Divinity: Original Sin 2

Divinity: Original Sin 2

Constitution Buff - 7% to 20%
33 Comments
✠Deser✞🅵☣⚔⚔♏✠ 13 Aug, 2024 @ 3:34pm 
Ah must of missed it.
Krisys  [author] 13 Aug, 2024 @ 1:46pm 
Ah yes, that's intended, and part of the description indeed.
✠Deser✞🅵☣⚔⚔♏✠ 13 Aug, 2024 @ 8:34am 
The buff doesn't just go to yourself, it goes to the enemies as well.
Krisys  [author] 13 Aug, 2024 @ 5:09am 
I'm sorry but I have no idea what you mean by it :/
✠Deser✞🅵☣⚔⚔♏✠ 3 Aug, 2024 @ 12:08pm 
A message from the future, you would not like 11.5 because I gave them 11.5 and it almost gives it to the enemy.
Krisys  [author] 1 Aug, 2023 @ 3:48pm 
@NeuroNerd Well a bit late, I know but apparently you weren't the only one who wanted a middle version so I added one here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013555141
NeuroNerd 29 May, 2021 @ 10:28am 
Well I'd prefer 11.5333 (repeating)
Krisys  [author] 29 May, 2021 @ 7:54am 
@NeuroNerd: Wow that sounds pretty specific, why 11.5%?
NeuroNerd 28 May, 2021 @ 9:03pm 
What about an 11.5%?
Krisys  [author] 5 Mar, 2020 @ 4:22am 
Yes it works for all the characters in the game.
Elden Ring 2 when? 4 Mar, 2020 @ 11:48pm 
so it works foe enemies too?
未分类 18 Feb, 2020 @ 4:16am 
i think 20% is too much,but i like it:lunar2019grinningpig:
Krisys  [author] 18 Jan, 2020 @ 1:54pm 
@Whitman1855 : Yeah
Whitman1855 18 Jan, 2020 @ 1:23pm 
This is for definitive?
Torchlight 16 Nov, 2019 @ 3:35pm 
20% is too much, especially when a Summoner's primary stats are Intellect & Constitution...
maxine64 14 Nov, 2019 @ 11:58am 
What about a 10% version? I think 15% is too much but 7% isn't good enough.
Krisys  [author] 10 Oct, 2019 @ 2:41pm 
Krisys  [author] 9 Oct, 2019 @ 12:33pm 
@Divinehero : No, you know what ? I'll do a separate mod. In case any people want to play with the 20% version. Sorry for the confusion.
Krisys  [author] 8 Oct, 2019 @ 5:30am 
@Divinehero : I'll do the change on that same mod once I get a bit of time for that.
Divinehero 7 Oct, 2019 @ 8:48pm 
is there gonna be a version added that does less then the 20% but more then the base? cuz all i can get is the 20%
Iluvatar 7 Oct, 2019 @ 3:58am 
Also, when going from one place to a new place(Fort joy to high seas, high seas to reapers coast) It will not load the new area unless the mod is on.

To make it work: Put mod on, load game, get to new area, save, main menu, mod off, load game, continue.
Yeah I have no idea what is happening :D
Krisys  [author] 6 Oct, 2019 @ 4:21am 
@Iluvatar: Uh ok... That's an actually weird interaction :/ I can't look into that right now, but as it is I don't really understand what can cause that, since this is actually a very minimalist mod in terms of the changes it brings. I'll keep you updated if I find out anything.
Iluvatar 6 Oct, 2019 @ 3:52am 
Update:
It seems the toggling applies to all Larian mods which are not persistent(Herb Garden, Endless runner, Action points).
Somehow, this mod conflicts with Larian mods and will not allow the Larian mods unless this mod is also allowed.
Toggling on OR off for the Larian mods always enables this mod.
Temp solution are other mods that does exactly what the Larian mods do :)
Iluvatar 6 Oct, 2019 @ 3:23am 
@krysis Found something new.
I cannot have Endless runner enabled if I have this one disabled.
I can have conBuff enabled without Endless runner but not the other way around.
And I can't seem to remove ConBuff and still load the save.
Tried editing the value inside the mod to 0.07(basically removing it without removing it) but it started crashing.
Any tips?
Iluvatar 6 Oct, 2019 @ 2:45am 
@Krisys Thanks for confirming.
I will give it into a new save when I get that far.

Cheers.
Krisys  [author] 6 Oct, 2019 @ 2:06am 
@Iluvatar : Yeah, I should have warned about it. If a given character has been created without this mod, it will still have its previous life total. Only characters that aren't part of the game save will actually be affected.
Iluvatar 6 Oct, 2019 @ 1:59am 
At the moment, I am having an issue where everyone will get the additional max HP, but only my characters will have full HP. All other characters will have the same HP as before, with a higher max.
This means that in most cases they will spend some time to heal in the first round, giving me plenty of time for set up, mostly ruining the purpose behind this mod for me.

I did not start the game with this mod on, but activated it later inside Fort Joy.
Also, I am playing classis, DE, lone wolf(if any of that might have something to do with it).

Sum up: The mod works, NPC's are just below full hp from start of combat because of it.
ten thousand screaming Mexicans 5 Oct, 2019 @ 1:26pm 
@Krisys Apart from that, however, I think this mod is needed: Thank you for your hard work and keep it up. :)
Krisys  [author] 5 Oct, 2019 @ 7:27am 
@ten thousand screaming mexicans that's a valid concern :| I think I'll decrease it.
the pisser 5 Oct, 2019 @ 2:29am 
lower it from 20% to 14 otherwise good mod.
ten thousand screaming Mexicans 3 Oct, 2019 @ 3:47pm 
I haven't gotten to this point yet, but I'm concerned for things like Disease and Flesh Sacrifice: if the scaling constitution malus reached 5 (100% of constitution with your mod), would it lead to an instant kill? It would be a bit ridiculous (and not to mention inconvenient) if Flesh Sacrifice instantly murdered the poor elf you sued it. Blood Storm or Corrupted Blade would be even more powerful should they be able to quickly dispatch unarmored foes through maximum health reduction.
MrAres 2 Oct, 2019 @ 5:06am 
The idea is good but you can mate it to %15. %20 is too high.