Arma 3
ILBE Assault Pack - Rewrite
78 Komentar
Ghost Man 30 Mar @ 5:46am 
Every time i try to use a backpack radio with this mod i get af meassage tf_independent_radio_code. And then the radio will not work, does this mod work probbelry with Task Force Arrowhead Radio (BETA!!!)
Grezvany13  [pembuat] 29 Nov 2024 @ 3:50am 
@PradoJr2 as said in the TFAR discord, it's most likely a mod conflict; so without any log files it's impossible to tell why it happens.
Feel free to send more information on the Discord server or as a GitHub issue.
PradoJr2 28 Nov 2024 @ 7:25am 
Pickup SATCOM make it disappear completely, Any fix?
TubaHorse 24 Sep 2024 @ 2:30pm 
Ended up making an ace3 arsenal extended patch for this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3337277895
Logo110 6 Sep 2024 @ 8:13am 
More camo textures?
Grezvany13  [pembuat] 22 Agu 2024 @ 9:35am 
We use this mod almost daily with the latest version of ACE, CBA and TFAR (beta), and have no problems at all.
Mik92 25 Feb 2024 @ 2:13am 
The recent update for ACE broke the mod. Self interaction menu does not bring up anything except the blurred UI. This mod also breaks TFAR from the ACE update too.
Quadraxis 9 Des 2023 @ 11:19am 
Is there a ACE extended arsenal compat for this?
Inferno | M.D.F 27 Nov 2023 @ 9:41am 
Is the SATCOM ever going to be fixed? :(
DylanMadigan 15 Mar 2023 @ 4:58am 
I've been looking around but didn't see anything, are there any mods similar to this that add radios but for other sides as well?
=7Cav=SPC.Crimzon.E 4 Jun 2022 @ 5:34pm 
Satcom still no work ):
War-cursed 14 Feb 2021 @ 1:14pm 
The mod doesn't keep the ears locked to what ear you set it to when setting up multiple LR channels
Grezvany13  [pembuat] 9 Des 2020 @ 2:42pm 
@Mouse; it's on my todo list to make the SATCOM work like the Spike Antenna, but it's pretty hard to make it work properly. Similar to full ACRE support.

And if you look down 2-3 comments, there's a link to an ACRE version (based on the old version of this mod)
J.Mouse 8 Des 2020 @ 6:20am 
Is there any way to have the satcom replicate what the spike in acre does?

would you be able to send me the link for the acre version please
Grezvany13  [pembuat] 3 Des 2020 @ 5:20pm 
@Mouse I believe there is, but without a working SATCOM (as in; increase range on the radios). And afaik is there no full ACRE support at all yet, only empty backpacks with different antenna's
J.Mouse 3 Des 2020 @ 3:24pm 
Is there a version of this for ACRE that includes the SATCOM??
Ellman 11 Agu 2020 @ 3:43am 
@Digger there is a ILBE mod for acre but doesn't work the same way as for tfar due to the way acre handles the radios. Acre currently doesn't have the ability to integrate a radio into a backpack and instead you have to put the "radio item" into said pack.


This is the ACRE version
It's more for looks rather then fuctionality.
Ghost-G339 9 Agu 2020 @ 4:27am 
Ok so I have history TFAR and have interest in this mod, but my friend in a unit I thinking of joining uses ACRE and I do like what they do, could you make an ACRE version?
Ostross 25 Jul 2020 @ 6:56am 
Oh man, that is really cool, thanks!

