anything that drills upward.
Niebieski 18 Oct, 2019 @ 6:51am 
Any chance for version ready to drill straight and/or up? I can re-model project but maybe you have somthing :)
Spaceman Spiff  [author] 6 Oct, 2019 @ 11:07am 
I should have also mentioned that I considered hydrogen thrusters to significantly reduce the power requirements, but the additional required weight for the hydrogen tanks, O2/H2 generators, and ice (although you might be successful without the latter two, but your flight time will be severely limited) negate their usefulness. Hey, feel free to revise the design using a different power source and/or lift system.
Spaceman Spiff  [author] 6 Oct, 2019 @ 7:45am 
Unfortunately, yes. Other forms of power are significantly less effective since the four large reactors generate a combined maximum output of 59 MW. Batteries only give 1 MW each, so you'd need to put on 59, and hydrogen engines generate only half what a battery does, so you'd need double the number of those. With great power needs comes great responsibility. You'll need to make a trip to space to get uranium from asteroids. Early-on in my planetary survival games I always build Uranium Express just for the purpose of getting to space and setting up an offworld refinery station for generating uranium (and platinum) ingots. You can find Uranium Express here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1805379684
beardedjon21 6 Oct, 2019 @ 1:35am 
Is this ship 100% reactor powered? I like the look of your ship but i have yet to find any uranium to power reactors and am only able to use hydrogen and solar based recharging/storing.
Spaceman Spiff  [author] 4 Oct, 2019 @ 8:25pm 
You bet!
Craizy Daizy 4 Oct, 2019 @ 6:26pm 
Very Nice Works very well Thanks for sharing
Eminov 2 Oct, 2019 @ 5:54am 
I will use it mostly on pvp, works perfectly
Spaceman Spiff  [author] 1 Oct, 2019 @ 9:47am 
Hey, thanks. I really love this sucker. I wanted an atmospheric miner that could quickly mine a *lot* of ore and offered a bit of defensive capability to swat down pesky drones. Add some shields to it and you're golden.
Eminov 1 Oct, 2019 @ 8:43am 
Very nice