Arma 3
NATO Sunk Destroyer Template
11 Comments
Sebi  [author] 13 Nov, 2020 @ 6:35am 
@Mallekip

Done, I will be updating all of my Templates as Custom Compositions as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2285694252
Mallekip 12 Nov, 2020 @ 7:34pm 
If this isn't a good candidate for converting to composition, I don't know what is!
Sebi  [author] 30 Dec, 2019 @ 12:05am 
Nice, I have some other Naval Templates so you're welcome to go and give feedback to those aswell ;)
Grave 28 Dec, 2019 @ 8:28am 
:) just cause my unit is NAVY, we looked into this a LOT
Sebi  [author] 28 Dec, 2019 @ 6:50am 
xD, thank you for your feedback!
Grave 28 Dec, 2019 @ 6:28am 
it was just because NATO kit is bolted together harder than a nuns arse cheeks
Sebi  [author] 28 Dec, 2019 @ 5:25am 
Hmm. I shall make a version of it with the turrets at their stands and post it as a different Template. Since maybe some people like it like this.
Grave 27 Dec, 2019 @ 6:57pm 
The turrets coming off their stands is an impossibility unless directly hit by some form of direct weapon, they are bolted down enough to withstand heavy weather, ASMs and much more, i'd recommend putting them on their stands.
Sebi  [author] 29 Sep, 2019 @ 1:53pm 
The turrets are basically like a house with no foundation. They are heavy, but enough force will atleast move them a bit off their original position. Also the screenshots are meant to be in full resolution, but for some reason they turned out like this on publish, so expect a screenshot fix tomorow.
Sebi  [author] 29 Sep, 2019 @ 1:46pm 
Well, it was a massive collision with the terrain, so everything kinda "flew" to the back. They didn't really fall off, but if it was enough to sink the whole destroyer, i tought it would be enough to atlesat move the turrets aswell. And it also helped that turrets in arma 3 are not implemented in the ship itself, but different entities.
Wastl 29 Sep, 2019 @ 12:15pm 
turrets don't just fall off. dafuq