RimWorld

RimWorld

[1.1] Potions
49 Comments
pgames-food 7 Sep, 2021 @ 7:09pm 
thanks
Mlie 7 Sep, 2021 @ 5:02am 
Do0m[y] 1 Oct, 2020 @ 12:53pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
M.A.R.T.I.N. 27 Aug, 2020 @ 8:41pm 
1.2? Nah? Its a pity
Uncertainty 9 Jun, 2020 @ 8:44pm 
I am unable to use Go-Juice Potions for making Mana Potions from Rim of Magic, The recipe requires Go-Juice which is removed from vanilla with medieval mods.
[JdG] Pejman 30 May, 2020 @ 6:48am 
Potions are tagged as food (they give nutrition and their "likeablility is high" so pawns sometimes start chuggin down dozen of potion instead of taking a normal meal
[JdG] Pejman 23 May, 2020 @ 6:45pm 
A patch for antiradiation potion to work with actual radiation from Rimatomics ?
Tarerin 20 May, 2020 @ 8:24am 
It would be awesome to have a compatibility patch with Disease Overhaul. (Maybe just copy list of blocked diseases from Penoxycyline? I have no clue haw this works, really).
Haven't tested many other potions, so can't say if they work or not.
Lovely mod.
Snowy_Night 17 Apr, 2020 @ 12:11am 
potion of skill doesn't work
TioTrix 2 Apr, 2020 @ 7:43pm 
any chance for Potions of dunno a name
a Potions for potion prisoners
maybe they leave the colony and die on the way home
or weird Potions .
Potions of explosions.
"explode when they die"
dunno more atm xD

and how does the any chance for Potions of dunno a name
a Potions for potion prisoners
maybe they leave the colony and die on the way home
or weird Potions .
Potions of explosions.
"explode when they die"
dunno more atm xD

and how does the potions of life work? is not in my list of operations
TheBigCheese146 29 Mar, 2020 @ 2:21am 
Hi, I'm trying to create a schedule with the drug policies but the stat potions do not appear in the list along with the other potions?
liosalpha 26 Mar, 2020 @ 10:18am 
What Boolyman said.
Also i bought a "potion of skill" from a trader it had no skill on it like the serums have) And i cant seem to do anything with it. Cant be used in an operation nor does it alow me to right click it for use.
Jay 23 Mar, 2020 @ 6:00am 
I installed this mod, then I realized, I don't actually understand the point of it. I mean, SOME of the potions are useful, since the counterparts can't be crafted. But many/most of the potions require a lot of work for no purpose. Like, all the steps required to make a "Saturation Potion"... when you can just eat a berry instead. Or why go through the hassle of making a Go Juice potion, when you can just drink Go Juice instead? I don't think I understand... but there isn't a ton of documentation, so I might be missing something. Are the potions better some how? Are the stat bonusses stronger than the vanilla items or something?
floboug 16 Mar, 2020 @ 6:30am 
i had not the option in the list of possible operations .... , unfortunately for the pawn, he ended as a dozen part provider
FantasyFan  [author] 16 Mar, 2020 @ 4:21am 
@floboug It can be administered by medical procedure.
floboug 15 Mar, 2020 @ 12:43pm 
I have a spine shattered prisonner, how to give her a healing potion ?
Seb 12 Feb, 2020 @ 4:11am 
How does one use the potions of life on dead bodies, i cant seem to get them to revive people for some strange reason
༺. cherub .༻ 23 Jan, 2020 @ 12:54am 
@DFSpecter My Potions are too strong for you, Traveller :steamfacepalm:
✠ DFSpecter 22 Jan, 2020 @ 10:30pm 
Potion Seller, I'm going into Battle, and I want only your Strongest potions.
jaKropek 22 Jan, 2020 @ 9:10am 
Hello, I created a Polish translation. It is not perfect, but for starters it can be. Where can I send?
Dragon 11 Jan, 2020 @ 4:21am 
needs more cackles
FantasyFan  [author] 4 Jan, 2020 @ 5:54am 
Will change it tomorrow.
Fox with a Shotgun 3 Jan, 2020 @ 2:28pm 
I see that there was a patch in ThingDefs_Buildings for moving Drug Production to Medieval, which resolves that. However, there was no equivalent patch to Medicine Production, which causes the same cyclic dependency problem that I mentioned earlier. Either removing Medicine Production as a requirement for Healing Potion, or adding a similar medieval-tech patch to Medicine Production resolves this issue.
Fox with a Shotgun 3 Jan, 2020 @ 2:18pm 
Similarly for Healing Potion, which has a requirement for Medicine Production.
Fox with a Shotgun 3 Jan, 2020 @ 2:17pm 
@FantasyFan

