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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2595809112
Hope it helps anyone!
Thank you in advance!
Haven't tested many other potions, so can't say if they work or not.
Lovely mod.
a Potions for potion prisoners
maybe they leave the colony and die on the way home
or weird Potions .
Potions of explosions.
"explode when they die"
dunno more atm xD
and how does the any chance for Potions of dunno a name
a Potions for potion prisoners
maybe they leave the colony and die on the way home
or weird Potions .
Potions of explosions.
"explode when they die"
dunno more atm xD
and how does the potions of life work? is not in my list of operations
Also i bought a "potion of skill" from a trader it had no skill on it like the serums have) And i cant seem to do anything with it. Cant be used in an operation nor does it alow me to right click it for use.
Basic Potion Brewing is a Medieval tech, but it has an Industrial tech requirement (Drug Production). When using a research tree mod, this causes a cyclic dependency as you have an earlier tech that is dependent on a later tech.
in order to remove the medicine production research requirement.
I also changed the cost for the go juice potion from yayo,
to 12 psychoid leaves, since yayo is also post-medieval tech.
And i removed plasteel & uranium dusts, as well as the thrumbo bones.
I also raised the costs of the other resources (dusts), to compensate.
I may change this again later,
by f.e. replacing plasteel with steel, uranium with silver,
and thrumbo bones with thrumbo horns.
(i've just started altering this mod a bit yesterday ;P )
I could share this altered mod, if i get the permission of this mod's dev, of course..
(once i figure out how, im new to modding but it shouldn't be hard)
All in all, it isn't that hard to make the changes you want yourself,
and i suppose this could be a suggestion to FantasyFan, the dev of this cool mod;
if he would rather prefer to make (some of) these changes himself. ;)
Also, I had to use dev mode to research Healing potion since it requires Medicine production which is apparently an industrial level tech. Strangely enough when I did that it apparently researched electricity (facepalm) since I now have that menu with some options... It would be sweet if you could change that research dependency too!
https://www.dropbox.com/sh/g5f08n1o73it679/AAC8BB3aEKiVaF9cHCiDjjS3a?dl=0
I'm using this in a medieval collection, so...
Great mod, but I would make the powerful healer and ressurecting potions a little more expensive. Just for balance reasons.