Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3375382664
help me make a real mod
- Immortal trait should properly register and effect duplicants.
- Burying dead duplicants no longer throws an error.
- Dead duplicants no longer crash game on reload.
Furthermore to reiterate, I have comments turned off (mostly to avoid spam & hate form something i consider a passion project). Please remember I am a person that lives a normal life and sadly I don't always have the time/patience to fix things. This is especially true with rudeness. So please submit a polite bug report on my github (linked above).
https://www.twitch.tv/videos/564990458?t=00h55m35s
They are duplicants that look already adult on print, not native humans that are born baby. With a bit of imagination it's totally possible to think these "clones" are imperfect and have a limited durability not related to their natural counterpart. Any age cycle is "realistically possible" with the correct bit of lore around it, even short ones like 200 cycles really.
Just make the "time to die" probablility give them a chance to live till 400 cycles if you really want to have such a strong bound as to give them a birtday...But it's never a good idea to get attached to those "I'll try every stupid things that can kill me" dupes. xD
Immortal for the three "founders" (starter dupes) is also an interesting variation. This makes losing them by accident much more impactful...
I don't think people are downloading this mod for realism reasons
So, you telling me... your stating in this mod... that dupes shouldn't even get to celebrate their birthday!?
(Yes, I know it's a mod and customizable... but 200 days default!?)
The achievement 'One Year, to be Exact' is 365.2 cycles!
Your giving them a little more then a dragonfly at this rate!
This needs a BIT of balancing;
Drecko's (The longest lived Species in ONI I know) live to about 150 cycles, they also give wool and are reminiscent of sheep.
A sheep lives about 10 - 12 years, but their Gestation period is 152 days.
Human gestation is 280 days, almost double that time.
Humans live about 6X as long, I'd wanna extend that by a large margin.
800 cycles would be where I'd make the default, gives a good amount of time for a dupes life and at least 2 birthdays. (Still So Sad Though.)
Reason I bring this up is some might not be able to make changes themselves; Don't know/feel confident how or not allowed to install editing software like Notepad++ etc.
To those posting bug requests I appreciate you for coming forward, however, I need more information. Please fill in a bug request on my GitHub with an output log for the errors so that I can see whats going on in your instance.
Also is there any chance you would change the dying age to be some kind of range (ie 190-210) instead of a set number?
1. immortal trait don't work. That dupe is dead on aging. Status also decreased with age.
2. Crash will occur when buried dead Dupe in grave.