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https://github.com/NovFR/DoS-2-Savegame-Editor/releases/tag/1.2.0.0-alpha
To make it work: Put mod on, load game, get to new area, save, main menu, mod off, load game, continue.
Yeah I have no idea what is happening :D
It seems the toggling applies to all Larian mods which are not persistent(Herb Garden, Endless runner, Action points).
Somehow, this mod conflicts with Larian mods and will not allow the Larian mods unless this mod is also allowed.
Toggling on OR off for the Larian mods always enables this mod.
Temp solution are other mods that does exactly what the Larian mods do :)
I cannot have Endless runner enabled if I have this one disabled.
I can have conBuff enabled without Endless runner but not the other way around.
And I can't seem to remove ConBuff and still load the save.
Tried editing the value inside the mod to 0.07(basically removing it without removing it) but it started crashing.
Any tips?
I will give it into a new save when I get that far.
Cheers.
This means that in most cases they will spend some time to heal in the first round, giving me plenty of time for set up, mostly ruining the purpose behind this mod for me.
I did not start the game with this mod on, but activated it later inside Fort Joy.
Also, I am playing classis, DE, lone wolf(if any of that might have something to do with it).
Sum up: The mod works, NPC's are just below full hp from start of combat because of it.