Space Engineers

Space Engineers

Automatic Ship Printing Pad
195 Comments
adeep187 18 Jan @ 3:07pm 
@Sawtooth is it because your retractable landing gear are sub-grids?
adeep187 13 Jan @ 12:41pm 
If I want to expand the width 1 and the length by 2 is there anything I should adjust with the sensors?
Catanchovy 26 Oct, 2024 @ 10:59am 
did all what described, it welded few bloks of integrated blueprint and stop, if i try again with red button it weld a bit more, and than stop, can't continue after 1 layer
HS_DRAGON ✞ 6 Jul, 2024 @ 4:13am 
A parte dos comandos (os botões) não estão aparecendo na planta, o projeto está incompleto.
Sawtooth44 12 Jul, 2023 @ 6:59am 
is there a way to make the projector always extend to max height?
since i use retractable landing gear the builder constantly dosent weld the landing gear in
Skadabucci 21 Jun, 2023 @ 4:48pm 
This is great! While printing one of my blueprints the piston retracts too early, is there a way to modify a timer before the piston decides it is done?
Dodo 25 Mar, 2023 @ 8:30am 
The printer doesnt have any the controller is not included with the blueprint. As a result, you cannot control it or even start a project at all. Can you update the blueprint..?
4uTeP 10 Mar, 2023 @ 10:58am 
Removing spaces in projector and screen names fixed the issue
4uTeP 9 Mar, 2023 @ 2:28am 
Displays dont work for me...:steamfacepalm:
MYK95 6 Feb, 2023 @ 1:18pm 
Could be related to my comment below, but the "Timer WP Welders on/off" what is action 2 supposed to be? It is missing on my button.
MYK95 5 Feb, 2023 @ 5:39am 
My issue with this is that the piston speed keeps changing every time I click the activate button on top of the button panel. I set the piston to the recommended speed and the it jumps to speeds that vary from barely moving (and since the intervals are time-based it means the projection moves an inch, to over 2m/s so the thing is way above the welders when I want to press the red activate button. So far this is just for the button to make the piston come out of the floor. Haven't tried it with the others.
The Illusion 17 Dec, 2022 @ 8:48pm 
Is there a version of this for large grids?
[ZD] Jobey 16 May, 2022 @ 9:21am 
my guess is that the reason it's not working for you is that you are standing on the pad, there is a sensor that turns off the welders when a player is near it, try again. You sir are amazing
BigMonkey 7 Mar, 2022 @ 1:53am 
the retract piston button isnt working same with the one on top they do nothing except turn the projector on
K4N_N1X 19 Jan, 2022 @ 5:56pm 
I have the same problem and i see that the buttons missing timers or other things i cant see through it is there someone who can help out here?
weberspy 7 Dec, 2021 @ 5:32pm 
it dosnt seem to be working. im in creative so i dont think resources should be the issue, plus i have several things i need to build the ship in my conveyeor system. i press the button after its all set up and just refuses to do anything.
Rezun 21 Oct, 2021 @ 12:16am 
Hello, can you please make a bigger version too?
Proudlycanadian 9 Oct, 2021 @ 1:36pm 
how can i put the Automatic Ship Printing Pad in my game? Sorry i am kinda new.
Rezun 1 Sep, 2021 @ 12:14pm 
The piston gets stuck. If you increase max impulse, the projector head blows out.

Done in survival, no ground is best the piston.
Troycfr 14 Aug, 2021 @ 8:51am 
When i finally finished setting it up, all of the buttons were not assigned to the timer blocks and all of the timer block are missing commands...please help.
Lughaine 18 Apr, 2021 @ 5:09pm 
the part that raises and prints keeps breaking off and I have to respawn. The button system becomes unuseable. I spawn the thing on 4 pedestals and let the repair drones repair the slight fall damage but the unit only works one time then it breaks.
DirtyMFC 4 Apr, 2021 @ 6:52pm 
Is hellothere still responding, I would like to find this Rover it is Pictured on
WarlockD 1 Apr, 2021 @ 2:48am 
I love this thing but curious why you didn't use a roter with a small head on it for the button system?
ArfaZero 12 Jan, 2021 @ 9:14am 
yo you got a bigger one?? lets say stupid big and mayb a med size too?
SevenofThr4wn 11 Jan, 2021 @ 2:03am 
This could be very useful to my Headquarters world that I am developing.
Western_Influence 8 Jan, 2021 @ 8:29pm 
So I'm getting a strange error where the first layer of my ship will print but then the piston refuses to go up/print the rest?
Kaptein Steyn 8 Nov, 2020 @ 9:36am 
Where do I get the plates that are on top of the welders?
Palladin888 3 Nov, 2020 @ 11:10am 
I tried this thing in creative first and it worked great.

