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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2571292363
Hope it helps anyone!
I hope you can give feedback on a eta for the people
thanks
RimWorld 1.1.2610 rev1053
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Maybe Quarterstaff too?
You can find it in CombatExtended\Patches\Simply More Melee or steamapps\workshop\content\294100\1631756268\Patches\Simply More Melee if you use CE steam version.
@seaurchinhead Yeah, it's my bad. I forgot (and weren't aware of) tags for one-handed when I originally made this patch. Should be fixed now. Not an expert either, just a casual user making patches for some mods on my list.
https://www.m*ediafire.com/file/44pes5cakfgu3df/SMM_MeleeWeapons_CE.xml/file
(Just remove the star, Steam doesn't like Mediafire links..
via pull requests.
@Rosco I think you mean CE, not CE:FT. At least that's what I've made the first version of the patch for.
http://www.m*ediafire.com/file/p4f0zb8crn3eva7/SMM_MeleeWeapons_CE.xml/file
https://i.imgur.com/8j7cqZ7.png
I have found out that Claymore, Pike, Scythe, Warclub, Dagger, Quarterstaff, Khopesh and Scimitar are like this.
It seems like some weapons that I assume would be one-handed are often treated as two-handed weapons. I'm using some shield mods so I think it woudln't really be your problem, but to be sure, could I ask which weapons are one-handed/two-handed by the mod's system?
yours has more variety
he was not that high in melee.
it was combat extended.
is it really that much better than anything else? everyone was using machetes