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I just wanted to come to you with an idea for expanding it, which I think you will love.
I've found no mods that allow you to construct skeletons in-game, and I had a great idea for one:
A chair, bed, or gantry (could even use the repair bed model) that is actually a crafting station. You go out and collect parts from defeated skeletons. You need 4 limbs of course, and seeing as your skeletons are based on existing limb types, you could make it so you need those specific limb types for the skeleton you're trying to build. But as well as limbs, you could make it require mod added crafting components that have a good chance to drop from all skellies. "functioning data-core's", "CPU's", etc. Once you gather all the required components, then place them in this crafting station, which allows you to spawn a skeleton, bringing up the character editor for it the same way the "recruit prisoners" mod does.
If you have any questions or concerns about the translation, please feel free to contact me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3504060039
After this I change my windows and when i start new game there is error "model for new skeletos not found" I try to reinstall game, and unsibscribe and subscribe after to this mod. nothing change
It is often said that the mod “Radiant Better Faces & Eyes” changes the race of unique NPCs, which may cause problems.
First of all, thanks for a great collection of mods!
It feels though that special Martial Arts do not work for ST-M and SL-M series. Range feels the same as with common robotic fists, also with ST-M series they receive full +8 indoors bonus, while in FCS their fist "weapon" has +2
Le devs should consider addin’ dese officially to Kenshi 2, in my opinion.
Tanks chu fir makin’ dis fren!
Right now it's trying to decide between the cosmetic of the KLR or Lifter and the stats tbh. Skeletons needed more customization options for sure
Good day!
May I translate and use your skeletons in my fashion?
With an indication of the author and links to your mods.
Thanks!
Translated DeepL
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367797389
Greetings to everyone!
If you don't have any animation mods, I don't know. Sorry.
- ILA-M MK I fits well with industrial lifter arms: Simple but strong, the other ones become too advanced (still, well done with them)
- SL-M MK II Represents a Rabbit thanks to its eyes being on the side... MK I looks more like a normal skeleton AND MK III looks more intimidating... quite nice.
-KLR-M MK II AND MK III (my favorite design of them all) Represents the TANK of the KLR arms, with it's cylinder top-head, covered by a thick sheet of metal... The MK I looks a bit too plain (makes sense since it's the first version)...
AND MK III _ Looks like a metal Hive Soldier Drone, with a hammer like head... MY GOLLY those are really nice designs.
-STM ... ALL: MK I is a scary bug, almost alien; MK II looks like a dragon fly, silently swoops behind you; ... AND MK III hits the hardest, a long antenna roach, can't find them 'till is too late!
Thank you for creating this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186856217
If other types are swimming, it is a bug, but I don't know how to deal with it.