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https://www.youtube.com/watch?v=QODrXGCJtU8
Do you have any mods running maybe?
I see what you have done here: Ai has built in FLIR in their eyes, so you gave the player an IR optic. But as it is mantioned it is nearly useless in CQB.
The strange thing: on the back of the scope there is a ZOOM sign near the big button. So it is supposed to have adjustable zoom. Maybe BIS made some balancing here?
I have hard time to spot enemies so I cant take off more than two or three enemies and I find my whole squad massacred in minutes.
Maybe this situation is too much for the current Arma3...
Scopes aren't really needed at the distance with all this fog :)
Lemme know
(sorry my bad english)
The helicopter was nowhere in sight at the end. The squad leader kept ordering everybody to board the chopper, resulting in a waypoint which was 21.9 km away. I had to quit the mission with everybody standing around saying "negative", "can not comply", etc at the board order from the leader. Maybe there are enemies remaining that shoot at the chopper & force it away...you can set his waypoint to "careless" to avoid that if that is the issue.
@[DH]Sthephan, the songs are actually listed in the briefing, but they are 'Angel with the scabbed wings' by Marilyn Manson, 'Simple man' by Lynyrd Skynyrd and 'Yes it's fucking political!' by Skunk Anansie.
As for troubles with the helicopter, this is strange to me... It should come after the player passes through a certain trigger area (which is IMPOSSIBLE to miss, as it spans at least a kilometer left and right of the road to the end), and when it goes close I put in commands to make it land at an invisible helipad at the extraction zone, which it does for me in this scenario and another test scenario I made specifically to test it's settings...
So strange.
Second, after apparently killing all the enemies nothing more happened. My squad leader said "area clear" then nothing happened after that.