Basic Potion Brewing is a Medieval tech, but it has an Industrial tech requirement (Drug Production). When using a research tree mod, this causes a cyclic dependency as you have an earlier tech that is dependent on a later tech.
Stavrozium 20 Nov, 2019 @ 2:43pm 
I have altered the mod files myself, for personal use,
in order to remove the medicine production research requirement.
I also changed the cost for the go juice potion from yayo,
to 12 psychoid leaves, since yayo is also post-medieval tech.

And i removed plasteel & uranium dusts, as well as the thrumbo bones.
I also raised the costs of the other resources (dusts), to compensate.

I may change this again later,
by f.e. replacing plasteel with steel, uranium with silver,
and thrumbo bones with thrumbo horns.
(i've just started altering this mod a bit yesterday ;P )

I could share this altered mod, if i get the permission of this mod's dev, of course..
(once i figure out how, im new to modding but it shouldn't be hard)
All in all, it isn't that hard to make the changes you want yourself,
and i suppose this could be a suggestion to FantasyFan, the dev of this cool mod;
if he would rather prefer to make (some of) these changes himself. ;)
Cecell 4 Nov, 2019 @ 11:21am 
I'm using some mods to make a cool medieval playthrough. They restrict tech/research to a medieval level and also remove plasteel and uranium from spawning. Would you be willing to make a patch/option to replace those ingredients with something else?

Also, I had to use dev mode to research Healing potion since it requires Medicine production which is apparently an industrial level tech. Strangely enough when I did that it apparently researched electricity (facepalm) since I now have that menu with some options... It would be sweet if you could change that research dependency too!
JFallDesu 19 Oct, 2019 @ 7:24am 
I believe the potion of skills crafting is bugged, it only costs 20 powder of each material to craft which is pretty broken (despite the fact that it is written 200 powder of each in the description)
BiscuitMiner 14 Oct, 2019 @ 9:27pm 
Hi, FantasyFan, this is the Chinese translation of the mods.
https://www.dropbox.com/sh/g5f08n1o73it679/AAC8BB3aEKiVaF9cHCiDjjS3a?dl=0
Prime Minister Panda 10 Oct, 2019 @ 5:19pm 
Love the idea of the mod! I'm just having an issue. Anytime I load it with Research Tree enabled the research screen lags so horribly that you can't do any research. But with the research screen closed, the game runs just fine. Does it happen with anyone else too?
DAS SCHWEIZER 5 Oct, 2019 @ 12:44am 
okey good thank you maybe why couldnt find as well since playing medieval play thro
FantasyFan  [author] 4 Oct, 2019 @ 11:45pm 
@DAS SCHWEIZER TRADEIT.GG You must use the drug lab, but it is an industrial workbench. Because of that I will change it to medieval, so you can use it in medieval scenarios.
DAS SCHWEIZER 4 Oct, 2019 @ 10:49pm 
mmmm where do i make dust ive had this mod a few days the cauldron doesnt got dust nor do other benches to even give a option to grind gold or jade etc to dust for the potions
Mistletoe The Bard 30 Sep, 2019 @ 3:53am 
Is it possible to make Wind Daisy grows in hydroponic?
LittleRedSonja 29 Sep, 2019 @ 1:48am 
Very nice idea, it works really well in medieval/fantasy scenarios.
Mistletoe The Bard 29 Sep, 2019 @ 12:58am 
@Neceros The risky part of this mod is that if you find some ways to go around the difficulty of crafting potion of knowledge, things "might" get out of balance quick. (I am not certain though.) And I think gated it behind other research prerequisite might be a way to prevent this from happening.
Mistletoe The Bard 29 Sep, 2019 @ 12:56am 
@Neceros I would say crafting 16 is a high cost indeed, but there are strategy to go around it. I once had a sea ice rich explorer cannibal playthrough with MISC Robots++ and I somehow got an orbital trader in first year with 3 crafting skill mech serums. I got enough silver to buy them with all the human leather dusters I made. My starting rich explorer pawn was 10 in carfting with 2 flame and I boosted her to 20 with all those human leather duster crafting and the 3 serums, so I could craft all the end game robots. xD I didn't have to recruit anyone since the first year, because I just craft skill 20 robots for all the jobs and never ran out of food because I could eat everyone who came to join. It was a weird playthrough with 1 human from the begining till the end. (Crafted some droid for soldier later on just for safety, they can neither social or do any job though.) xD
Mistletoe The Bard 29 Sep, 2019 @ 12:45am 
I also suggest to list all the dust as something like chemfuel. As for now they are consider building material. Therefore, you can get lucky with the ruins making out of them from map spawn. And then just deconstructed those buildings for free dusts. I got over 3k uranium dusts from my spawning map. I can even just travel to my closest tiles to hunt for those buildings if I want to. I think that really ruined the resource requirement. +1 for making everything medieval tech as well. The mod theme fit really well for medieval time.
NECEROS 27 Sep, 2019 @ 11:01pm 
Potion of knowledge requires crafting of 16, so there's that also. I would agree with mistletoe's rearrangement if all of the techs were medieval, instead of the higher ones being industrial.