I have one last question, if you don't mind:

Let's say I have a 152 which is boosted with a SATCOM antenna. So my range is now somewhere around 20 km. If I transmit a message to someone who is 15 km away who also has a 152 (but his range is only 5 km), will he be able to hear me? What if he tries transmitting, will I be able to hear him?
Grezvany13  [pembuat] 25 Jul 2020 @ 5:39am 
it extends ALL radios, including short range. So the 152 which normally has a 5km range will be 20km near a SATCOM.
Ostross 25 Jul 2020 @ 3:32am 
Okay. So the SATCOM only really works with long range radios, is that right?
Grezvany13  [pembuat] 24 Jul 2020 @ 6:14pm 
For the backpacks it's around the same as the default TFAR backpacks (with small differences), so between 35 and 42km.
The SATCOM only multiplies the range by 4 (so 40km becomes 120km).
Ostross 24 Jul 2020 @ 8:05am 
what is tx/rx range?
[Kai] 20 Jul 2020 @ 1:14pm 
@Grezvany13
we have TFAR on the server.

RF-3080 (SATCOM) does not route the reception or does not answer the range of the radio link.
Grezvany13  [pembuat] 19 Jul 2020 @ 4:19pm 
@Thicc Giraffe; no, the configs and scripts are all build around TFAR, so won't work without issues when not loaded.

@[Kai]: what is not working? Because both this mod and TFAR haven't changed, and everything is working for me (and many others).
[Kai] 18 Jul 2020 @ 3:29pm 
RF-3080 (SATCOM) NOT working by TFAR. Pls check it.
Uhhh Kyle 17 Jul 2020 @ 6:02pm 
Weird question but is there a certain PBO that I can delete that removes the TFAR support but not the backpack for a personal edit, basically looking for the visual effect of having a radio without using TFAR since I just use discord.
Grezvany13  [pembuat] 3 Jul 2020 @ 6:38am 
Full ACRE2 support (or better said, an ACRE2 version) is planned, but requires a completely different way of scripting. I'm still trying to figure out how to do this, especially because ACRE2 doesn't have functions available to increase/decrease range.
Stahu 1 Jul 2020 @ 1:16am 
Oh no, now ACRE is not supported... Can you do anything about it? :<
Grezvany13  [pembuat] 13 Jun 2020 @ 5:17am 
@Sir Zandyl Latos; it's completely fine to have this mod in your modlist, however it's NOT allowed (both by license and Steam EULA) to reupload the mod, upload a custom modpack with this mod embedded or even uses parts from this mod.
Zandyl 13 Jun 2020 @ 4:37am 
Hey, quick question. Does it fall under the license terms if I use this mod in a larger community mod for a server? Or do you not condone the use of this mod for such purposes?
T. Ditch 12 Jun 2020 @ 4:00pm 
Any progress on the ACRE version?
Grezvany13  [pembuat] 11 Mei 2020 @ 4:59pm 
@lizardbolo warnings don't prevent loading missions, and if the mod is loaded correctly (together with CBA and TFAR) nothing can go wrong.
So your problem is caused by something else than this mod, especially because it works without any issues or even warnings on many other servers.
lizardbolo 10 Mei 2020 @ 8:04am 
Cannot load mission on 64 bit server:

Warning Message: Bad vehicle type tfw_ilbe_whip_coy
Warning Message: Bad vehicle type tfw_ilbe_whip_blk

Please fix dependencies.

Regards.
Grezvany13  [pembuat] 14 Apr 2020 @ 2:38am 
@NorX Aengell: this is in the works, although at a low priority.

@okayMakkoli: no idea, sounds like you either use a different mod or a mod which is not compatible.

