XCOM 2
[WOTC] No Enemy Intro
23 Comments
Dragon32 5 Aug, 2022 @ 12:43pm 
@Mask
Unlikely. This mod has never caused that behaviour for me. More than 16K people using it for almost 3 years without anyone else experiencing that.
Mask 5 Aug, 2022 @ 12:00pm 
My soldiers are not talking anymore, could it be related to this one?
Astral Descend  [author] 13 Jul, 2022 @ 2:32am 
Anyone is welcome to port my mods to vanilla xcom2, provided credit is given
Rurumeto 12 Jul, 2022 @ 5:23am 
Can we get a version of this mod for non-WOTC?
1ucius 20 Jul, 2021 @ 5:09am 
OMG! Thank you! It was so infuriating to listen to VO on Gatecrusher every campaign restart.
ChiefNob1e 5 Apr, 2021 @ 11:26am 
Oh my god yes
Kordath Invictus 30 Jul, 2020 @ 4:05pm 
@Astral Descend
thanks, it was worth the question :)
Astral Descend  [author] 29 Jul, 2020 @ 11:31pm 
@Magic Turtle I think no - those are different types of cues
Kordath Invictus 29 Jul, 2020 @ 1:51pm 
THHHHHAAAAAANNNNNKKKKKK YYYYOOOOUUUUU
Does this also make tygen stfu about the chosen worp pad and the chosen sarcophages?
Swanky 8 Feb, 2020 @ 7:54am 
Thanks @Azimuth. I was wondering where it came from.
RedRapture 6 Nov, 2019 @ 6:07am 
Can also be explained lore-wise as keeping chatter down on missions to critical information.
Azimuth 15 Oct, 2019 @ 1:15pm 
This glitch is from Configurable Relay, I have it too.
Juravis 11 Oct, 2019 @ 6:24pm 
Doesnt seem to be this mod, will keep troubleshooting sorry for the scare captain
Juravis 11 Oct, 2019 @ 7:52am 
Ill fully troubleshoot it today in quicktactical
Astral Descend  [author] 11 Oct, 2019 @ 5:24am 
@ADVENT Avenger It worked fine for me 4 days ago.... Could try turning this mod off and checking if that fixes the issue?
Juravis 10 Oct, 2019 @ 9:17pm 
@Astral Descend I'm having an issue where the Alien Relay is not targetable until i grenade it and then Central barks "There it is now hit it" and then its targetable and I was wondering if suppressing the barking was causing it. It's a longshot, but i dont see why my units cant fire on it from the getgo. I also have Configurable Relay HP from -bg- so it might also be that.
York 1 Oct, 2019 @ 8:30am 
@Rtma Eros Paragon
yes and no what the option does is stop SOME VO lines but not the introduction to enemy lines
Safiye 29 Sep, 2019 @ 9:25am 
Thanks. a. lot.
Rtma Eros Paragon 29 Sep, 2019 @ 9:01am 
Isn't their an option that disables the VO like these?
Lebowskichild 28 Sep, 2019 @ 12:42pm 
@sverror, I believe the mod Dropship Propaganda Variety is what you may be looking for.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1437618071

It needs a bit of ini tweaking if you want to prevent announcements from playing at all but I think it can do that.
YOUR FAMOUS GAY DAD 28 Sep, 2019 @ 12:30pm 
The old mod was great, so this is probably greater. Thank you for the good work, AD.
Splurge 28 Sep, 2019 @ 3:00am 
>>Perhaps you already know that Sectoids have human DNA<<
Lool, so true.

Been looking for a way to turn off the post-mission bla-bla by Advent also. Speaker's snark just gets a bit old on the 10th campaign. Know of one, or maybe feel inspired to make one? :]
IceColdHeart 26 Sep, 2019 @ 3:51am 
this comments coming one time if you meet new enemy, comments from Tygan by PSI Amp mission about destroy containers coming every mission and cannot skip.