The only difficulty was in getting the small grid control module to connect to the rotor. I found that if I positioned it then cut it loss and attached it it was easy to do. After playing with the controls for about an hour I think I now have it all figured out.

Another thing I find is, after printing is complete, if you let the piston extend fully it starts jerking around really bad. I normally just cut the tether before the piston gets fully extended and it is a smooth build and release.
Palladin888 31 Oct, 2020 @ 7:40pm 
Where can I fond the ships that were used in the vid demo?
It's Deacon 31 Oct, 2020 @ 9:15am 
This is truly great. Keep up the good word :)
Atheist Chaplain 4 Oct, 2020 @ 2:50am 
SO I have just made this, welded it all up and the orange topped control box is completely missing. are there mods I should have for this
Moroccan Jockey 11 Sep, 2020 @ 6:05pm 
How do you get the Displays to work?
《☆Nyx☆》 21 Aug, 2020 @ 10:44am 
never mind sorry my conveyor system got disconnected
《☆Nyx☆》 21 Aug, 2020 @ 10:26am 
i built this in my survival world and when i try to print something it only welds the blocks that already exist and not the ones being projected. do you know any way to help?
PvtClip 10 Aug, 2020 @ 4:25am 
I just built this in survival. It went relatively smoothly. See my post over on the survival build guide. Plan to expand it next.
Kipster 29 Jul, 2020 @ 1:02pm 
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Some1OverThere 28 Jun, 2020 @ 1:02am 
How easy is this to make bigger for larger builds
AdsWRX 29 Apr, 2020 @ 9:01am 
This worked beautifully. Great guide to build in survival too. Thanks for your effort.
Chocolate Pudding01 23 Apr, 2020 @ 1:17pm 
The LCD's aren't noticing that I'm projecting a ship and the Programable block says: "Caught exception during execution of script: The given key was not present in the directory. at System.ThrowHelper.ThrowKeyNotFoundException()..."

help?
Tiger 20 Apr, 2020 @ 7:03am 
it doesnt project the programable block on the piston for me
milkam 15 Apr, 2020 @ 10:37pm 
Really nice system. I upgraded it by adding more than double the quantity of welders. Now it has 2 times 3x3 windows. I had some difficulty to understand that I simply needed to add my new welders and light to the right groups :P I did not add any sensors, if someone is stupid enough to go in there with all the lights... his problem.
Butter 9 Mar, 2020 @ 3:47pm 
If I credit you, can I put a few modified versions of these on my station?
Tauur 14 Feb, 2020 @ 10:41am 
I'm really trying to work out how you attached the small grid button panel to the large grid piston/rotor head.
Patchouli 24 Jan, 2020 @ 5:33am 
tested and i think thats best in slot!
Vault_Dweller 21 Jan, 2020 @ 10:09pm 
Is there a possibility of creating a large projector switch panel
Vault_Dweller 21 Jan, 2020 @ 10:07pm 
I am sure that was a lot of pain with trail and error, not only the programming all the blocks, welders, and LCD read outs. YOU ARE A GOD. This is going be useful addition to all my bases.
Leia_furbix 9 Jan, 2020 @ 1:57pm 
Do you have a blueprint for the mega rover you have in the video? that thing looks sweet
commie._.tears 4 Jan, 2020 @ 7:34am 
I tried constructing this on a ship with my own type of fighter. Every time it finishes, it starts spazzing out and spinning from side to side. Any way to fix this?
Mathbonc 30 Dec, 2019 @ 4:51am 
The screen says that the projector isn't projecting
help
Ziggy Stardust 2 Dec, 2019 @ 7:07am 
Hellothere your platform is really, really awesome :steamhappy: I like to use it very much and just wanted to ask which timer block i could put a switch for the "shared inertia" option into. I see two blocks that could use this option: the head rotor and the platform piston. Idea would be to switch "share inertia" ON before welding (presumably simply using the timer welder OnOff) and deactivating it after the head disappears/retracts into the floor. For lesser one i am unsure if it is the timer "Retract End" or not. Does any has a hint for me? Background: my SE server is always complaining any block with the option "shared inertia" ON. It seems SE calculates "shared interia" even if corresponing blocks are powered OFF and thus spends precious CPU resources for nuts. Thx a lot for your help. Greetings and best regards.