@Userkaft:
- DD: 15km
- Blade: 18km
- Whip: 15km
- Whip Extended: 25km

@Logo110: Which pattern specifically? Because I know there's a reskin mod which adds M81 and DPM Woodland (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1957483662)
Logo110 14 Apr 2020 @ 1:08am 
Are there any plans for woodland pattern?
Userkaft 8 Apr 2020 @ 1:20pm 
Hello, amazing work. What are the antennas max range?
stuckp00p 28 Mar 2020 @ 12:22pm 
"tfw ilbe gr" error, does that mean anything?
NorX Aengell 20 Jan 2020 @ 9:24am 
Thx for your rewrite, could it be possible to make the mod translatable ? thx again :)
LuceArt 16 Jan 2020 @ 11:20pm 
Hey, sorry I missed your response. Thanks for the update! I don't really know much about modding, but I do enjoy testing things out. So if you need a lab rat to help find bugs, feel free to hit me up. We've become quite familiar with ACRE2 having used it for about 6 months now, so maybe we could assist in some way if you want.
Grezvany13  [pembuat] 6 Jan 2020 @ 4:55pm 
@Guyan; no, it's also available in Arsenal and can be placed manually by the player as long as he/she has it in his inventory. After that it can be moved or picked up again.
guyan 5 Jan 2020 @ 7:07pm 
Is the RF-3080 only placeable in editor?
Grezvany13  [pembuat] 4 Nov 2019 @ 5:09pm 
@LuceArt; Yes, I am working on an ACRE version with working antenna's, although I still have some issues with the method that ACRE handles antenna's internally (especially because the radios and antenna's are separated from the backpack configs).
I can't give an ETA yet due to other projects (and time needed to get some issues fixed), but I will release a working ACRE version as soon as I can.
LuceArt 3 Nov 2019 @ 8:41pm 
Are there any plans to create or adapt this mod to work with ACRE 2? We had been using TFAR for years, but recently we switched over to ACRE 2 due to weird technical issues many players were experiencing. So far, ACRE is working out nicely. I do miss using many of the packs we used with TFAR though since Arma is pretty limited in the backpack/rucksack department.
Grim 3 Nov 2019 @ 7:32am 
@Grezvany13 Yeah i accidentally had the old one sorry about that!
Grezvany13  [pembuat] 1 Nov 2019 @ 5:40am 
@Col.Williams; you can report bugs here, on Discord or on GitHub.
However I've tested the SATCOM and it works correctly with and without ACE3 with the latest (stable) versions of Arma3, CBA and this mod.
Therefor I believe it's an issue with another mod you're running (which seems unlikely, unless you run the old ILBE mod).
Grim 31 Okt 2019 @ 5:00pm 
Added for a chat. There is a bug I am experienceing with this as of 10/31/2019 The Satcom is visible but It wont go in an empty backpack.
Grezvany13  [pembuat] 6 Okt 2019 @ 5:13pm 
@Blutze; that does not sound like an error caused by this mod, but by an older (and unsupported) version of TFAR, or a mod/script which breaks this TFAR function.

Please check if you get the same errors when only using CBA, TFAR (beta) and this mod (and with or without ACE). And please make sure you have the latest versions (from Steam Workshop).
If so; then I would like to ask you to fill out a full bug report on GitHub [github.com]
Blutze 6 Okt 2019 @ 1:13am 
With TFAR Beta and only minimal other addons, changing antennas from the mousewheel menu doesnt do anything, with this in the report file:

10:03:19 Error in expression <onCode = "tf_independent_radio_code"};

_return set [4, missionNamespace getVari>
10:03:19 Error position: <_return set [4, missionNamespace getVari>
10:03:19 Error set: Undefined variable in expression: _return
10:03:19 File z\tfar\addons\core\functions\fnc_getDefaultRadioSettings.sqf..., line 95

Adding Ace, self interaction breaks in general, with this slightly different error being spammed in the report as long as I hold ctrl+windows:

10:05:15 Error in expression < "tf_independent_radio_code"};

_return set [4, missionNamespace getVariable [_e>
10:05:15 Error position: <set [4, missionNamespace getVariable [_e>
10:05:15 Error set: Type Number,Not a Number, expected Array
10:05:15 File z\tfar\addons\core\functions\fnc_getDefaultRadioSettings.sqf..., line 95
Grezvany13  [pembuat] 5 Okt 2019 @ 1:53pm 
@Blitzkrieg762; full ACRE2 support is planned, but requires a completely different way of scripting. I'm still trying to figure out how to do this, especially because ACRE2 doesn't have functions available to increase/decrease range.