I'm using this in a medieval collection, so...
Mistletoe The Bard 27 Sep, 2019 @ 10:30pm 
I do feel like the healing, skills and resurrection potions should be more expensive or use things that's more rare, such as jade and gold, or even a higher teir work bench which will require an AI core to build. While I feel like some of the potions can be slightly lower cost, such as pain, saturation, ...... etc. (Those quality of life ones.) Also, It might be cooler to re-route the research into this way: You will have to research everything else to get healing potion, then you can research res potion, and the potion of knowledge should be behind everything after that. This way people can't just aim for the potion of knowledge right away.
Mistletoe The Bard 27 Sep, 2019 @ 10:25pm 
I checked out the mod in dev mode... gotta say the cost are pretty balance... I should say pretty hardcore. LOL
NECEROS 27 Sep, 2019 @ 8:43pm 
FYI, Jade is also a small item count material, like gold, so it should cost 50 jade to make 50 jade shavings. :)

Great mod, but I would make the powerful healer and ressurecting potions a little more expensive. Just for balance reasons.
Mistletoe The Bard 27 Sep, 2019 @ 6:28am 
Hey, I haven't tried this mod yet, but I have some thoughts from just reading the description. I feel like these might be really op. Most of the mod that gives you resurrection/wound healing ability tend to not get a lot of upvote, because they stop players' needs to take the risk and do world quest, thus making the game stale (since we will only have to turtle, keep wealth low, until we research into op resurrection tech.) Maybe a bit more research points for all of these will be more balance (or maybe make a hardcore version.) I am not sure yet, since I don't know the cost of these potion yet, but I suspect some balancing issue. I will try them out and give feed backs for sure. I am telling you this not because I hate this mod, rather, I fucking LOVE it. I love the texture and I love the potion themes, so I wish it will become a mod that's all around good for regular play through. Gonna try it out soon!
FantasyFan  [author] 26 Sep, 2019 @ 10:01pm 
@Ele you must research smithing and at the fueled/electric smithingtable you can craft 3 from 1 Stonechunk.
Ele 26 Sep, 2019 @ 7:37pm 
It says I need a glass bottle? How do I make that?
Macca 26 Sep, 2019 @ 5:31pm 
@crescent wolfen Potion seller, i tell you i'm going into battle and i want your strongest potions
God Eating Crayon 26 Sep, 2019 @ 4:53pm 
@Jay MY POTIONS ARE TOO STRONG FOR YOU TRAVELER.
August 26 Sep, 2019 @ 3:14pm 
Potion seller. I'm going into battle and I require only your strongest potions.
Kangaroo Salesman 26 Sep, 2019 @ 2:54pm 
Very nice!